mirror of
https://github.com/rvtr/ctr_Repair.git
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上画面の描画時にSystemUpdaterで使用している少し大きいフォントを使うように
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@170 385bec56-5757-e545-9c3a-d8741f4650f1
This commit is contained in:
parent
2991130a52
commit
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@ -53,6 +53,7 @@
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#include "common_Types.h"
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#include "VersionDetect.h"
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#include "HardwareInfo.h"
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#include "ResFont.h"
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// svnリビジョン埋め込み用
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#include "version.h"
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@ -200,6 +201,9 @@ extern "C" void nnMain(void)
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demo::RenderSystemDrawing s_RenderSystem;
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s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
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// ResFontの初期化
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common::InitializeResFont();
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// サウンドスレッドの起動
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common::InitializeSimplePlayer();
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@ -43,11 +43,17 @@ SOURCES[] =
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../common/SdMountManager.cpp
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../common/PlayHistoryManager.cpp
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../common/VersionDetect.cpp
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../common/ResFont.cpp
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CTR_BANNER_SPEC = $(TARGET_PROGRAM).bsf
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ROMFS_ROOT = ../common/romfiles
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SHADER_BIN = nnfont_RectDrawerShader.shbin
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SHADER_PATH = $(ROMFS_ROOT)/$(SHADER_BIN)
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ROMFS_DEPENDENCIES = $(SHADER_PATH)
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LIBS += libnn_cfg \
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libnn_driversEeprom \
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libnn_driversi2c \
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@ -47,6 +47,7 @@
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#include "HeapManager.h"
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#include "VersionDetect.h"
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#include "HardwareInfo.h"
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#include "ResFont.h"
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// svnリビジョン埋め込み用
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#include "version.h"
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@ -215,6 +216,9 @@ extern "C" void nnMain(void)
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uptr heapForGx = reinterpret_cast<uptr>(common::HeapManager::GetHeap()->Allocate(s_GxHeapSize));
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s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
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// ResFontの初期化
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common::InitializeResFont();
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// サウンドスレッドの起動
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common::InitializeSimplePlayer();
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@ -46,11 +46,17 @@ SOURCES[] =
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../common/configLoader.cpp
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../common/PlayHistoryManager.cpp
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../common/VersionDetect.cpp
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../common/ResFont.cpp
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CTR_BANNER_SPEC = $(TARGET_PROGRAM).bsf
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ROMFS_ROOT = ../common/romfiles
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SHADER_BIN = nnfont_RectDrawerShader.shbin
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SHADER_PATH = $(ROMFS_ROOT)/$(SHADER_BIN)
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ROMFS_DEPENDENCIES = $(SHADER_PATH)
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LIBS += libnn_cfg \
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libnn_driversEeprom \
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libnn_driversi2c \
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@ -14,12 +14,33 @@
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*---------------------------------------------------------------------------*/
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#include "DrawSystemState.h"
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#include "ResFont.h"
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#include <nn/nwm.h>
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const u16 PROGRESS_MAX_LINES = 129;
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namespace common
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{
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namespace
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{
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u8 s_CupMajor;
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u8 s_CupMinor;
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u8 s_CupMicro;
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u8 s_NupMajor;
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nn::cfg::CTR::CfgRegionCode s_Region;
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u8 s_SerialNo[nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN + 1];
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bit64 s_DeviceId;
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char8 s_MacAddress[nn::nwm::Mac::MAC_STRING_SIZE];
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u64 s_FriendCode;
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u8 s_BatteryRemain;
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std::string s_AdapterState;
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u8 s_Progress;
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::std::vector<std::string>* s_OperationMessage;
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}
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u32 GetRenderTarget(u32 target, bool flip)
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{
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if(flip)
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@ -39,6 +60,33 @@ u32 GetRenderTarget(u32 target, bool flip)
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}
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}
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void SetTextWriterCore()
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{
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GetTextWriter()->Print("\n");
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GetTextWriter()->Printf("System Ver. %d.%d.%d-%d\n", s_CupMajor, s_CupMinor, s_CupMicro, s_NupMajor);
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GetTextWriter()->Printf("System Region %s\n", nn::cfg::CTR::GetRegionCodeA3(s_Region));
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GetTextWriter()->Printf("Serial No. %s\n", s_SerialNo);
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GetTextWriter()->Printf("Device ID %llu\n", s_DeviceId);
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GetTextWriter()->Printf("MAC Address %s\n", s_MacAddress);
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GetTextWriter()->Printf("Friend Code %04u-%04u-%04u\n", static_cast<u32> (s_FriendCode
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/ 100000000ULL % 10000ULL), static_cast<u32> (s_FriendCode / 10000ULL % 10000ULL),
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static_cast<u32> (s_FriendCode % 10000ULL));
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GetTextWriter()->Printf("Battery %d%%\n", s_BatteryRemain);
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GetTextWriter()->Printf("AC Adaper %s\n", s_AdapterState.c_str());
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GetTextWriter()->Printf("Progress %02d%%\n", s_Progress);
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GetTextWriter()->Print("\n");
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::std::vector<std::string>::iterator it;
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for (it = s_OperationMessage->begin(); it != s_OperationMessage->end(); it++)
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{
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GetTextWriter()->Printf("%s\n", it->c_str());
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}
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}
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void DrawSystemState
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(
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const char* toolName,
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@ -55,9 +103,26 @@ void DrawSystemState
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char8* macAddress,
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::std::vector<std::string>& operationMessage,
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nn::cfg::CTR::CfgRegionCode region,
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u8* s_SerialNo
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u8* serialNo
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)
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{
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// パラメータ保存
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s_AdapterState = adapterState;
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s_CupMajor = mVerData->cup.majorVersion;
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s_CupMinor = mVerData->cup.minorVersion;
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s_CupMicro = mVerData->cup.microVersion;
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s_NupMajor = mVerData->nup.majorVersion;
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s_BatteryRemain = batteryRemain;
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s_DeviceId = deviceId;
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s_FriendCode = friendCode;
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s_Progress = progress;
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std::memcpy(s_MacAddress, macAddress, sizeof(s_MacAddress));
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s_Region = region;
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std::memcpy(s_SerialNo, serialNo, sizeof(s_SerialNo));
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s_SerialNo[nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN] = '\0';
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s_OperationMessage = &operationMessage;
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// デフォルトで上画面に描画するもの
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renderSystem.SetRenderTarget(GetRenderTarget(NN_GX_DISPLAY0, flip));
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renderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY0, flip), NORMAL_COLOR);
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@ -67,54 +132,40 @@ void DrawSystemState
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renderSystem.SetColor(1.f, 1.f, 1.f);
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u32 line = 0;
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size_t fontSize = 8;
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size_t spaceSize = fontSize + 2;
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renderSystem.SetFontSize(fontSize);
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size_t fontwidth = 8;
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size_t fontheight = fontwidth + 2;
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renderSystem.DrawText(0, line++ * spaceSize, "%s %s Rev.%s", toolName, __DATE__, toolVersion);
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SetDrawTextHandler(SetTextWriterCore);
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DrawResFont(GetRenderTarget(NN_GX_DISPLAY0, flip));
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renderSystem.SetFontSize(fontwidth);
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// ツール名、ハイライト
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renderSystem.DrawText(0, line++ * fontheight, "%s %s Rev.%s", toolName, __DATE__, toolVersion);
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renderSystem.SetColor(titleColor.r, titleColor.g, titleColor.b);
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renderSystem.FillRectangle(0, (line - 1) * spaceSize, 400, spaceSize);
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renderSystem.FillRectangle(0, (line - 1) * fontheight, 400, fontheight);
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renderSystem.SetColor(1.f, 1.f, 1.f);
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renderSystem.DrawText(0, line++ * spaceSize, "");
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renderSystem.DrawText(0, line++ * fontheight, "");
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fontSize += 2;
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spaceSize = fontSize + 2;
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renderSystem.SetFontSize(fontSize);
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renderSystem.DrawText(0, line++ * spaceSize, "System Ver. %d.%d.%d-%d", mVerData->cup.majorVersion, mVerData->cup.minorVersion, mVerData->cup.microVersion,
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mVerData->nup.majorVersion);
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renderSystem.DrawText(0, line++ * spaceSize, "System Region %s", nn::cfg::CTR::GetRegionCodeA3(region));
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renderSystem.DrawText(0, line++ * spaceSize, "Serial No. %s", s_SerialNo);
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renderSystem.DrawText(0, line++ * spaceSize, "Device ID %llu", deviceId);
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renderSystem.DrawText(0, line++ * spaceSize, "MAC Address %s", macAddress);
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renderSystem.DrawText(0, line++ * spaceSize, "Friend Code %04u-%04u-%04u", static_cast<u32> (friendCode
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/ 100000000ULL % 10000ULL), static_cast<u32> (friendCode / 10000ULL % 10000ULL),
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static_cast<u32> (friendCode % 10000ULL));
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renderSystem.DrawText(0, line++ * spaceSize, "Battery %d%%", batteryRemain);
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renderSystem.DrawText(0, line++ * spaceSize, "AC Adaper %s", adapterState.c_str());
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renderSystem.DrawText(0, line++ * spaceSize, "Progress %02d%%", progress);
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// プログレスバー
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fontwidth = 8;
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fontheight = 14;
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line += 9;
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const u8 offset = 19;
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const u8 diff = 4;
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renderSystem.SetColor(0.f, 0.2f, 0.f);
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renderSystem.DrawLine(19 * fontSize, (line - 1) * spaceSize, 19 * fontSize + PROGRESS_MAX_LINES, (line - 1)
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* spaceSize);
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renderSystem.DrawLine(19 * fontSize, (line - 1) * spaceSize, 19 * fontSize, (line) * spaceSize);
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renderSystem.DrawLine(19 * fontSize, (line) * spaceSize, 19 * fontSize + PROGRESS_MAX_LINES, (line) * spaceSize);
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renderSystem.DrawLine(19 * fontSize + PROGRESS_MAX_LINES, (line - 1) * spaceSize, 19 * fontSize
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+ PROGRESS_MAX_LINES, (line) * spaceSize + 1);
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renderSystem.DrawLine(offset * fontwidth, (line - 1) * fontheight - diff, offset * fontwidth + PROGRESS_MAX_LINES, (line - 1)
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* fontheight - diff);
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renderSystem.DrawLine(offset * fontwidth, (line - 1) * fontheight - diff, offset * fontwidth, (line) * fontheight - diff);
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renderSystem.DrawLine(offset * fontwidth, (line) * fontheight - diff, offset * fontwidth + PROGRESS_MAX_LINES, (line) * fontheight - diff);
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renderSystem.DrawLine(offset * fontwidth + PROGRESS_MAX_LINES, (line - 1) * fontheight - diff, offset * fontwidth
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+ PROGRESS_MAX_LINES, (line) * fontheight + 1 - diff);
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renderSystem.SetColor(0.f, 0.5f, 0.f);
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renderSystem.FillRectangle(19 * fontSize, (line - 1) * spaceSize, progress * PROGRESS_MAX_LINES / 100 + 1,
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spaceSize);
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renderSystem.FillRectangle(offset * fontwidth, (line - 1) * fontheight - diff, progress * PROGRESS_MAX_LINES / 100 + 1,
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fontheight);
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renderSystem.SetColor(1.f, 1.f, 1.f);
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renderSystem.DrawText(0, line++ * spaceSize, "");
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::std::vector<std::string>::iterator it;
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for (it = operationMessage.begin(); it != operationMessage.end(); it++)
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{
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renderSystem.DrawText(0, line++ * spaceSize, "%s", it->c_str());
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}
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fontSize -= 2;
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renderSystem.SetFontSize(fontSize);
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renderSystem.DrawText(0, line++ * fontheight, "");
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}
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}
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417
trunk/ConsoleDataMigration/common/ResFont.cpp
Normal file
417
trunk/ConsoleDataMigration/common/ResFont.cpp
Normal file
@ -0,0 +1,417 @@
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: ResFont.cpp
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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//------------------------------------------------------------------
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// デモ: ResFont
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//
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// 概要
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// nn::font::ResFont の構築と破棄のサンプルです。
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//
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// 操作
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// なし。
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//
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//------------------------------------------------------------------
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#include <nn.h>
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#include <nn/fs.h>
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#include <nn/font.h>
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#include <nn/math.h>
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#include <nn/util.h>
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#include "ResFont.h"
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#include "demo.h"
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#include "HeapManager.h"
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namespace common
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{
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namespace
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{
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const char s_ShaderBinaryFilePath[] = "rom:/nnfont_RectDrawerShader.shbin";
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const char s_FontFilePath[] = "rom:/lc.bcfnt";
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const u8 s_Color = 255;
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nn::font::RectDrawer s_Drawer;
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void* s_DrawerBuf;
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nn::font::ResFont s_Font;
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nn::font::DispStringBuffer *s_pDrawStringBuf0;
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nn::font::TextWriter s_TextWriter;
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void (*s_DrawTextFunc)() = NULL;
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//---------------------------------------------------------------------------
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//! @brief シェーダの初期化を行います。
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//!
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//! @param[in,out] pResource 描画用リソースを管理するオブジェクトへのポインタ。
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//---------------------------------------------------------------------------
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void*
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InitShaders(nn::font::RectDrawer* pDrawer)
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{
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nn::fs::FileReader shaderReader(s_ShaderBinaryFilePath);
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const u32 fileSize = (u32)shaderReader.GetSize();
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void* shaderBinary = HeapManager::GetHeap()->Allocate(fileSize);
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NN_NULL_ASSERT(shaderBinary);
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#ifndef NN_BUILD_RELEASE
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s32 read =
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#endif // NN_BUILD_RELEASE
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shaderReader.Read(shaderBinary, fileSize);
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NN_ASSERT(read == fileSize);
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const u32 vtxBufCmdBufSize =
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nn::font::RectDrawer::GetVertexBufferCommandBufferSize(shaderBinary, fileSize);
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void *const vtxBufCmdBuf = HeapManager::GetHeap()->Allocate(vtxBufCmdBufSize);
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NN_NULL_ASSERT(vtxBufCmdBuf);
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pDrawer->Initialize(vtxBufCmdBuf, shaderBinary, fileSize);
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HeapManager::GetHeap()->Free(shaderBinary);
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return vtxBufCmdBuf;
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}
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//---------------------------------------------------------------------------
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//! @brief 描画の初期設定を行います。
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//!
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//! @param[in] width 画面の幅。
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//! @param[in] height 画面の高さ。
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//---------------------------------------------------------------------------
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void
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InitDraw(
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s32 width,
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s32 height
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)
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{
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// カラーバッファ情報
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// LCDの向きに合わせて、幅と高さを入れ替えています。
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const nn::font::ColorBufferInfo colBufInfo = { width, height, PICA_DATA_DEPTH24_STENCIL8_EXT };
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const u32 screenSettingCommands[] =
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{
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// ビューポートの設定
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NN_FONT_CMD_SET_VIEWPORT( 0, 0, colBufInfo.width, colBufInfo.height ),
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// シザー処理を無効
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NN_FONT_CMD_SET_DISABLE_SCISSOR( colBufInfo ),
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// wバッファの無効化
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// デプスレンジの設定
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// ポリゴンオフセットの無効化
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NN_FONT_CMD_SET_WBUFFER_DEPTHRANGE_POLYGONOFFSET(
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0.0f, // wScale : 0.0 でWバッファが無効
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0.0f, // depth range near
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1.0f, // depth range far
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0, // polygon offset units : 0.0 で ポリゴンオフセットが無効
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colBufInfo),
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};
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nngxAdd3DCommand(screenSettingCommands, sizeof(screenSettingCommands), true);
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static const u32 s_InitCommands[] =
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{
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// カリングを無効
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NN_FONT_CMD_SET_CULL_FACE( NN_FONT_CMD_CULL_FACE_DISABLE ),
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// ステンシルテストを無効
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NN_FONT_CMD_SET_DISABLE_STENCIL_TEST(),
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// デプステストを無効
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// カラーバッファの全ての成分を書き込み可
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NN_FONT_CMD_SET_DEPTH_FUNC_COLOR_MASK(
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false, // isDepthTestEnabled
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0, // depthFunc
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true, // depthMask
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true, // red
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true, // green
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true, // blue
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true), // alpha
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// アーリーデプステストを無効
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NN_FONT_CMD_SET_ENABLE_EARLY_DEPTH_TEST( false ),
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// フレームバッファアクセス制御
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NN_FONT_CMD_SET_FBACCESS(
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true, // colorRead
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true, // colorWrite
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false, // depthRead
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false, // depthWrite
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false, // stencilRead
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false), // stencilWrite
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};
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nngxAdd3DCommand(s_InitCommands, sizeof(s_InitCommands), true);
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}
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//---------------------------------------------------------------------------
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//! @brief ResFontを構築します。
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//!
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//! @param[out] pFont 構築するフォントへのポインタ。
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//! @param[in] filePath ロードするフォントリソースファイル名。
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//!
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//! @return ResFont構築の成否を返します。
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//---------------------------------------------------------------------------
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bool
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InitFont(
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nn::font::ResFont* pFont,
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const char* filePath
|
||||
)
|
||||
{
|
||||
// フォントリソースをロードします
|
||||
nn::fs::FileReader fontReader(filePath);
|
||||
|
||||
s32 fileSize = (s32)fontReader.GetSize();
|
||||
if ( fileSize <= 0 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void* buffer = HeapManager::GetHeap()->Allocate(fileSize, nn::font::GlyphDataAlignment);
|
||||
if (buffer == NULL)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 readSize = fontReader.Read(buffer, fileSize);
|
||||
if (readSize != fileSize)
|
||||
{
|
||||
HeapManager::GetHeap()->Free(buffer);
|
||||
return false;
|
||||
}
|
||||
|
||||
// フォントリソースをセットします
|
||||
bool bSuccess = pFont->SetResource(buffer);
|
||||
NN_ASSERT(bSuccess);
|
||||
|
||||
//--- 既にリソースをセット済みであるか,ロード済みであるか、リソースが不正な場合に失敗します。
|
||||
if (! bSuccess)
|
||||
{
|
||||
HeapManager::GetHeap()->Free(buffer);
|
||||
}
|
||||
|
||||
// 描画用バッファを設定します。
|
||||
const u32 drawBufferSize = nn::font::ResFont::GetDrawBufferSize(buffer);
|
||||
void* drawBuffer = HeapManager::GetHeap()->Allocate(drawBufferSize, 4);
|
||||
NN_NULL_ASSERT(drawBuffer);
|
||||
pFont->SetDrawBuffer(drawBuffer);
|
||||
|
||||
return bSuccess;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//! @brief ResFontを破棄します。
|
||||
//!
|
||||
//! @param[in] pFont 破棄するフォントへのポインタ。
|
||||
//---------------------------------------------------------------------------
|
||||
void
|
||||
CleanupFont(nn::font::ResFont* pFont)
|
||||
{
|
||||
// 描画用バッファの無効化
|
||||
// 描画用バッファがセットされているなら 構築時に SetDrawBuffer に渡したバッファへの
|
||||
// ポインタが返ってきます。
|
||||
void *const drawBuffer = pFont->SetDrawBuffer(NULL);
|
||||
if (drawBuffer != NULL)
|
||||
{
|
||||
HeapManager::GetHeap()->Free(drawBuffer);
|
||||
}
|
||||
|
||||
// フォントがセットされているなら SetResource 時に渡したリソースへの
|
||||
// ポインタが返ってきます。
|
||||
void *const resource = pFont->RemoveResource();
|
||||
if (resource != NULL)
|
||||
{
|
||||
HeapManager::GetHeap()->Free(resource);
|
||||
}
|
||||
|
||||
// RemoveResource 後は再度 SetResource するまでフォントとして使用できません。
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//! @brief 表示文字列用バッファを確保します。
|
||||
//!
|
||||
//! @param[in] charMax 表示する文字列の最大文字数。
|
||||
//!
|
||||
//! @return 確保した表示文字列用バッファへのポインタを返します。
|
||||
//---------------------------------------------------------------------------
|
||||
nn::font::DispStringBuffer*
|
||||
AllocDispStringBuffer(s32 charMax)
|
||||
{
|
||||
const u32 DrawBufferSize = nn::font::CharWriter::GetDispStringBufferSize(charMax);
|
||||
void *const bufMem = HeapManager::GetHeap()->Allocate(DrawBufferSize);
|
||||
NN_NULL_ASSERT(bufMem);
|
||||
|
||||
return nn::font::CharWriter::InitDispStringBuffer(bufMem, charMax);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//! @brief 文字列表示用にモデルビュー行列と射影行列を設定します。
|
||||
//!
|
||||
//! @param[in] pDrawer RectDrawerオブジェクトへのポインタ。
|
||||
//! @param[in] width 画面の幅。
|
||||
//! @param[in] height 画面の高さ。
|
||||
//---------------------------------------------------------------------------
|
||||
void
|
||||
SetupTextCamera(
|
||||
nn::font::RectDrawer* pDrawer,
|
||||
s32 width,
|
||||
s32 height
|
||||
)
|
||||
{
|
||||
// 射影行列を正射影に設定
|
||||
{
|
||||
// 左上原点とし、Y軸とZ軸の向きが逆になるように設定します。
|
||||
nn::math::MTX44 proj;
|
||||
f32 znear = 0.0f;
|
||||
f32 zfar = -1.0f;
|
||||
f32 t = 0;
|
||||
f32 b = static_cast<f32>(width);
|
||||
f32 l = 0;
|
||||
f32 r = static_cast<f32>(height);
|
||||
nn::math::MTX44OrthoPivot(&proj, l, r, b, t, znear, zfar, nn::math::PIVOT_UPSIDE_TO_TOP);
|
||||
pDrawer->SetProjectionMtx(proj);
|
||||
}
|
||||
|
||||
// モデルビュー行列を単位行列に設定
|
||||
{
|
||||
nn::math::MTX34 mv;
|
||||
nn::math::MTX34Identity(&mv);
|
||||
pDrawer->SetViewMtxForText(mv);
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//! @brief ASCII文字列を描画します。
|
||||
//!
|
||||
//! @param[in] pDrawer RectDrawerオブジェクトへのポインタ。
|
||||
//! @param[in] pDrawStringBuf DispStringBufferオブジェクトへのポインタ。
|
||||
//! @param[in] pFont フォントへのポインタ。
|
||||
//! @param[in] width 画面の幅。
|
||||
//! @param[in] height 画面の高さ。
|
||||
//---------------------------------------------------------------------------
|
||||
void
|
||||
DrawAscii(
|
||||
nn::font::RectDrawer* pDrawer,
|
||||
nn::font::DispStringBuffer* pDrawStringBuf,
|
||||
nn::font::ResFont* pFont,
|
||||
s32 width,
|
||||
s32 height
|
||||
)
|
||||
{
|
||||
s_TextWriter.SetDispStringBuffer(pDrawStringBuf);
|
||||
s_TextWriter.SetFont(pFont);
|
||||
|
||||
s_TextWriter.SetCursor(0, 0, 1.f);
|
||||
|
||||
s_TextWriter.StartPrint();
|
||||
if(s_DrawTextFunc != NULL)
|
||||
{
|
||||
s_DrawTextFunc();
|
||||
}
|
||||
|
||||
s_TextWriter.EndPrint();
|
||||
pDrawer->BuildTextCommand(&s_TextWriter);
|
||||
|
||||
|
||||
// 文字の色は、文字列の描画コマンドを再作成しなくても変更できます。
|
||||
s_TextWriter.SetTextColor(nn::util::Color8(s_Color, s_Color, s_Color, s_Color));
|
||||
|
||||
pDrawer->DrawBegin();
|
||||
|
||||
SetupTextCamera(pDrawer, width, height);
|
||||
s_TextWriter.UseCommandBuffer();
|
||||
|
||||
pDrawer->DrawEnd();
|
||||
}
|
||||
|
||||
} // namespace <unnnamed>
|
||||
|
||||
void SetDrawTextHandler(void (*func)())
|
||||
{
|
||||
s_DrawTextFunc = func;
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//! @brief サンプルのメイン関数です。
|
||||
//---------------------------------------------------------------------------
|
||||
void
|
||||
InitializeResFont()
|
||||
{
|
||||
const size_t ROMFS_BUFFER_SIZE = 1024 * 64;
|
||||
static char buffer[ROMFS_BUFFER_SIZE];
|
||||
NN_UTIL_PANIC_IF_FAILED(
|
||||
nn::fs::MountRom(16, 16, buffer, ROMFS_BUFFER_SIZE));
|
||||
|
||||
// フォントの構築
|
||||
{
|
||||
#ifndef NN_BUILD_RELEASE
|
||||
bool bSuccess =
|
||||
#endif // NN_BUILD_RELEASE
|
||||
InitFont(&s_Font, s_FontFilePath);
|
||||
NN_ASSERTMSG(bSuccess, "Fail to load ResFont.");
|
||||
}
|
||||
|
||||
// 描画リソースの構築
|
||||
s_DrawerBuf = InitShaders(&s_Drawer);
|
||||
|
||||
// 描画文字列用バッファの確保
|
||||
s_pDrawStringBuf0 = AllocDispStringBuffer(512);
|
||||
|
||||
nn::fs::Unmount("rom:");
|
||||
|
||||
}
|
||||
|
||||
void DrawResFont(s32 display)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
if(display == NN_GX_DISPLAY0)
|
||||
{
|
||||
InitDraw(NN_GX_DISPLAY0_WIDTH, NN_GX_DISPLAY0_HEIGHT);
|
||||
|
||||
DrawAscii(&s_Drawer, s_pDrawStringBuf0, &s_Font, NN_GX_DISPLAY0_WIDTH, NN_GX_DISPLAY0_HEIGHT);
|
||||
}
|
||||
else if(display == NN_GX_DISPLAY1)
|
||||
{
|
||||
InitDraw(NN_GX_DISPLAY1_WIDTH, NN_GX_DISPLAY1_HEIGHT);
|
||||
|
||||
DrawAscii(&s_Drawer, s_pDrawStringBuf0, &s_Font, NN_GX_DISPLAY1_WIDTH, NN_GX_DISPLAY1_HEIGHT);
|
||||
}
|
||||
|
||||
nngxUpdateState(NN_GX_STATE_ALL);
|
||||
}
|
||||
|
||||
void FinalizeResFont()
|
||||
{
|
||||
s_Drawer.Finalize();
|
||||
|
||||
// 描画リソースの破棄
|
||||
HeapManager::GetHeap()->Free(s_DrawerBuf);
|
||||
|
||||
// フォントの破棄
|
||||
CleanupFont(&s_Font);
|
||||
|
||||
// 描画文字列用バッファの解放
|
||||
HeapManager::GetHeap()->Free(s_pDrawStringBuf0);
|
||||
}
|
||||
|
||||
nn::font::TextWriter* GetTextWriter()
|
||||
{
|
||||
return &s_TextWriter;
|
||||
}
|
||||
|
||||
}
|
||||
33
trunk/ConsoleDataMigration/common/ResFont.h
Normal file
33
trunk/ConsoleDataMigration/common/ResFont.h
Normal file
@ -0,0 +1,33 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: ResFont.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef RESFONT_H_
|
||||
#define RESFONT_H_
|
||||
|
||||
#include <nn/font.h>
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
void InitializeResFont();
|
||||
void DrawResFont(s32 display);
|
||||
void SetDrawTextHandler(void (*func)());
|
||||
nn::font::TextWriter* GetTextWriter();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif /* RESFONT_H_ */
|
||||
BIN
trunk/ConsoleDataMigration/common/romfiles/lc.bcfnt
Normal file
BIN
trunk/ConsoleDataMigration/common/romfiles/lc.bcfnt
Normal file
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user