3rdNUP本体の場合のNG画面を黄色に

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@705 385bec56-5757-e545-9c3a-d8741f4650f1
This commit is contained in:
N2614 2012-05-01 00:38:09 +00:00
parent 1db4d710c7
commit 37361f5c24
2 changed files with 5 additions and 3 deletions

View File

@ -300,12 +300,14 @@ void ShowError(const char* str)
for (;;)
{
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 1, 0, 0, 1);
s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 1, 1, 0, 1);
s_RenderSystem.SetColor(0, 0, 0);
s_RenderSystem.Clear();
s_RenderSystem.SwapBuffers();
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 1, 0, 0, 1);
s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 1, 1, 0, 1);
s_RenderSystem.Clear();
s_RenderSystem.SetColor(0, 0, 0);
s_scrollBuffer->Render();
s_RenderSystem.SwapBuffers();
@ -354,6 +356,7 @@ extern "C" void nnMain()
s_scrollBuffer->AppendText("")->Render();
s_RenderSystem.SetColor(1, 1, 1);
for (;;)
{
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);

View File

@ -73,7 +73,6 @@ void ScrollBuffer::Render()
// 描画前処理
m_render->SetRenderTarget(NN_GX_DISPLAY1);
m_render->Clear();
m_render->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
// リングバッファなので、終端条件を調整
int tail=(m_tail<m_head) ? m_tail+ScrollBuffer::MAX_BUFFER_LINE : m_tail;