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48 lines
2.1 KiB
C
48 lines
2.1 KiB
C
/*---------------------------------------------------------------------------*
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Project: NITRO-System - demos - g2d - Text - textdemolib - include - g2d_textdemolib
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File: loader.h
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Copyright 2004-2008 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Revision$
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*---------------------------------------------------------------------------*/
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#ifndef LOAD_H_
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#define LOAD_H_
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#include <nnsys/fnd.h>
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#include <nnsys/g2d.h>
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#include <nnsys/g2d/g2d_Font.h>
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#include <nnsys/g2d/load/g2d_NFT_load.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void* LoadNCER( NNSG2dCellDataBank** ppCellBank, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNANR( NNSG2dAnimBankData** ppAnimBank, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNMCR( NNSG2dMultiCellDataBank** ppMCBank, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNMAR( NNSG2dMultiCellAnimBankData** ppMCABank, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNCGR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNCLR( NNSG2dPaletteData** ppPltData, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNENR( NNSG2dEntityDataBank** ppEntityBank, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNCBR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNSCR( NNSG2dScreenData** ppScrData, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNCGRforBG( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
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void* LoadNFTR( NNSG2dFont* pFont, const char* pFname, NNSFndAllocator* pAllocator );
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#ifdef __cplusplus
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}/* extern "C" */
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#endif
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#endif // LOAD_H_
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