TwlToolsRED/tests/SimpleFontViewSD/textdemolib/include/g2d_textdemolib/loader.h
yoshida_teruhisa e69bf8e098 NitroSystem の textdemolib をごくごく一部改造して使っていたので、その周辺のソースも含める(たいしたサイズでもないので)
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlToolsRED@275 7061adef-622a-194b-ae81-725974e89856
2009-05-20 02:45:18 +00:00

48 lines
2.1 KiB
C

/*---------------------------------------------------------------------------*
Project: NITRO-System - demos - g2d - Text - textdemolib - include - g2d_textdemolib
File: loader.h
Copyright 2004-2008 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Revision$
*---------------------------------------------------------------------------*/
#ifndef LOAD_H_
#define LOAD_H_
#include <nnsys/fnd.h>
#include <nnsys/g2d.h>
#include <nnsys/g2d/g2d_Font.h>
#include <nnsys/g2d/load/g2d_NFT_load.h>
#ifdef __cplusplus
extern "C" {
#endif
void* LoadNCER( NNSG2dCellDataBank** ppCellBank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNANR( NNSG2dAnimBankData** ppAnimBank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNMCR( NNSG2dMultiCellDataBank** ppMCBank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNMAR( NNSG2dMultiCellAnimBankData** ppMCABank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCGR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCLR( NNSG2dPaletteData** ppPltData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNENR( NNSG2dEntityDataBank** ppEntityBank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCBR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNSCR( NNSG2dScreenData** ppScrData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCGRforBG( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNFTR( NNSG2dFont* pFont, const char* pFname, NNSFndAllocator* pAllocator );
#ifdef __cplusplus
}/* extern "C" */
#endif
#endif // LOAD_H_