/*---------------------------------------------------------------------------* Project: NITRO-System - demos - g2d - Text - textdemolib - include - g2d_textdemolib File: loader.h Copyright 2004-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision$ *---------------------------------------------------------------------------*/ #ifndef LOAD_H_ #define LOAD_H_ #include #include #include #include #ifdef __cplusplus extern "C" { #endif void* LoadNCER( NNSG2dCellDataBank** ppCellBank, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNANR( NNSG2dAnimBankData** ppAnimBank, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNMCR( NNSG2dMultiCellDataBank** ppMCBank, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNMAR( NNSG2dMultiCellAnimBankData** ppMCABank, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNCGR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNCLR( NNSG2dPaletteData** ppPltData, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNENR( NNSG2dEntityDataBank** ppEntityBank, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNCBR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNSCR( NNSG2dScreenData** ppScrData, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNCGRforBG( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator ); void* LoadNFTR( NNSG2dFont* pFont, const char* pFname, NNSFndAllocator* pAllocator ); #ifdef __cplusplus }/* extern "C" */ #endif #endif // LOAD_H_