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TwlSDKでは、ゲームバイナリのコンポーネントのケツ16バイトが削られている(理由は不明)ので、ハッシュ計算があっていなかったのを修正
(ケツ16バイト分を削ったコンポーネントバイナリでハッシュ値を計算しなおし) git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlToolsRED@576 7061adef-622a-194b-ae81-725974e89856
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@ -6,7 +6,7 @@
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# true の場合は 通常版
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# false の場合は 特殊版
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normal_flg = false
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normal_flg = true
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# ---------------------------------------
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@ -36,6 +36,12 @@ dst.write(cont)
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src.close
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dst.close
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print("---------------------\n")
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print("Header File Generator\n")
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print("---------------------\n\n")
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print("step1 start\n\n")
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#
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# 被りチェック処理開始
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#
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@ -121,6 +127,7 @@ copy_in_file.close
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File.delete(backup_file_name)
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print("step2 start\n\n")
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# 成形作業(ヘッダファイル作成)
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src_file = open(temp_output_file_name,"r")
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@ -163,3 +170,6 @@ dst_file.write("};" + "\n")
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src_file.close
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dst_file.close
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File.delete(temp_output_file_name)
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print("finish\n")
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