TwlSDKでは、ゲームバイナリのコンポーネントのケツ16バイトが削られている(理由は不明)ので、ハッシュ計算があっていなかったのを修正

(ケツ16バイト分を削ったコンポーネントバイナリでハッシュ値を計算しなおし)

git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlToolsRED@576 7061adef-622a-194b-ae81-725974e89856
This commit is contained in:
N2205 2011-11-22 06:02:14 +00:00
parent 5d7058ed27
commit 7c6879cf78
5 changed files with 2927 additions and 6045 deletions

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@ -6,7 +6,7 @@
# true の場合は 通常版
# false の場合は 特殊版
normal_flg = false
normal_flg = true
# ---------------------------------------
@ -36,6 +36,12 @@ dst.write(cont)
src.close
dst.close
print("---------------------\n")
print("Header File Generator\n")
print("---------------------\n\n")
print("step1 start\n\n")
#
# 被りチェック処理開始
#
@ -121,6 +127,7 @@ copy_in_file.close
File.delete(backup_file_name)
print("step2 start\n\n")
# 成形作業(ヘッダファイル作成)
src_file = open(temp_output_file_name,"r")
@ -163,3 +170,6 @@ dst_file.write("};" + "\n")
src_file.close
dst_file.close
File.delete(temp_output_file_name)
print("finish\n")

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