#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/ds_rules # If on a tagged commit, use just tag ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),) GIT_VER := $(shell git tag -l --points-at HEAD) else GIT_VER := $(shell git describe --abbrev=0 --tags)-$(shell git rev-parse --short=7 HEAD) endif BUILD_DATE := $(shell date +'%Y%m%d') # Ensure version.h exists ifeq (,$(wildcard include/version.h)) $(shell mkdir -p include) $(shell touch include/version.h) endif ifeq (,$(wildcard ../../nitrofiles/version_twlnandtool)) $(shell mkdir -p ../nitrofiles) $(shell touch ../nitrofiles/version_twlnandtool) endif # Print new version if changed ifeq (,$(findstring $(GIT_VER), $(shell cat include/version.h))) $(shell echo -n $(GIT_VER) > ../../nitrofiles/version_twlnandtool) $(shell printf "#ifndef VERSION_H\n#define VERSION_H\n\n#define VERSION \"$(GIT_VER)\"\n#define BUILD_DATE \"$(BUILD_DATE)\"\n\n#endif // VERSION_H\n" > include/version.h) endif #--------------------------------------------------------------------------------- # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # DATA is a list of directories containing binary files # all directories are relative to this makefile #--------------------------------------------------------------------------------- BUILD := build SOURCES := src src/nand src/nand/polarssl src/nand/twltool src/lib/libfat/source INCLUDES := include src/nand src/lib/libfat/include DATA := ../data GRAPHICS := fonts MUSIC := ../sounds #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -mthumb -mthumb-interwork CFLAGS := -g -Wall -O2\ -march=armv5te -mtune=arm946e-s -fomit-frame-pointer\ -ffast-math \ $(ARCH) CFLAGS += $(INCLUDE) -DARM9 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lmm9 -lfilesystem -lnds9 #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(LIBNDS) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export ARM9ELF := $(CURDIR)/$(TARGET).elf export DEPSDIR := $(CURDIR)/$(BUILD) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) soundbank.bin export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir)) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(BMPFILES:.bmp=.o) \ $(PNGFILES:.png=.o) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) \ export HFILES := $(BMPFILES:.bmp=.h) $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) *.elf *.srl* *.bin #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(ARM9ELF) : $(OFILES) @echo linking $(notdir $@) @$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ #--------------------------------------------------------------------------------- # rule to build soundbank from music files #--------------------------------------------------------------------------------- soundbank.bin soundbank.h : $(AUDIOFILES) #--------------------------------------------------------------------------------- @mmutil $^ -d -osoundbank.bin -hsoundbank.h #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # This rule creates assembly source files using grit # grit takes an image file and a .grit describing how the file is to be processed # add additional rules like this for each image extension # you use in the graphics folders #--------------------------------------------------------------------------------- %.s %.h : %.bmp %.grit #--------------------------------------------------------------------------------- grit $< -fts -o$* #--------------------------------------------------------------------------------- %.s %.h : %.png %.grit #--------------------------------------------------------------------------------- grit $< -fts -o$* -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------