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50 lines
1.4 KiB
C
Executable File
50 lines
1.4 KiB
C
Executable File
/*---------------------------------------------------------------------------*
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Project: NITRO-System - include - nnsys - g3d - cgtool
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File: maya.h
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Copyright 2004-2008 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Revision: 172 $
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*---------------------------------------------------------------------------*/
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//
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// AUTHOR: Kenji Nishida
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//
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#ifndef NNSG3D_CGTOOL_MAYA_H_
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#define NNSG3D_CGTOOL_MAYA_H_
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#include <nnsys/g3d/config.h>
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#include <nnsys/g3d/anm.h>
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#include <nnsys/g3d/binres/res_struct.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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////////////////////////////////////////////////////////////////////////////////
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//
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// ŠÖ<C5A0>”‚Ì<E2809A>錾
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//
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#ifndef NNS_G3D_MAYA_DISABLE
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void NNSi_G3dSendJointSRTMaya(const NNSG3dJntAnmResult* result);
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void NNSi_G3dGetJointScaleMaya(NNSG3dJntAnmResult* pResult,
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const fx32* p,
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const u8* cmd,
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u32 srtflag);
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void NNSi_G3dSendTexSRTMaya(const NNSG3dMatAnmResult* anm);
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#endif
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#ifdef __cplusplus
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}/* extern "C" */
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#endif
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#endif
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