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73 lines
2.1 KiB
C
Executable File
73 lines
2.1 KiB
C
Executable File
/*---------------------------------------------------------------------------*
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Project: NITRO-System - include - nnsys - g3d
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File: mem.h
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Copyright 2004-2008 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Revision: 172 $
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*---------------------------------------------------------------------------*/
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//
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// AUTHOR: Kenji Nishida
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//
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#ifndef NNSG3D_MEM_H_
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#define NNSG3D_MEM_H_
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#include <nnsys/g3d/config.h>
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#include <nnsys/g3d/kernel.h>
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#include <nnsys/g3d/anm.h>
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#include <nnsys/fnd/allocator.h>
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//
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// ヒープの確保・解放を伴うAPIの集合
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// ユーティリティ的なものなので、ユーザーは特に使用を強制されない
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//
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// また、mem.hはmem.c以外のG3Dのソースからインクルードされてはいけない。
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//
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#ifdef __cplusplus
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extern "C" {
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#endif
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NNSG3dRenderObj* NNS_G3dAllocRenderObj(NNSFndAllocator* pAlloc);
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void NNS_G3dFreeRenderObj(NNSFndAllocator* pAlloc,
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NNSG3dRenderObj* pRenderObj);
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NNSG3dAnmObj* NNS_G3dAllocAnmObj(NNSFndAllocator* pAlloc,
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const void* pAnm,
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const NNSG3dResMdl* pMdl);
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void NNS_G3dFreeAnmObj(NNSFndAllocator* pAlloc,
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NNSG3dAnmObj* pAnmObj);
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NNSG3dJntAnmResult* NNS_G3dAllocRecBufferJnt(NNSFndAllocator* pAlloc,
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const NNSG3dResMdl* pResMdl);
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void NNS_G3dFreeRecBufferJnt(NNSFndAllocator* pAlloc,
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NNSG3dJntAnmResult* pRecBuf);
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NNSG3dMatAnmResult* NNS_G3dAllocRecBufferMat(NNSFndAllocator* pAlloc,
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const NNSG3dResMdl* pResMdl);
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void NNS_G3dFreeRecBufferMat(NNSFndAllocator* pAlloc,
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NNSG3dMatAnmResult* pRecBuf);
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#ifdef __cplusplus
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}/* extern "C" */
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#endif
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#endif
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