/*---------------------------------------------------------------------------* Project: NITRO-System - include - nnsys - gfd - VramManager File: gfd_BitArrayPlttVramMan.h Copyright 2004-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 172 $ *---------------------------------------------------------------------------*/ #ifndef NNS_GFD_BITARRAYPLTTMAN_H_ #define NNS_GFD_BITARRAYPLTTMAN_H_ #ifdef __cplusplus extern "C" { #endif #include #include //------------------------------------------------------------------------------ // パレットマネージャ //------------------------------------------------------------------------------ void NNS_GfdInitBarPlttVramManager ( u32 szByte, u32 bytePerOneBlock, u32* pBitTbl, u32 lengthOfBitTbl, BOOL useAsDefault ); NNSGfdPlttKey NNS_GfdAllocBarPlttVram ( u32 szByte, BOOL b4Pltt, u32 bAllocFromLo ); int NNS_GfdFreeBarPlttVram( NNSGfdPlttKey plttKey ); void NNS_GfdResetBarPlttVramState ( void ); #ifdef __cplusplus } /* extern "C" */ #endif #endif // NNS_GFD_BITARRAYPLTTMAN_H_