/*---------------------------------------------------------------------------* Project: TwlIPL - include - mi File: mi_loader.h Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2007-09-06$ $Rev$ $Author$ *---------------------------------------------------------------------------*/ #ifndef FIRM_MI_LOADER_H_ #define FIRM_MI_LOADER_H_ #include #ifdef __cplusplus extern "C" { #endif /*---------------------------------------------------------------------------* Name: MI_LoadHeader Description: load header Arguments: pool pointer to the pool info for SVCSignHeapContext rsa_key key address Returns: TRUE if success *---------------------------------------------------------------------------*/ BOOL MI_LoadHeader( SVCSignHeapContext* pool, const void* rsa_key ); /*---------------------------------------------------------------------------* Name: MI_LoadStatic Description: load static binary Arguments: None Returns: TRUE if success *---------------------------------------------------------------------------*/ BOOL MI_LoadStatic( void ); /*---------------------------------------------------------------------------* Name: MI_Boot Description: boot Arguments: None Returns: None *---------------------------------------------------------------------------*/ void MI_Boot( void ); #ifdef __cplusplus } /* extern "C" */ #endif /* FIRM_MI_LOADER_H_ */ #endif