/*---------------------------------------------------------------------------* Project: NITRO-System - include - nnsys - gfd - VramManager File: gfd_FrameTexVramMan.h Copyright 2004-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 172 $ *---------------------------------------------------------------------------*/ #ifndef NNS_GFD_FRAMETEXVRAMMAN_H_ #define NNS_GFD_FRAMETEXVRAMMAN_H_ #ifdef __cplusplus extern "C" { #endif #include #include /*---------------------------------------------------------------------------* Name: NNSGfdFrmTexVramState Description: 現在のマネージャの状態を記憶する構造体です。 (実際には10のポインタ位置です) *---------------------------------------------------------------------------*/ typedef struct NNSGfdFrmTexVramState { u32 address[10]; } NNSGfdFrmTexVramState; //------------------------------------------------------------------------------ /*---------------------------------------------------------------------------* Name: NNSGfdFrmTexVramDebugDumpCallBack Description: NNS_GfdDumpFrmTexVramManagerEx()関数で利用される、 ユーザ定義デバックダンプコールバック関数 *---------------------------------------------------------------------------*/ typedef void (*NNSGfdFrmTexVramDebugDumpCallBack)( int index, u32 startAddr, u32 endAddr, u32 blockMax, BOOL bActive, void* pUserContext ); //------------------------------------------------------------------------------ // 関数宣言 //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // 内部限定 void NNSi_GfdSetTexNrmSearchArray ( int idx1st, int idx2nd, int idx3rd, int idx4th, int idx5th ); void NNS_GfdDumpFrmTexVramManager(); void NNS_GfdDumpFrmTexVramManagerEx( NNSGfdFrmTexVramDebugDumpCallBack pFunc, void* pUserContext ); void NNS_GfdInitFrmTexVramManager( u16 numSlot, BOOL useAsDefault ); NNSGfdTexKey NNS_GfdAllocFrmTexVram( u32 szByte, BOOL is4x4comp, u32 opt ); int NNS_GfdFreeFrmTexVram( NNSGfdTexKey memKey ); void NNS_GfdGetFrmTexVramState( NNSGfdFrmTexVramState* pState ); void NNS_GfdSetFrmTexVramState( const NNSGfdFrmTexVramState* pState ); void NNS_GfdResetFrmTexVramState(); #ifdef __cplusplus } /* extern "C" */ #endif #endif // NNS_GFD_FRAMETEXVRAMMAN_H_