/*---------------------------------------------------------------------------* Project: NITRO-System - include - nnsys - g3d - anm File: nsbtp.h Copyright 2004-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 172 $ *---------------------------------------------------------------------------*/ // // AUTHOR: Kenji Nishida // #ifndef NNSG3D_ANM_NSBTP_H_ #define NNSG3D_ANM_NSBTP_H_ #include #include #include #include #ifdef __cplusplus extern "C" { #endif #ifndef NNS_G3D_NSBTP_DISABLE void NNSi_G3dAnmObjInitNsBtp(NNSG3dAnmObj* pAnmObj, void* pResAnm, const NNSG3dResMdl* pResMdl); void NNSi_G3dAnmCalcNsBtp(NNSG3dMatAnmResult* pResult, const NNSG3dAnmObj* pAnmObj, u32 dataIdx); #endif #ifdef __cplusplus }/* extern "C" */ #endif #endif