/*---------------------------------------------------------------------------* Project: NITRO-System - include - nnsys - g2d File: g2d_CullingUtility.h Copyright 2004-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 172 $ *---------------------------------------------------------------------------*/ #ifndef NNS_G2D_CULLINGUTILITY_H_ #define NNS_G2D_CULLINGUTILITY_H_ #ifdef __cplusplus extern "C" { #endif #include #include /*---------------------------------------------------------------------------* Name: NNS_G2dIsInViewCircle Description: 可視領域内か判定します(円) Arguments: pvUL: 可視領域 矩形(左上) pvSize: 可視領域 矩形(サイズ) pos: 対象物 位置 boundingR: 境界円 半径 Returns: 可視領域内か *---------------------------------------------------------------------------*/ BOOL NNS_G2dIsInViewCircle( const NNSG2dFVec2* pvUL, const NNSG2dFVec2* pvSize, const NNSG2dFVec2* pos, fx32 boundingR ); #ifdef __cplusplus } /* extern "C" */ #endif #endif// NNS_G2D_CULLINGUTILITY_H_