#! make -f #---------------------------------------------------------------------------- # Project: NITRO-System - libraries - g2d # File: Makefile # # Copyright 2004-2008 Nintendo. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Revision: 172 $ #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- SRCS = g2d_NAN_load.c \ g2d_NOB_load.c \ g2d_NMC_load.c \ g2d_NEN_load.c \ g2d_NCG_load.c \ g2d_NCL_load.c \ g2d_NSC_load.c \ g2d_Load.c \ g2d_Softsprite.c \ g2d_Animation.c \ g2d_OAM.c \ g2d_OAMEx.c \ g2d_PaletteTable.c \ g2d_Image.c \ g2d_SRTControl.c \ g2d_Node.c \ g2d_CullingUtility.c \ g2d_CellAnimation.c \ g2d_MultiCellAnimation.c \ g2d_Entity.c \ g2d_Renderer.c \ g2di_Mtx32.c \ g2di_debug.c \ g2d_CellTransferManager.c \ g2d_OamSoftwareSpriteDraw.c \ g2d_Screen.c \ g2d_RendererCore.c \ g2d_Font.c \ g2d_CharCanvas.c \ g2d_TextCanvas.c \ g2d_NFT_load.c \ g2di_BitReader.c \ g2di_SplitChar.c \ g2di_BGManipulator.c \ TARGET_LIB = libnnsg2d$(NITRO_LIBSUFFIX).a #SRCDIR = # using default SRCDIR = src src/internal src/load #LCFILE = # using default INSTALL_TARGETS = $(TARGETS) INSTALL_DIR = $(NITROSYSTEM_INSTALL_LIBDIR) #---------------------------------------------------------------------------- include $(NITROSYSTEM_ROOT)/build/buildtools/commondefs do-build: $(TARGETS) include $(NITROSYSTEM_ROOT)/build/buildtools/modulerules #===== End of Makefile =====