/*---------------------------------------------------------------------------* Project: NITRO-System - demos - snd - stream File: main.c Copyright 2004-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 172 $ *---------------------------------------------------------------------------*/ //--------------------------------------------------------------------------- // USAGE: // A : start stream // B : stop stream // L + B : fade-out stream // start : pause stream //--------------------------------------------------------------------------- #include #include #include "../data/sound_data.sadl" #define STREAM_THREAD_PRIO 10 #define SOUND_HEAP_SIZE 0x80000 static NNSSndArc arc; static u8 sndHeap[ SOUND_HEAP_SIZE ]; static NNSSndHeapHandle heap; static NNSSndStrmHandle strmHandle; static BOOL pauseFlag; static u32 playingPos; u16 Cont; u16 Trg; void VBlankIntr( void ); //---------------------------------------------------------------- // NitroMain // void NitroMain() { OS_Init(); GX_Init(); // VBlank settings OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask( OS_IE_V_BLANK ); (void)OS_EnableIrq(); (void)GX_VBlankIntr(TRUE); FS_Init( MI_DMA_MAX_NUM ); // Initialize sound NNS_SndInit(); heap = NNS_SndHeapCreate( & sndHeap, sizeof( sndHeap ) ); NNS_SndArcInit( &arc, "/sound_data.sdat", heap, FALSE ); (void)NNS_SndArcPlayerSetup( heap ); NNS_SndArcStrmInit( STREAM_THREAD_PRIO, heap ); // Initialize stream handle NNS_SndStrmHandleInit( &strmHandle ); pauseFlag = FALSE; // dummy pad read Cont = PAD_Read(); // print usage OS_Printf("=================================\n"); OS_Printf("USAGE:\n"); OS_Printf(" A : start stream\n"); OS_Printf(" B : stop stream\n"); OS_Printf(" L + B : fade-out stream\n"); OS_Printf(" start : pause stream\n"); OS_Printf("=================================\n"); //================ Main Loop while(1) { u16 ReadData; SVC_WaitVBlankIntr(); ReadData = PAD_Read(); Trg = (u16)(ReadData & (ReadData ^ Cont)); Cont = ReadData; if ( Trg & PAD_BUTTON_A ) { // start stream (void)NNS_SndArcStrmStart( &strmHandle, STRM_MARIOKART, 0 ); } if ( Trg & PAD_BUTTON_B ) { // stop stream NNS_SndArcStrmStop( &strmHandle, ( Cont & PAD_BUTTON_L ) ? 120 : 0 ); } if ( Trg & PAD_BUTTON_START ) { // pause stream if ( pauseFlag ) { (void)NNS_SndArcStrmStart( &strmHandle, STRM_MARIOKART, playingPos ); pauseFlag = FALSE; } else { playingPos = NNS_SndArcStrmGetCurrentPlayingPos( &strmHandle ); NNS_SndArcStrmStop( &strmHandle, 4 ); pauseFlag = TRUE; } } //---- framework NNS_SndMain(); } } //--------------------------------------------------------------------------- // VBlank interrupt function: // // Interrupt handlers are registered on the interrupt table by OS_SetIRQFunction. // OS_EnableIrqMask selects IRQ interrupts to enable, and // OS_EnableIrq enables IRQ interrupts. // Notice that you have to call 'OS_SetIrqCheckFlag' to check a VBlank interrupt. //--------------------------------------------------------------------------- void VBlankIntr(void) { OS_SetIrqCheckFlag( OS_IE_V_BLANK ); // checking VBlank interrupt }