TwlIPL/build/tests/WirelessChecker/src/util/util.cpp
sato_masaki 662dadd251 本体デバッグ用無線チェックプログラムを追加。
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@2071 b08762b0-b915-fc4b-9d8c-17b2551a87ff
2008-08-01 06:11:58 +00:00

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/*---------------------------------------------------------------------------*
Project: TwlSDK - Wireless Checker
File: util.cpp
Copyright 2008 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include "util/util.h"
#include "util/canvas.h"
#include "util/memory.h"
#include <nnsys/gfd.h>
#include <nnsys/g2d/g2d_Font.h>
extern u8 font_NFTR_begin[];
extern u8 font_NFTR_end[];
namespace util
{
GamePad System_GamePadState;
int System_BaseWidth;
int System_LineHeight;
namespace
{
const int REPEAT_START_FRAME = 15;
const int REPEAT_INTERVAL = 30;
const u32 TASK_ARRAY_NUM = 4;
const int CANVAS_CHARACTER_OFFSET = 1;
GXRgb COLOR_PALETTE[18] =
{
GX_RGB(26, 26, 26),
GX_RGB(31, 31, 31),
GX_RGB( 0, 0, 0),
GX_RGB(31, 0, 3),
GX_RGB(30, 28, 0),
GX_RGB(21, 31, 0),
GX_RGB( 6, 23, 30),
GX_RGB( 0, 11, 30),
GX_RGB(25, 23, 1),
GX_RGB(22, 22, 22),
GX_RGB(16, 16, 16),
GX_RGB(29, 31, 31)
};
NNSG2dFont sFont;
CCanvas sCanvasMain1;
CCanvas sCanvasMain3;
CCanvas sCanvasSub1;
CCanvas sCanvasSub3;
NNSGfdVramTransferTask sTaskArray[TASK_ARRAY_NUM];
void ClearVram( void )
{
//---------------------------------------------------------------------------
// All VRAM banks to LCDC
//---------------------------------------------------------------------------
GX_SetBankForLCDC(GX_VRAM_LCDC_ALL);
//---------------------------------------------------------------------------
// Clear all LCDC space
//---------------------------------------------------------------------------
MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE);
//---------------------------------------------------------------------------
// Disable the banks on LCDC
//---------------------------------------------------------------------------
(void)GX_DisableBankForLCDC();
MI_CpuFillFast((void *)HW_OAM, 192, HW_OAM_SIZE); // clear OAM
MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE); // clear the standard palette
MI_CpuFillFast((void*)HW_DB_OAM, 192, HW_DB_OAM_SIZE); // clear OAM
MI_CpuClearFast((void *)HW_DB_PLTT, HW_DB_PLTT_SIZE); // clear the standard palette
}
void InitFont(void* pNFTR)
{
NNS_G2dFontInitUTF16(&sFont, pNFTR);
System_BaseWidth = NNS_G2dFontGetCellWidth(&sFont) / 2;
System_LineHeight = NNS_G2dFontGetLineFeed(&sFont);
}
void VBlankIntr(void)
{
OS_SetIrqCheckFlag( OS_IE_V_BLANK );
}
} // namespace
void WaitVBlankIntr(void)
{
SVC_WaitVBlankIntr();
}
void dispOn(void)
{
GX_DispOn();
GXS_DispOn();
}
CCanvas* GetMain1Canvas() { return &sCanvasMain1; }
CCanvas* GetMain3Canvas() { return &sCanvasMain3; }
CCanvas* GetSub1Canvas() { return &sCanvasSub1; }
CCanvas* GetSub3Canvas() { return &sCanvasSub3; }
void UpdateGamePad(void)
{
u16 status = PAD_Read();
System_GamePadState.repeatTrigger = false;
if( status != 0 )
{
if( System_GamePadState.button == 0 )
{
System_GamePadState.beginPress = 0;
}
else
{
System_GamePadState.beginPress++;
const int lapse = System_GamePadState.beginPress - REPEAT_START_FRAME;
if( lapse >= 0 )
{
if( (lapse % REPEAT_INTERVAL) == 0 )
{
System_GamePadState.repeatTrigger = true;
}
}
}
}
System_GamePadState.trigger = (u16)(status & (status ^ System_GamePadState.button));
System_GamePadState.release = (u16)(System_GamePadState.button & (status ^ System_GamePadState.button));
System_GamePadState.button = status;
}
void UpdateDisplay(void)
{
sCanvasMain1.ResetTransferTask();
sCanvasMain3.ResetTransferTask();
sCanvasSub1 .ResetTransferTask();
sCanvasSub3 .ResetTransferTask();
NNS_GfdDoVramTransfer();
}
void Init()
{
OS_Init();
FX_Init();
GX_Init();
OS_InitTick();
OS_InitAlarm();
GX_DispOff();
GXS_DispOff();
RTC_Init();
OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr);
(void)OS_EnableIrqMask(OS_IE_V_BLANK);
(void)GX_VBlankIntr(TRUE);
(void)OS_EnableIrq();
(void)OS_EnableInterrupts();
ClearVram();
InitMemory();
// assign vram banks
GX_SetBankForBG(GX_VRAM_BG_128_A);
GX_SetBankForOBJ(GX_VRAM_OBJ_16_F);
GX_SetBankForSubBG(GX_VRAM_SUB_BG_128_C);
GX_SetBankForSubOBJ(GX_VRAM_SUB_OBJ_16_I);
GX_SetBankForLCDC(GX_VRAM_LCDC_B);
// init screen
// BG 1 <20><><EFBFBD>ݒ<EFBFBD>
G2_SetBG1Control(
GX_BG_SCRSIZE_TEXT_256x256, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>T<EFBFBD>C<EFBFBD>Y 256x256
GX_BG_COLORMODE_16, // <20>J<EFBFBD><4A><EFBFBD>[<5B><><EFBFBD>[<5B>h 16<31>F
GX_BG_SCRBASE_0x0000, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>x<EFBFBD>[<5B>X
GX_BG_CHARBASE_0x04000, // <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>x<EFBFBD>[<5B>X
GX_BG_EXTPLTT_01 ); // <20>g<EFBFBD><67><EFBFBD>p<EFBFBD><70><EFBFBD>b<EFBFBD>g<EFBFBD>X<EFBFBD><58><EFBFBD>b<EFBFBD>g
G2S_SetBG1Control(
GX_BG_SCRSIZE_TEXT_256x256, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>T<EFBFBD>C<EFBFBD>Y 256x256
GX_BG_COLORMODE_16, // <20>J<EFBFBD><4A><EFBFBD>[<5B><><EFBFBD>[<5B>h 16<31>F
GX_BG_SCRBASE_0x0000, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>x<EFBFBD>[<5B>X
GX_BG_CHARBASE_0x04000, // <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>x<EFBFBD>[<5B>X
GX_BG_EXTPLTT_01 ); // <20>g<EFBFBD><67><EFBFBD>p<EFBFBD><70><EFBFBD>b<EFBFBD>g<EFBFBD>X<EFBFBD><58><EFBFBD>b<EFBFBD>g
// BG 2 <20><><EFBFBD>ݒ<EFBFBD>
G2_SetBG2ControlText(
GX_BG_SCRSIZE_TEXT_256x256, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>T<EFBFBD>C<EFBFBD>Y 256x256
GX_BG_COLORMODE_16, // <20>J<EFBFBD><4A><EFBFBD>[<5B><><EFBFBD>[<5B>h 16<31>F
GX_BG_SCRBASE_0x0800, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>x<EFBFBD>[<5B>X
GX_BG_CHARBASE_0x0c000 ); // <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>x<EFBFBD>[<5B>X
G2S_SetBG2ControlText(
GX_BG_SCRSIZE_TEXT_256x256, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>T<EFBFBD>C<EFBFBD>Y 256x256
GX_BG_COLORMODE_16, // <20>J<EFBFBD><4A><EFBFBD>[<5B><><EFBFBD>[<5B>h 16<31>F
GX_BG_SCRBASE_0x0800, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>x<EFBFBD>[<5B>X
GX_BG_CHARBASE_0x0c000 ); // <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>x<EFBFBD>[<5B>X
// BG 3 <20><><EFBFBD>ݒ<EFBFBD>
G2_SetBG3ControlText(
GX_BG_SCRSIZE_TEXT_256x256, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>T<EFBFBD>C<EFBFBD>Y 256x256
GX_BG_COLORMODE_16, // <20>J<EFBFBD><4A><EFBFBD>[<5B><><EFBFBD>[<5B>h 16<31>F
GX_BG_SCRBASE_0x1000, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>x<EFBFBD>[<5B>X
GX_BG_CHARBASE_0x14000 ); // <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>x<EFBFBD>[<5B>X
G2S_SetBG3ControlText(
GX_BG_SCRSIZE_TEXT_256x256, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>T<EFBFBD>C<EFBFBD>Y 256x256
GX_BG_COLORMODE_16, // <20>J<EFBFBD><4A><EFBFBD>[<5B><><EFBFBD>[<5B>h 16<31>F
GX_BG_SCRBASE_0x1000, // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>x<EFBFBD>[<5B>X
GX_BG_CHARBASE_0x14000 ); // <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>x<EFBFBD>[<5B>X
// BG1/3 <20><><EFBFBD>Ž<EFBFBD><C28E><EFBFBD>
GX_SetVisiblePlane ( GX_PLANEMASK_BG1 | GX_PLANEMASK_BG3 );
GXS_SetVisiblePlane( GX_PLANEMASK_BG1 | GX_PLANEMASK_BG3 );
// BG1/2/3 <20>̗D<CC97><EFBFBD>ʐݒ<CA90>
G2_SetBG1Priority(3);
G2_SetBG2Priority(2);
G2_SetBG3Priority(1);
G2S_SetBG1Priority(3);
G2S_SetBG2Priority(2);
G2S_SetBG3Priority(1);
GX_LoadBGPltt(COLOR_PALETTE, 0, sizeof(COLOR_PALETTE));
GXS_LoadBGPltt(COLOR_PALETTE, 0, sizeof(COLOR_PALETTE));
GX_SetGraphicsMode(GX_DISPMODE_GRAPHICS, GX_BGMODE_0, GX_BG0_AS_2D);
GXS_SetGraphicsMode(GX_BGMODE_0);
GX_SetBGScrOffset(GX_BGSCROFFSET_0x00000);
GX_SetBGCharOffset(GX_BGCHAROFFSET_0x00000);
InitFont(font_NFTR_begin);
{
const u32 chrOffset = CANVAS_CHARACTER_OFFSET * sizeof(GXCharFmt16);
sCanvasMain1.Init(NNS_GFD_DST_2D_BG1_CHAR_MAIN, chrOffset, G2_GetBG1ScrPtr(), &sFont);
sCanvasMain3.Init(NNS_GFD_DST_2D_BG3_CHAR_MAIN, chrOffset, G2_GetBG3ScrPtr(), &sFont);
sCanvasSub1 .Init(NNS_GFD_DST_2D_BG1_CHAR_SUB, chrOffset, G2S_GetBG1ScrPtr(), &sFont);
sCanvasSub3 .Init(NNS_GFD_DST_2D_BG3_CHAR_SUB, chrOffset, G2S_GetBG3ScrPtr(), &sFont);
NNS_GfdInitVramTransferManager(sTaskArray, TASK_ARRAY_NUM);
}
PAD_Read();
}
u16 GetPadTrigger()
{
return static_cast<u16>(System_GamePadState.button);
}
} // namespace util