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39 lines
1023 B
C++
39 lines
1023 B
C++
/*---------------------------------------------------------------------------*
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Project: TwlSDK - Nmenu
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File: Memory.h
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Copyright 2007 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Date:: $
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$Rev$
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$Author$
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*---------------------------------------------------------------------------*/
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#ifndef TLIB_SYSTEM_MEMORY_H_
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#define TLIB_SYSTEM_MEMORY_H_
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#include <new>
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#include <nnsys/fnd.h>
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namespace util
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{
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void InitMemory();
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NNSFndAllocator* GetAllocator();
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NNSFndHeapHandle GetHeapHandle();
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void* Alloc(size_t size, int align=32);
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void Free(void* ptr);
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}
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// end of namespace tlib
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#endif // TLIB_SYSTEM_MEMORY_H_
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