TwlIPL/include/firm/aes/ARM7/aes_init.h
yutaka 8f82386277 AESの鍵を直接利用する場合も鍵Aを使うように変更
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@399 b08762b0-b915-fc4b-9d8c-17b2551a87ff
2007-12-25 09:35:17 +00:00

98 lines
3.2 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*---------------------------------------------------------------------------*
Project: TwlIPL - AES - include
File: aes_init.h
Copyright 2007 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: 2007-09-06$
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#ifndef TWL_AES_AES_INIT_H_
#define TWL_AES_AES_INIT_H_
#include <twl/os/common/format_rom.h>
#ifdef __cplusplus
extern "C" {
#endif
/*---------------------------------------------------------------------------*
ŠÖ<C5A0>è`
*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*
Name: AESi_InitKeysForApp
Description: set IDs depending on the application.
you SHOULD NOT touch any ID registers after this call.
Arguments: game_code game code
Returns: None
*---------------------------------------------------------------------------*/
void AESi_InitKeysForApp( u8 game_code[4] );
/*---------------------------------------------------------------------------*
Name: AESi_InitKeysForHard
Description: set IDs depending on the system hardware.
you SHOULD NOT use this for standard applications.
Arguments: fuse camouflaged fuse id
Returns: None
*---------------------------------------------------------------------------*/
void AESi_InitKeysForHard( u8 fuse[8] );
/*---------------------------------------------------------------------------*
Name: AESi_ResetAesKey
Description: set SEED/KEYs by dummy data without seed[3]
Arguments: None
Returns: None
*---------------------------------------------------------------------------*/
void AESi_ResetAesKey( void );
/*---------------------------------------------------------------------------*
Name: AESi_InitKeysFIRM
Description: set IDs depending on the application.
you SHOULD NOT touch any ID registers after this call.
Arguments: game_code game code
Returns: None
*---------------------------------------------------------------------------*/
static inline void AESi_InitKeysFIRM( void )
{
AESi_InitKeysForApp( (u8*)((ROM_Header_Short*)HW_TWL_ROM_HEADER_BUF)->game_code );
AESi_ResetAesKey();
}
/*---------------------------------------------------------------------------*
Name: AESi_RecvSeed
Description: set SEED/KEY from ARM9 via PXI.
Arguments: developer_encrypt set TRUE if received key is using as direct key
Returns: None
*---------------------------------------------------------------------------*/
void AESi_RecvSeed( BOOL developer_encrypt );
#ifdef __cplusplus
} /* extern "C" */
#endif
/* TWL_AES_AES_INIT_H_ */
#endif