TwlIPL/build/gcdfirm/gcdfirm-disp/ARM9/screen.c
nakasima 89e0f3c708 GCDファームLCD表示デモ追加。スタートアップでシステム領域クリア後にSCFGをコピー。
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@401 b08762b0-b915-fc4b-9d8c-17b2551a87ff
2007-12-26 04:50:36 +00:00

121 lines
3.3 KiB
C

/*---------------------------------------------------------------------------*
Project: NitroSDK - SPI - demos - pm-1
File: screen.c
Copyright 2003-2006 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Log: screen.c,v $
Revision 1.3 2006/01/18 02:12:28 kitase_hirotake
do-indent
Revision 1.2 2005/02/28 05:26:12 yosizaki
do-indent.
Revision 1.1 2004/08/07 01:59:51 yada
modified much
$NoKeywords: $
*---------------------------------------------------------------------------*/
#include <nitro.h>
#include "screen.h"
u16 gScreen[32 * 32];
//u16 gScreen2[ 32 * 32 ];
// ** these code are refer to rtc sample. thanks.
/*---------------------------------------------------------------------------*
Name: ClearScreen
Description: clear screen buffer
Arguments: None.
Returns: None.
*---------------------------------------------------------------------------*/
void ClearScreen(void)
{
MI_CpuClearFast((void *)gScreen, sizeof(gScreen));
}
/*---------------------------------------------------------------------------*
Name: PrintString
Description: enter string into screen buffer
string must be within 32 chars
Arguments: x : x
y : y
palette : color (0-15)
text : string. end mark is NULL
Returns: None.
*---------------------------------------------------------------------------*/
void PrintString(s16 x, s16 y, u8 palette, char *text, ...)
{
va_list vlist;
char temp[32 + 2], *tempPtr;
s32 i;
u16 *p, *pLimit;
va_start(vlist, text);
(void)vsnprintf(temp, 33, text, vlist);
va_end(vlist);
*(u16 *)(&temp[32]) = 0;
p = &gScreen[((y * 32) + x) % (32 * 32)];
pLimit = &gScreen[32 * 32];
tempPtr = &temp[0];
for (i = 0; *tempPtr; i++, tempPtr++)
{
*p = (u16)((palette << 12) | *tempPtr);
if (++p >= pLimit)
{
p = &gScreen[0];
}
}
}
/*---------------------------------------------------------------------------*
Name: ColorString
Description: change string color which is put in screen buffer
Arguments: x : x
y : y
length : number of characters to change color
palette : color (0-15)
Returns: None.
*---------------------------------------------------------------------------*/
void ColorString(s16 x, s16 y, s16 length, u8 palette)
{
s32 i;
u16 *p, *pLimit;
if (length < 0)
return;
p = &gScreen[((y * 32) + x) % (32 * 32)];
pLimit = &gScreen[32 * 32];
for (i = 0; i < length; i++)
{
u16 temp = *p;
temp &= 0x0fff;
temp |= (palette << 12);
*p = temp;
if (++p >= pLimit)
{
p = &gScreen[0];
}
}
}