TwlIPL/build/tests/ExecPreLoadedApp/ARM9/src/ExecPreLoadedApp.c
yosiokat e0b3985431 ・HWInfoWriterのランチャーTitleID_Loをビッグエンディアンに修正。
・TwlBanner.xlsドキュメント更新。
・NANDアプリリスト取得時に、TitleID_Hiの値によって取捨選択を行うよう変更。
・PXIを使ってARM9からHotSWを制御できるようにしようと試み中。
・SYSM_workのフラグ構成を修正。

git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@539 b08762b0-b915-fc4b-9d8c-17b2551a87ff
2008-01-29 08:34:32 +00:00

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/*---------------------------------------------------------------------------*
Project: TwlIPL
File: ExecPreLoadedApp.c
Copyright 2007 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: 2007-10-31#$
$Rev: 91 $
$Author: yosiokat $
*---------------------------------------------------------------------------*/
#include <twl.h>
#include <sysmenu.h>
#include "misc.h"
#include "ExecPreLoadedApp.h"
// define data------------------------------------------
#define RETURN_BUTTON_TOP_X 2
#define RETURN_BUTTON_TOP_Y 21
#define RETURN_BUTTON_BOTTOM_X ( RETURN_BUTTON_TOP_X + 8 )
#define RETURN_BUTTON_BOTTOM_Y ( RETURN_BUTTON_TOP_Y + 2 )
#define MLEP_MENU_ELEMENT_NUM 7 // メニューの項目数
#define PARAM_LENGTH 10
// extern data------------------------------------------
// function's prototype declaration---------------------
static void MenuScene( void );
// global variable -------------------------------------
extern RTCDrawProperty g_rtcDraw;
// static variable -------------------------------------
static u16 s_csr = 0;
static void(*s_pNowProcess)(void);
// const data -----------------------------------------
static const u16 *s_pStrMenu[ MLEP_MENU_ELEMENT_NUM ] =
{
L"再配置チェッカ0再配置無し",
L"再配置チェッカ1エラー",
L"再配置チェッカ2正順コピー1",
L"再配置チェッカ3正順コピー2",
L"再配置チェッカ4エラー",
L"再配置チェッカ5WRAMへ配置",
L"ランチャーに戻る",
};
static MenuPos s_menuPos[] = {
{ TRUE, 4 * 8, 8 * 8 },
{ TRUE, 4 * 8, 10 * 8 },
{ TRUE, 4 * 8, 12 * 8 },
{ TRUE, 4 * 8, 14 * 8 },
{ TRUE, 4 * 8, 16 * 8 },
{ TRUE, 4 * 8, 18 * 8 },
{ TRUE, 4 * 8, 20 * 8 },
};
static const MenuParam s_menuParam = {
MLEP_MENU_ELEMENT_NUM,
TXT_COLOR_BLACK,
TXT_COLOR_GREEN,
TXT_COLOR_RED,
&s_menuPos[ 0 ],
(const u16 **)&s_pStrMenu,
};
//======================================================
// テストプログラム
//======================================================
// ============================================================================
//
// アプリ起動
//
// ============================================================================
static void DrawMenuScene( void )
{
PutStringUTF16( 1 * 8, 0 * 8, TXT_COLOR_BLUE, (const u16 *)L"ExecPreLoadedApp");
// メニュー項目
DrawMenu( s_csr, &s_menuParam );
}
static void MenuInit( void )
{
GX_DispOff();
GXS_DispOff();
NNS_G2dCharCanvasClear( &gCanvas, TXT_COLOR_WHITE );
PutStringUTF16( 1 * 8, 0 * 8, TXT_COLOR_BLUE, (const u16 *)L"ExecPreLoadedApp");
GetAndDrawRTCData( &g_rtcDraw, TRUE );
SVC_CpuClear( 0x0000, &tpd, sizeof(TpWork), 16 );
GXS_SetVisiblePlane( GX_PLANEMASK_BG0 );
s_pNowProcess = MenuScene;
DrawMenuScene();
GX_DispOn();
GXS_DispOn();
}
static BOOL LoadTitle( NAMTitleId bootTitleID )
{
// ロード
char path[256];
FSFile file[1];
BOOL bSuccess;
BOOL isTwlApp = TRUE;
NAM_GetTitleBootContentPath(path, bootTitleID);
if( !OS_SetRelocateInfoAndLoadApplication( path ) )
{
return FALSE;
}
SYSMi_GetWork()->flags.common.isLoadSucceeded = TRUE;
return TRUE;
}
static void MenuScene(void)
{
BOOL tp_select = FALSE;
LauncherBootFlags tempflag = {TRUE, LAUNCHER_BOOTTYPE_NAND, TRUE, FALSE, TRUE, FALSE, 0};
ReadTP();
//--------------------------------------
// キー入力処理
//--------------------------------------
if( pad.trg & PAD_KEY_DOWN ){ // カーソルの移動
if( ++s_csr == MLEP_MENU_ELEMENT_NUM ) {
s_csr=0;
}
}
if( pad.trg & PAD_KEY_UP ){
if( --s_csr & 0x80 ) {
s_csr=MLEP_MENU_ELEMENT_NUM - 1;
}
}
tp_select = SelectMenuByTP( &s_csr, &s_menuParam );
DrawMenuScene();
if( ( pad.trg & PAD_BUTTON_A ) || ( tp_select ) ) { // メニュー項目への分岐
if( s_menuPos[ s_csr ].enable ) {
switch( s_csr ) {
case 0:
//アプリ起動
if(LoadTitle(0x0003000452434b30))
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b30, &tempflag ); // RCK0
break;
case 1:
//アプリ起動
if(LoadTitle(0x0003000452434b31))
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b31, &tempflag ); // RCK1
break;
case 2:
//アプリ起動
if(LoadTitle(0x0003000452434b32))
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b32, &tempflag ); // RCK2
break;
case 3:
//アプリ起動
if(LoadTitle(0x0003000452434b33))
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b33, &tempflag ); // RCK3
break;
case 4:
//アプリ起動
if(LoadTitle(0x0003000452434b34))
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b34, &tempflag ); // RCK4
break;
case 5:
//アプリ起動
if(LoadTitle(0x0003000452434b35))
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b35, &tempflag ); // RCK5
break;
case 6:
OS_SetLauncherParamAndResetHardware( 0, NULL, &tempflag );
//再起動
break;
}
}
}
}
// 初期化
void ExecPreLoadedAppInit( void )
{
ChangeUserColor( LCFG_TSD_GetUserColor() );
MenuInit();
}
// メインループ
void ExecPreLoadedAppMain(void)
{
s_pNowProcess();
}