TwlIPL/build/libraries/aes/ARM7/aes_init.c
yutaka 0a1bc0a0aa NAND暗号化対策(ARM7側AES_Initが必須となる)
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@472 b08762b0-b915-fc4b-9d8c-17b2551a87ff
2008-01-16 08:28:24 +00:00

138 lines
4.0 KiB
C

/*---------------------------------------------------------------------------*
Project: TwlIPL - libraries - aes
File: aes_init.c
Copyright 2007 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include <firm/aes.h>
#include <firm/pxi.h>
/*---------------------------------------------------------------------------*
Name: AESi_InitKeysForApp
Description: set IDs depending on the application.
you SHOULD NOT touch any ID registers after this call.
Arguments: game_code game code
Returns: None
*---------------------------------------------------------------------------*/
void AESi_InitKeysForApp( u8 game_code[4] )
{
AES_Lock();
AES_WaitKey();
reg_AES_AES_ID_A2 = AES_IDS_ID0_C(game_code);
reg_AES_AES_ID_A3 = AES_IDS_ID0_D(game_code);
reg_AES_AES_ID_B0 = AES_IDS_ID1_A(game_code);
reg_AES_AES_ID_B1 = AES_IDS_ID1_B(game_code);
AES_Unlock();
}
/*---------------------------------------------------------------------------*
Name: AESi_InitKeysForHard
Description: set IDs depending on the system hardware.
you SHOULD NOT use this for standard applications.
Arguments: fuse camouflaged fuse id
Returns: None
*---------------------------------------------------------------------------*/
void AESi_InitKeysForHard( u8 fuse[8] )
{
AES_Lock();
AES_WaitKey();
reg_AES_AES_ID_B2 = *(u32*)&fuse[4];
reg_AES_AES_ID_B3 = *(u32*)&fuse[0];
reg_AES_AES_ID_D0 = *(u32*)&fuse[0];
reg_AES_AES_ID_D3 = *(u32*)&fuse[4];
AES_Unlock();
}
/*---------------------------------------------------------------------------*
Name: AESi_ResetAesKey
Description: set SEED/KEYs filler data without seed[3]
Arguments: None
Returns: None
*---------------------------------------------------------------------------*/
void AESi_ResetAesKey( void )
{
AES_Lock();
AES_WaitKey();
// set dummy without seed[3]
reg_AES_AES_SEED_A0 = 1;
reg_AES_AES_SEED_A1 = 2;
reg_AES_AES_SEED_A2 = 3;
reg_AES_AES_SEED_B0 = 4;
reg_AES_AES_SEED_B1 = 5;
reg_AES_AES_SEED_B2 = 6;
reg_AES_AES_SEED_C0 = 7;
reg_AES_AES_SEED_C1 = 8;
reg_AES_AES_SEED_C2 = 9;
reg_AES_AES_SEED_D0 = 10;
reg_AES_AES_SEED_D1 = 11;
reg_AES_AES_SEED_D2 = 12;
reg_AES_AES_KEY_A0 = 1;
reg_AES_AES_KEY_A1 = 2;
reg_AES_AES_KEY_A2 = 3;
reg_AES_AES_KEY_A3 = 3;
reg_AES_AES_KEY_B0 = 4;
reg_AES_AES_KEY_B1 = 5;
reg_AES_AES_KEY_B2 = 6;
reg_AES_AES_KEY_B3 = 6;
reg_AES_AES_KEY_C0 = 7;
reg_AES_AES_KEY_C1 = 8;
reg_AES_AES_KEY_C2 = 9;
reg_AES_AES_KEY_C3 = 9;
reg_AES_AES_KEY_D0 = 10;
reg_AES_AES_KEY_D1 = 11;
reg_AES_AES_KEY_D2 = 12;
reg_AES_AES_KEY_D3 = 12;
AES_Unlock();
}
/*---------------------------------------------------------------------------*
Name: AESi_RecvSeed
Description: set SEED/KEY from ARM9 via PXI.
Arguments: None
Returns: None
*---------------------------------------------------------------------------*/
void AESi_RecvSeed( BOOL developer_encrypt )
{
AESKey seed;
// PXI_RecvDataByFifo( PXI_FIFO_TAG_DATA, &seed, AES_BLOCK_SIZE );
PXI_RecvStream( &seed, AES_BLOCK_SIZE );
AES_Lock();
AES_WaitKey();
if ( developer_encrypt )
{
AES_SetKeyA(&seed); // Direct
}
else
{
AES_SetKeySeedA((AESKeySeed*)&seed); // APP
}
AES_Unlock();
}