TwlIPL/build/libraries/aes/ARM7/aes_init.c
yutaka 2521a7e48c AES鍵のファームによる変更 (NAND暗号化鍵も変更されます!)
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@988 b08762b0-b915-fc4b-9d8c-17b2551a87ff
2008-03-27 12:05:01 +00:00

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3.7 KiB
C
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/*---------------------------------------------------------------------------*
Project: TwlIPL - libraries - aes
File: aes_init.c
Copyright 2007 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include <firm/os.h>
#include <firm/aes.h>
#include <firm/pxi.h>
// •Ï<E280A2>X‰Â
#define AES_IDS_ID0_C(c) (((unsigned long)c[0] << 0) | ((unsigned long)c[1] << 8) | ((unsigned long)c[2] << 16) | ((unsigned long)c[3] << 24))
#define AES_IDS_ID0_D(c) (((unsigned long)c[3] << 0) | ((unsigned long)c[2] << 8) | ((unsigned long)c[1] << 16) | ((unsigned long)c[0] << 24))
/*---------------------------------------------------------------------------*
Name: AESi_PreInitKeys
Description: reset IDs preset by bootrom.
you SHOULD NOT touch any ID registers after this call.
Arguments: None
Returns: None
*---------------------------------------------------------------------------*/
void AESi_PreInitKeys( void )
{
AES_WaitKey();
reg_AES_AES_ID_B2 = reg_OS_CHIP_ID1 ^ *(const u32*)&OSi_GetFromFirmAddr()->aes_key[2][0];
reg_AES_AES_ID_D1 = reg_OS_CHIP_ID0 ^ *(const u32*)&OSi_GetFromFirmAddr()->aes_key[2][8];
reg_AES_AES_ID_D2 = reg_OS_CHIP_ID1 ^ *(const u32*)&OSi_GetFromFirmAddr()->aes_key[2][4];
}
/*---------------------------------------------------------------------------*
Name: AESi_InitKeysForApp
Description: set IDs depending on the application.
you SHOULD NOT touch any ID registers after this call.
Arguments: game_code game code
Returns: None
*---------------------------------------------------------------------------*/
void AESi_InitKeysForApp( u8 game_code[4] )
{
AES_Lock();
AES_WaitKey();
reg_AES_AES_ID_A2 = AES_IDS_ID0_C(game_code);
reg_AES_AES_ID_A3 = AES_IDS_ID0_D(game_code);
AES_Unlock();
}
/*---------------------------------------------------------------------------*
Name: AESi_InitKeysForHard
Description: set IDs depending on the system hardware.
you SHOULD NOT use this for standard applications.
Arguments: fuse camouflaged fuse id
Returns: None
*---------------------------------------------------------------------------*/
void AESi_InitKeysForHard( u8 fuse[8] )
{
AES_Lock();
AES_WaitKey();
reg_AES_AES_ID_B2 = *(u32*)&fuse[4];
reg_AES_AES_ID_B3 = *(u32*)&fuse[0];
reg_AES_AES_ID_D0 = *(u32*)&fuse[0];
reg_AES_AES_ID_D3 = *(u32*)&fuse[4];
AES_Unlock();
}
/*---------------------------------------------------------------------------*
Name: AESi_InitSeedWithRomHeader
Description: set SEED/KEY from ROM header
Arguments: rom_header ROM header
Returns: None
*---------------------------------------------------------------------------*/
void AESi_InitSeedWithRomHeader( ROM_Header* rom_header )
{
AES_Lock();
AES_WaitKey();
if ( !rom_header )
{
return;
}
if ( rom_header->s.developer_encrypt )
{
AES_SetKeyA( (AESKey*)rom_header->s.title_name );
}
else
{
AES_SetKeySeedA( (AESKeySeed*)rom_header->s.main_ltd_static_digest );
}
AES_Unlock();
}