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git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@2232 b08762b0-b915-fc4b-9d8c-17b2551a87ff
62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
/*---------------------------------------------------------------------------*
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Project: TwlSDK_IPL - debugsoft - MakerTitle - TitleList
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File: title.h
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Copyright 2003 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Date:: $
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$Rev$
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$Author$
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*---------------------------------------------------------------------------*/
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// セーブデータチェック対象ロム
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static char* GAMECODE_LIST[] = {
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"4KAA",
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"4KBA",
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"4KCA",
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"4KDA",
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"4KEA",
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"4KFA",
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"4KGA",
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"4KHA",
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"4KIA",
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"4KJA",
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};
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static const u32 TITLE_COUNT = sizeof(GAMECODE_LIST) / sizeof(char*);
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static u64 TITLE_ID_HIGH[] = {
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0x00030015ull,
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0x00030005ull,
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0x00030004ull,
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0x00030004ull,
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0x00030004ull,
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0x00030004ull,
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0x00030004ull,
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0x00030004ull,
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0x00030004ull,
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0x00030004ull,
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};
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// PublicとPrivateの有無
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static BOOL DATA_EXIST[TITLE_COUNT][2] = {
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{TRUE, TRUE}, // A
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{TRUE, TRUE}, // B
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{TRUE, TRUE}, // C
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{TRUE, FALSE}, // D
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{FALSE, TRUE}, // E
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{FALSE, FALSE}, // F
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{TRUE, TRUE}, // G
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{TRUE, FALSE}, // H
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{FALSE, TRUE}, // I
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{FALSE, FALSE}, // J
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};
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