TwlIPL/build/debugsoft/MakerTitle/TitleList/include/title.h
(no author) 6a8982195d (佐々木@PSEG1)MountSpecialArchiveを使う設定でもビルドできるように変更
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@2232 b08762b0-b915-fc4b-9d8c-17b2551a87ff
2008-08-22 05:40:19 +00:00

62 lines
1.5 KiB
C

/*---------------------------------------------------------------------------*
Project: TwlSDK_IPL - debugsoft - MakerTitle - TitleList
File: title.h
Copyright 2003 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
// セーブデータチェック対象ロム
static char* GAMECODE_LIST[] = {
"4KAA",
"4KBA",
"4KCA",
"4KDA",
"4KEA",
"4KFA",
"4KGA",
"4KHA",
"4KIA",
"4KJA",
};
static const u32 TITLE_COUNT = sizeof(GAMECODE_LIST) / sizeof(char*);
static u64 TITLE_ID_HIGH[] = {
0x00030015ull,
0x00030005ull,
0x00030004ull,
0x00030004ull,
0x00030004ull,
0x00030004ull,
0x00030004ull,
0x00030004ull,
0x00030004ull,
0x00030004ull,
};
// PublicとPrivateの有無
static BOOL DATA_EXIST[TITLE_COUNT][2] = {
{TRUE, TRUE}, // A
{TRUE, TRUE}, // B
{TRUE, TRUE}, // C
{TRUE, FALSE}, // D
{FALSE, TRUE}, // E
{FALSE, FALSE}, // F
{TRUE, TRUE}, // G
{TRUE, FALSE}, // H
{FALSE, TRUE}, // I
{FALSE, FALSE}, // J
};