/*---------------------------------------------------------------------------* Project: TwlSDK_IPL - debugsoft - MakerTitle - TitleList File: title.h Copyright 2003 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev$ $Author$ *---------------------------------------------------------------------------*/ // セーブデータチェック対象ロム static char* GAMECODE_LIST[] = { "4KAA", "4KBA", "4KCA", "4KDA", "4KEA", "4KFA", "4KGA", "4KHA", "4KIA", "4KJA", }; static const u32 TITLE_COUNT = sizeof(GAMECODE_LIST) / sizeof(char*); static u64 TITLE_ID_HIGH[] = { 0x00030015ull, 0x00030005ull, 0x00030004ull, 0x00030004ull, 0x00030004ull, 0x00030004ull, 0x00030004ull, 0x00030004ull, 0x00030004ull, 0x00030004ull, }; // PublicとPrivateの有無 static BOOL DATA_EXIST[TITLE_COUNT][2] = { {TRUE, TRUE}, // A {TRUE, TRUE}, // B {TRUE, TRUE}, // C {TRUE, FALSE}, // D {FALSE, TRUE}, // E {FALSE, FALSE}, // F {TRUE, TRUE}, // G {TRUE, FALSE}, // H {FALSE, TRUE}, // I {FALSE, FALSE}, // J };