/*---------------------------------------------------------------------------* Project: TwlSDK - tests - tmpjumpTest - AppforTmpJump File: main.c Copyright 2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev:$ $Author:$ *---------------------------------------------------------------------------*/ #ifdef SDK_TWL #include #else #include #endif #include "common.h" #include "screen.h" #define DMA_NO_FS 1 /*---------------------------------------------------------------------------* 変数 定義 *---------------------------------------------------------------------------*/ // キー入力 static KeyInfo gKey; static const char gRomPath[32] = "rom:/dummy.srl"; static u64 gTargetId = 0x0003000434333441; /*---------------------------------------------------------------------------* Prototype *---------------------------------------------------------------------------*/ static void DrawMainScene(void); void VBlankIntr(void); #ifdef SDK_TWL void TwlMain(void) #else void NitroMain(void) #endif { InitCommon(); InitScreen(); FS_Init(DMA_NO_FS); GX_DispOn(); GXS_DispOn(); ClearScreen(); // 一度空読み ReadKey(&gKey); while(TRUE) { ReadKey(&gKey); if (gKey.trg & PAD_BUTTON_A) { #ifdef SDK_TWL BOOL success = TRUE; FSFile src, dest; void *buf; s32 len = 0; // srl を NAND 上の OS_TMP_APP_PATH へコピー FS_DeleteFile(OS_TMP_APP_PATH); FS_CreateFile(OS_TMP_APP_PATH, FS_PERMIT_R | FS_PERMIT_W); FS_InitFile( &src ); FS_InitFile( &dest ); if ( !FS_OpenFileEx( &src, gRomPath, FS_FILEMODE_R ) ) success = FALSE; len = (s32)FS_GetFileLength( &src ); buf = OS_AllocFromMain((u32)len); if (buf == NULL) { success = FALSE; break; } if ( -1 == FS_ReadFile( &src, buf, len ) ) { success = FALSE; break; } if ( !FS_CloseFile( &src ) ) success = FALSE; if ( !FS_OpenFileEx( &dest, OS_TMP_APP_PATH, FS_FILEMODE_W ) ) success = FALSE; if ( -1 == FS_WriteFile( &dest, buf, len ) ) success = FALSE; if ( !FS_CloseFile( &dest ) ) success = FALSE; if ( !success ) break; // TMP ジャンプを試みる if ( !OS_DoApplicationJump( gTargetId, OS_APP_JUMP_TMP) ) { PutSubScreen(1, 10, 0xf1, "ERROR!: Failed to TMP jump"); } break; #endif } if (gKey.trg & PAD_BUTTON_B) { #ifdef SDK_TWL // メインアプリへ戻る if ( !OS_ReturnToPrevApplication() ) { PutSubScreen(1, 10, 0xf1, "ERROR!: Failed to return jump"); } break; #endif } DrawMainScene(); OS_WaitVBlankIntr(); } OS_WaitVBlankIntr(); OS_Terminate(); } static void DrawMainScene(void) { PutMainScreen(1, 1, 0xf2, "Application on tmp dir"); #ifdef SDK_TWL PutMainScreen(1, 18, 0xff, "A : try TMP jump"); PutMainScreen(1, 20, 0xff, "B : Return to Main App"); #else PutMainScreen(1, 20, 0xf8, "Can not return to Main (OK)"); #endif } /*---------------------------------------------------------------------------* Name: VBlankIntr Description: Vブランク割込みハンドラ。 Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ void VBlankIntr(void) { // テキスト表示を更新 UpdateScreen(); // IRQ チェックフラグをセット OS_SetIrqCheckFlag(OS_IE_V_BLANK); }