/*---------------------------------------------------------------------------* Project: TwlSDK - NandInitializer File: main.c Copyright 2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev$ $Author$ *---------------------------------------------------------------------------*/ #include #include #include #include #include #include #include #include "kami_font.h" #include "process_write_data.h" #include "graphics.h" #include "keypad.h" #include "kami_pxi.h" #include "process_fade.h" #include "hwi.h" #define SCRAMBLE_MASK 0x00406000 extern void HWInfoWriterInit( void ); /*---------------------------------------------------------------------------* 内部変数定義 *---------------------------------------------------------------------------*/ static Process sProcess; static FSEventHook sSDHook; /*---------------------------------------------------------------------------* 内部関数定義 *---------------------------------------------------------------------------*/ static void VBlankIntr(void); static void InitAllocation(void); /*---------------------------------------------------------------------------* Name: TwlMain Description: main Arguments: None Returns: None *---------------------------------------------------------------------------*/ void TwlMain() { // 製品ビルドランチャー&デバッガ上での起動対応 if ( OS_GetRunningConsoleType() & OS_CONSOLE_TWLDEBUGGER ) { ROM_Header *dh = (void *)HW_ROM_HEADER_BUF; dh->s.game_cmd_param &= ~SCRAMBLE_MASK; } OS_Init(); OS_InitTick(); OS_InitArena(); PXI_Init(); OS_InitLock(); OS_InitArenaEx(); OS_InitIrqTable(); OS_SetIrqStackChecker(); MI_Init(); OS_InitVAlarm(); OSi_InitVramExclusive(); OS_InitThread(); OS_InitReset(); GX_Init(); FX_Init(); SND_Init(); SNDEX_Init(); TP_Init(); RTC_Init(); #ifndef NAND_INITIALIZER_LIMITED_MODE KamiPxiInit(); /* 独自PXI初期化 */ #endif // Vブランク割り込み設定 OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)OS_EnableIrqMask(OS_IE_FIFO_RECV); (void)OS_EnableIrq(); (void)GX_VBlankIntr(TRUE); // initialize file-system FS_Init(FS_DMA_NOT_USE); // SDカードの挿抜イベント監視コールバック設定 // FS_RegisterEventHook("sdmc", &sSDHook, SDEvents, NULL); // FS_Initの後の方が良い模様 InitAllocation(); // 表示関連初期化 InitGraphics(); kamiFontInit(); /* always preload FS table for faster directory access. */ { u32 need_size = FS_GetTableSize(); void *p_table = OS_Alloc(need_size); SDK_ASSERT(p_table != NULL); (void)FS_LoadTable(p_table, need_size); } // 初期シーケンス設定 sProcess = WriteDataProcess0; kamiFontPrintfConsole( CONSOLE_ORANGE, "How to \n"); kamiFontPrintfConsole( CONSOLE_ORANGE, "+---------------------------+\n"); kamiFontPrintfConsole( CONSOLE_ORANGE, "l A Button : Select Menu l\n"); kamiFontPrintfConsole( CONSOLE_ORANGE, "l Up/Down Key : Change Menu l\n"); #ifndef NAND_INITIALIZER_LIMITED_MODE kamiFontPrintfConsole( CONSOLE_ORANGE, "l L&R Button : Auto Init l\n"); #endif kamiFontPrintfConsole( CONSOLE_ORANGE, "+---------------------------+\n"); // NAMライブラリ初期化 NAM_Init( OS_AllocFromMain, OS_FreeToMain); NAMUT_Init( OS_AllocFromMain, OS_FreeToMain); while (1) { kamiPadRead(); // コマンドフラッシュ // (void)SND_FlushCommand(SND_COMMAND_NOBLOCK); // Vブランク待ち OS_WaitVBlankIntr(); // ARM7コマンド応答受信 // while (SND_RecvCommandReply(SND_COMMAND_NOBLOCK) != NULL) // { // } // フォントスクリーンデータロード kamiFontLoadScreenData(); sProcess = sProcess(); } } /*---------------------------------------------------------------------------* Name: VBlankIntr Description: VBlank割り込み処理 Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ static void VBlankIntr(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); // checking VBlank interrupt } /*---------------------------------------------------------------------------* Name: InitAllocation Description: ヒープの初期化. Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ static void InitAllocation(void) { void *tmp; OSHeapHandle hh; /* アリーナの初期化 */ tmp = OS_InitAlloc(OS_ARENA_MAIN, OS_GetMainArenaLo(), OS_GetMainArenaHi(), 1); OS_SetArenaLo(OS_ARENA_MAIN, tmp); hh = OS_CreateHeap(OS_ARENA_MAIN, OS_GetMainArenaLo(), OS_GetMainArenaHi()); if (hh < 0) OS_Panic("ARM9: Fail to create heap...\n"); hh = OS_SetCurrentHeap(OS_ARENA_MAIN, hh); }