#---------------------------------------------------------------------------- # Project: TwlSDK - include # File: ARM9-BB.lsf # # Copyright 2007 Nintendo. All rights reserved. # # These coded insructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Date:: $ # $Rev$ # $Author$ #---------------------------------------------------------------------------- # # TWL LCF SPEC FILE # Static $(TARGET_NAME) { Address 0x02800000 Object $(OBJS_STATIC) Library $(LLIBS) $(GLIBS) $(CW_LIBS) } Overlay bm_mainp { After $(TARGET_NAME) Object $(OBJDIR)/DS_Setting.o $(OBJDIR)/settingMenu.o $(OBJDIR)/rtcSet.o $(OBJDIR)/langSelect.o \ $(OBJDIR)/tpCalib.o $(OBJDIR)/ownerInfo.o $(OBJDIR)/AgbLcdSel.o $(OBJDIR)/autoBoot.o \ $(OBJDIR)/unicode.o $(OBJDIR)/misc.o \ $(OBJDIR)/DS_DownloadPlay.o \ $(OBJDIR)/DS_Chat.o } Overlay ipl2_data { After bm_mainp Object ./font/f12han.o } Autoload ITCM { Address 0x01ff8000 Object * (.itcm) Object $(OBJS_AUTOLOAD) (.text) Object $(OBJS_AUTOLOAD) (.rodata) } Autoload DTCM { Address $(ADDRESS_DTCM) Object * (.dtcm) Object $(OBJS_AUTOLOAD) (.data) Object $(OBJS_AUTOLOAD) (.sdata) Object $(OBJS_AUTOLOAD) (.bss) Object $(OBJS_AUTOLOAD) (.sbss) } Ltdautoload LTDMAIN { # NITRO/TWL 共有のオーバーレイが在る場合は、さらにその後ろに配置する必要があります。 After ipl2_data Object * (.ltdmain) Object $(OBJS_LTDAUTOLOAD) Library $(LLIBS_EX) $(GLIBS_EX) }