/*---------------------------------------------------------------------------* Project: TwlIPL File: main.c Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev$ $Author$ *---------------------------------------------------------------------------*/ #include #include "misc.h" #include "HashCheckTemplate.h" // extern data----------------------------------------------------------------- // define data----------------------------------------------------------------- // function's prototype------------------------------------------------------- static void INTR_VBlank( void ); // global variable------------------------------------------------------------- // static variable------------------------------------------------------------- // const data------------------------------------------------------------------ // ============================================================================ // function's description // ============================================================================ void TwlMain(void) { // 初期化---------------------------------- OS_Init(); (void)OS_EnableIrq(); (void)OS_EnableInterrupts(); GX_Init(); GX_SetPower(GX_POWER_ALL); // 各ロジック パワーON // 割り込み許可---------------------------- (void)OS_SetIrqFunction(OS_IE_V_BLANK, INTR_VBlank); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)GX_VBlankIntr(TRUE); // デバイス初期化------------------------------- TP_Init(); (void)RTC_Init(); // システムの初期化------------------ OS_SetArenaHi(OS_ARENA_MAIN, (void *)0x02d00000);// arm9MMEMheap InitAllocator(); InitBG(); HashCheckTemplateInit(); // メインループ---------------------------- while(1){ OS_WaitIrq(1, OS_IE_V_BLANK); // Vブランク割り込み待ち ReadKeyPad(); // キー入力の取得 ReadTP(); // TP入力の取得 HashCheckTemplateMain(); } } // ============================================================================ // 割り込み処理 // ============================================================================ // Vブランク割り込み static void INTR_VBlank(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); // Vブランク割込チェックのセット }