/*---------------------------------------------------------------------------* Project: TwlIPL - libraries - aes File: aes_init.c Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev$ $Author$ *---------------------------------------------------------------------------*/ #include #include #include // ύX #define AES_IDS_ID0_C(c) (((unsigned long)c[0] << 0) | ((unsigned long)c[1] << 8) | ((unsigned long)c[2] << 16) | ((unsigned long)c[3] << 24)) #define AES_IDS_ID0_D(c) (((unsigned long)c[3] << 0) | ((unsigned long)c[2] << 8) | ((unsigned long)c[1] << 16) | ((unsigned long)c[0] << 24)) /*---------------------------------------------------------------------------* Name: AESi_PreInitKeys Description: reset IDs preset by bootrom. you SHOULD NOT touch any ID registers after this call. Arguments: None Returns: None *---------------------------------------------------------------------------*/ void AESi_PreInitKeys( void ) { AES_WaitKey(); reg_AES_AES_ID_B2 = reg_OS_CHIP_ID1 ^ *(const u32*)&OSi_GetFromFirmAddr()->aes_key[2][0]; reg_AES_AES_ID_D1 = reg_OS_CHIP_ID0 ^ *(const u32*)&OSi_GetFromFirmAddr()->aes_key[2][8]; reg_AES_AES_ID_D2 = reg_OS_CHIP_ID1 ^ *(const u32*)&OSi_GetFromFirmAddr()->aes_key[2][4]; } /*---------------------------------------------------------------------------* Name: AESi_InitKeysForApp Description: set IDs depending on the application. you SHOULD NOT touch any ID registers after this call. Arguments: game_code game code Returns: None *---------------------------------------------------------------------------*/ void AESi_InitKeysForApp( u8 game_code[4] ) { AES_Lock(); AES_WaitKey(); reg_AES_AES_ID_A2 = AES_IDS_ID0_C(game_code); reg_AES_AES_ID_A3 = AES_IDS_ID0_D(game_code); AES_Unlock(); } /*---------------------------------------------------------------------------* Name: AESi_InitKeysForHard Description: set IDs depending on the system hardware. you SHOULD NOT use this for standard applications. Arguments: fuse camouflaged fuse id Returns: None *---------------------------------------------------------------------------*/ void AESi_InitKeysForHard( u8 fuse[8] ) { AES_Lock(); AES_WaitKey(); reg_AES_AES_ID_B2 = *(u32*)&fuse[4]; reg_AES_AES_ID_B3 = *(u32*)&fuse[0]; reg_AES_AES_ID_D0 = *(u32*)&fuse[0]; reg_AES_AES_ID_D3 = *(u32*)&fuse[4]; AES_Unlock(); } /*---------------------------------------------------------------------------* Name: AESi_InitSeedWithRomHeader Description: set SEED/KEY from ROM header Arguments: rom_header ROM header Returns: None *---------------------------------------------------------------------------*/ void AESi_InitSeedWithRomHeader( ROM_Header* rom_header ) { AES_Lock(); AES_WaitKey(); if ( !rom_header ) { return; } if ( rom_header->s.developer_encrypt ) { AES_SetKeyA( (AESKey*)rom_header->s.title_name ); } else { AES_SetKeySeedA( (AESKeySeed*)rom_header->s.main_ltd_static_digest ); } AES_Unlock(); }