/*---------------------------------------------------------------------------* Project: TwlIPL File: Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev$ $Author$ *---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/ #include #include #include "acsign.h" #include "acmemory.h" /*---------------------------------------------------------------------------*/ unsigned long binarray[ 1024 * 1024 * 2 / sizeof (unsigned long) ]; unsigned long keyarray[ 1024 / sizeof (unsigned long) ]; unsigned long sgnarray[ 1024 / sizeof (unsigned long) ]; unsigned long bufferA[ ACSIGN_BUFFER / sizeof (unsigned long) ]; unsigned long bufferB[ ACSIGN_BUFFER / sizeof (unsigned long) ]; /*--------------------------------------------------------------------------*/ // ROMヘッダ //---------------------------------------------------------------------- typedef struct { // // 0x000 System Reserved // char title_name[12]; // Soft title name u32 game_code; // Game code u16 maker_code; // Maker code u8 machine_code; // Machine code u8 rom_type; // Rom type u8 rom_size; // Rom size u8 reserved_A[9]; // System Reserved A ( Set ALL 0 ) u8 soft_version; // Soft version u8 comp_arm9_boot_area:1; // Compress arm9 boot area u8 comp_arm7_boot_area:1; // Compress arm7 boot area u8 inspectCard:1; // 検査カードフラグ u8 disableClearMemoryPad:1; // IPL2メモリパッドクリア・ディセーブルフラグ u8 :0; // // 0x020 for Static modules (Section:B) // // ARM9 u32 main_rom_offset; // ROM offset void* main_entry_address; // Entry point void* main_ram_address; // RAM address u32 main_size; // Module size // ARM7 u32 sub_rom_offset; // ROM offset void* sub_entry_address; // Entry point void* sub_ram_address; // RAM address u32 sub_size; // Module size // // 0x040 for File Name Table[FNT] (Section:C) // u32 fnt_offset; // ROM offset u32 fnt_size; // Table size // // 0x048 for File Allocation Table[FAT] (Section:E) // u32 fat_offset; // ROM offset u32 fat_size; // Table size // // 0x050 for Overlay Tables[OVT] (Section:D) // // ARM9 u32 main_ovt_offset; // ROM offset u32 main_ovt_size; // Table size // ARM7 u32 sub_ovt_offset; // ROM offset u32 sub_ovt_size; // Table size // 0x060 for ROM control parameter u8 reserved_A2[32]; // 0x080 - 0x0C0 System Reserved u8 reserved_B[64]; // System Reserved B (Set 0) // 0x0C0 for NINTENDO logo data u8 nintendo_logo[0x9c]; // NINTENDO logo data u16 nintendo_logo_crc16; // CRC-16 // 0x15E ROM header CRC-16 u16 header_crc16; // ROM header CRC-16 } RomHeader; /* V-blank callback */ static void VBlankIntr(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); } /*---------------------------------------------------------------------------* Name: InitializeAllocateSystem Description: メインメモリ上のアリーナにてメモリ割当てシステムを初期化する。 Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ static void InitializeAllocateSystem(void) { void* tempLo; OSHeapHandle hh; // OS_Initは呼ばれているという前提 tempLo = OS_InitAlloc( OS_ARENA_MAIN , OS_GetMainArenaLo() , OS_GetMainArenaHi() , 1 ); OS_SetArenaLo( OS_ARENA_MAIN , tempLo ); hh = OS_CreateHeap( OS_ARENA_MAIN , OS_GetMainArenaLo() , OS_GetMainArenaHi() ); if( hh < 0 ) { OS_Panic("ARM9: Fail to create heap...\n"); } hh = OS_SetCurrentHeap( OS_ARENA_MAIN , hh ); } // static void TestAC(char* iplfile, char* srlfile, char* sgnfile, FSFile* pfile ) { RomHeader* pHeader; const char* path; BOOL fresult; void* srl_ptr = 0; long srl_len = 0; void* key_ptr = 0; long key_len = 0; void* sgn_ptr = 0; long sgn_len = 0; if ( !pfile ) return ; if ( !iplfile ) return ; if ( !srlfile ) return ; if ( !sgnfile ) return ; path = iplfile; if ( (fresult = FS_OpenFile(pfile, path)) ) { key_len = FS_ReadFile( pfile, keyarray, sizeof keyarray ); key_ptr = keyarray; fresult = FS_CloseFile( pfile ); } if ( !fresult ) OS_Printf("file read error! %s\n", path ); path = srlfile; if ( (fresult = FS_OpenFile(pfile, path)) ) { srl_len = FS_ReadFile( pfile, binarray, sizeof binarray ); srl_ptr = binarray; fresult = FS_CloseFile( pfile ); } if ( !fresult ) OS_Printf("file read error! %s\n", path ); path = sgnfile; //"/data/sgn0.bin"; // sgn if ( (fresult = FS_OpenFile(pfile, path)) ) { sgn_len = FS_ReadFile( pfile, sgnarray, sizeof sgnarray ); sgn_ptr = sgnarray; fresult = FS_CloseFile( pfile ); } if ( !fresult ) OS_Printf("file read error! %s\n", path ); // 認証 if ( srl_ptr && srl_len && key_ptr && key_len && sgn_ptr && sgn_len ) { long nSerial = 0; pHeader = (RomHeader*)binarray; MI_CpuFill8( bufferA, 0, sizeof bufferA ); MI_CpuFill8( bufferB, 0, sizeof bufferB ); #if 0 HMAC/Digtal Signature >char seg_id[2]; //->"ac"に固定 >u16 version; //-> 1に固定 >u8 auth_code[20]/digital_sign[128] >long serial_number >char title_name[12]; // RomHeader.title_name >u32 game_code; // RomHeader.game_code >u16 maker_code; // RomHeader.make_code >u8 machine_code; // RomHeader.machine_code #endif ((unsigned char*)&nSerial)[0] = ((unsigned char*)sgn_ptr + 4 + 128)[0]; ((unsigned char*)&nSerial)[1] = ((unsigned char*)sgn_ptr + 4 + 128)[1]; ((unsigned char*)&nSerial)[2] = ((unsigned char*)sgn_ptr + 4 + 128)[2]; ((unsigned char*)&nSerial)[3] = ((unsigned char*)sgn_ptr + 4 + 128)[3]; (void)ACSign_Decrypto( bufferA, (char*)sgn_ptr + 4, // ファイル内の暗号化部分はへのオフセットをプラス (char*)key_ptr + 16 ); // PC側でMODのみのファイルに対応すれば+16が不要 (void)ACSign_Digest( bufferB, srl_ptr, (char*)srl_ptr + pHeader->main_rom_offset, pHeader->main_size, (char*)srl_ptr + pHeader->sub_rom_offset, pHeader->sub_size, nSerial ); if ( ACSign_Compare( bufferA, bufferB ) ) { OS_Printf( "Authentication_Code test : success! [%12s %12s] \n", srlfile, sgnfile ); } else { OS_Printf( "Authentication_Code test : failure! [%12s %12s]\n", srlfile, sgnfile ); } } else { OS_Printf( "no test\n" ); } OS_PrintServer(); } void NitroMain(void) { FSFile file; OS_InitPrintServer(); OS_Init(); OS_InitThread(); InitializeAllocateSystem(); OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)OS_EnableIrqMask(OS_IE_FIFO_RECV); (void)OS_EnableIrq(); if ( sizeof (int ) < sizeof ( long ) ) OS_Printf( "sizeof (int ) != sizeof ( long )\n" ); if ( sizeof ( RomHeader ) != 0x0160 ) OS_Printf( "sizeof ( RomHeader ) != 0x0160\n" ); /* initialize file-system */ FS_Init( (u32)MI_DMA_MAX_NUM ); /* use DMA-3 for FS */ /* always preload FS table for faster directory access. */ { u32 need_size = FS_GetTableSize(); void *p_table = OS_Alloc(need_size); SDK_ASSERT(p_table != NULL); (void)FS_LoadTable(p_table, need_size); } // ファイル読み込み FS_InitFile(&file); //TestAC( "/data/iplpub.bin", "/data/main.srl", "/data/sgn.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main0.srl", "/data/sgn0.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main1.srl", "/data/sgn1.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main2.srl", "/data/sgn2.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main3.srl", "/data/sgn3.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main4.srl", "/data/sgn4.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main5.srl", "/data/sgn5.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main6.srl", "/data/sgn6.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main7.srl", "/data/sgn7.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main0.srl", "/data/sgn7.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main3.srl", "/data/sgn1.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main5.srl", "/data/sgn5.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main1.srl", "/data/sgn0.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main0.srl", "/data/sgn1.bin", &file ); TestAC( "/data/iplpub.bin", "/data/main0.srl", "/data/sgn0.bin", &file ); OS_Terminate(); }