/*---------------------------------------------------------------------------* Project: TwlIPL File: launcher.c Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev$ $Author$ *---------------------------------------------------------------------------*/ #include #include "misc.h" #include "launcher.h" #include "bannerCounter.h" #include "sound.h" #include // define data------------------------------------------ // バックライトボタン関係 #define B_LIGHT_DW_BUTTON_TOP_X ( 191 ) #define B_LIGHT_DW_BUTTON_TOP_Y ( 0 ) #define B_LIGHT_DW_BUTTON_BOTTOM_X ( B_LIGHT_DW_BUTTON_TOP_X + 11 ) #define B_LIGHT_DW_BUTTON_BOTTOM_Y ( B_LIGHT_DW_BUTTON_TOP_Y + 13 ) #define B_LIGHT_UP_BUTTON_TOP_X ( 235 ) #define B_LIGHT_UP_BUTTON_TOP_Y ( 0 ) #define B_LIGHT_UP_BUTTON_BOTTOM_X ( B_LIGHT_UP_BUTTON_TOP_X + 11 ) #define B_LIGHT_UP_BUTTON_BOTTOM_Y ( B_LIGHT_UP_BUTTON_TOP_Y + 13 ) // スクロールバー関係 #define BAR_ZERO_X ( (WINDOW_WIDTH - ((ITEM_SIZE + ITEM_INTERVAL) * (LAUNCHER_TITLE_LIST_NUM - 1) + ITEM_SIZE)) / 2) #define BAR_ZERO_Y WINDOW_HEIGHT - 32 #define BAR_HEIGHT 14 #define BAR_WIDTH 32 //((ITEM_SIZE + ITEM_INTERVAL) * 4 + ITEM_SIZE + 2) #define BAR_LOOSENESS 2 #define ITEMDOT_PER_FRAME ((double)(ITEM_SIZE + ITEM_INTERVAL) / (double)FRAME_PER_SELECT) #define FRAME_PER_ITEMDOT ((double)FRAME_PER_SELECT / (double)(ITEM_SIZE + ITEM_INTERVAL)) #define BAR_OFFSET 0 // 表示に"■"テキストを使っているので、タッチ座標を補正する目的のOFFSET #define ITEM_SIZE 2 #define ITEM_INTERVAL 3 // バナー表示関係 #define DOT_PER_FRAME ((BANNER_WIDTH + BANNER_INTERVAL) / FRAME_PER_SELECT) // 割り切れないと動きがカクカクするはず #define FRAME_PER_SELECT 14 // バナーからバナーへの移動にかかるフレーム数 #define BANNER_FAR_LEFT_POS (WINDOW_WIDTH/2 - BANNER_WIDTH*5/2 - BANNER_INTERVAL * 2) #define BANNER_TOP (WINDOW_HEIGHT/2 - 16) #define WINDOW_WIDTH 256 #define WINDOW_HEIGHT 192 #define BANNER_WIDTH 32 #define BANNER_HEIGHT 32 #define BANNER_INTERVAL 24 #define TITLE_V_CENTER 39 #define MAX_SHOW_BANNER 6 #define MAX_LOAD_IMAGES 128 // フェードアウト関係 #define FADE_COUNT_PER_ALPHA ((FADE_COUNT_MAX - FADE_START) / ALPHA_MAX) #define FADE_COUNT_MAX 124 #define ALPHA_MAX 31 #define FADE_START 62 // extern data------------------------------------------ extern u32 bg_char_data[8 * 6]; extern u16 bg_scr_data[32 * 32]; extern u16 bg_scr_data2[32 * 32]; // function's prototype declaration--------------------- static void LoadBannerFiles( void ); static void BannerInit( void ); static void SetDefaultBanner( TitleProperty *titleprop ); static void SetAffineAnimation( BOOL (*flipparam)[4] ); static void SetBannerCounter( TitleProperty *titleprop ); static void SetOAMAttr( void ); static void BannerDraw( int selected, TitleProperty *titleprop); static BOOL SelectCenterFunc( u16 *csr, TPData *tgt ); static BOOL SelectFunc( u16 *csr, TPData *tgt ); static void ProcessBackLightPads( void ); static TitleProperty *ProcessPads( TitleProperty *pTitleList ); static void MoveByScrollBar(); static void DrawScrollBar(); static void DrawBackLightSwitch(void); // global variable ------------------------------------- RTCDrawProperty g_rtcDraw = { TRUE, RTC_DATE_TOP_X, RTC_DATE_TOP_Y, RTC_TIME_TOP_X, RTC_TIME_TOP_Y }; // static variable ------------------------------------- static int s_csr = 0; // 画面中央座標と、リストの一番最初にあるバナーの中央座標との距離を // 移動するのに必要なフレーム数で表すための変数 static int csr_v = 0; // s_csrの速度的変数 static TWLBannerFile *empty_banner; static TWLBannerFile *nobanner_banner; static TWLBannerFile *no_card_banner; static GXOamAttr banner_oam_attr[MAX_SHOW_BANNER+10];// アフィンパラメータ埋める関係で少し大きめ static int selected = 0; static int bar_left = BAR_ZERO_X; static fx32 s_selected_banner_size; static BOOL s_wavstop = FALSE; static BannerCounter banner_counter[LAUNCHER_TITLE_LIST_NUM]; //static StreamInfo strm; // stream info // const data ----------------------------------------- //const char filename[] = "data/fanfare.32.wav"; //=============================================== // Launcher.c //=============================================== //====================================================== // ランチャー //====================================================== // バナー表示関係(暫定) #define DBGBNR #ifdef DBGBNR static void LoadBannerFiles( void ) { // デフォルトバナーファイルの読み込み。最終的にリブートしてしまうので、解放処理は無し u32 size = CMN_LoadFile( (void **)&empty_banner, "data/EmptyBanner.bnr", &g_allocator); NNS_G2D_ASSERT( size > 0 ); size = CMN_LoadFile( (void **)&nobanner_banner, "data/NoBanner.bnr", &g_allocator); NNS_G2D_ASSERT( size > 0 ); size = CMN_LoadFile( (void **)&no_card_banner, "data/NoCardBanner.bnr", &g_allocator); NNS_G2D_ASSERT( size > 0 ); } // パレットの読み込みやOBJ関係の初期化 static void BannerInit( void ) { int l; LoadBannerFiles(); MI_DmaFill32(3, banner_oam_attr, 192, sizeof(banner_oam_attr)); // let out of the screen if not display // OBJModeの設定 GX_SetOBJVRamModeChar(GX_OBJVRAMMODE_CHAR_1D_128K); // 2D mapping mode // BannerCounterの初期化 for( l=0; lh.crc16_v1 != titleprop[l].pBanner->h.crc16_v1) { BNC_resetCount( &banner_counter[l] ); } } } } // OAMデータの設定 static void SetOAMAttr( void ) { int l; int div1 = s_csr / FRAME_PER_SELECT; int div2 = s_csr % FRAME_PER_SELECT; BOOL flipparam[4]; for (l=0;lv1.gameName[ LCFG_TSD_GetLanguage() ]; NNSG2dTextRect rect = NNS_G2dTextCanvasGetTextRect( &gTextCanvas, str ); NNS_G2dCharCanvasClearArea( &gCanvas, TXT_COLOR_NULL, 0, 24, WINDOW_WIDTH, 32 ); PutStringUTF16( (WINDOW_WIDTH-rect.width)>>1, TITLE_V_CENTER - (rect.height>>1), TXT_COLOR_BLACK, str ); old_selected = selected; } if(fadecount < (FADE_COUNT_MAX - FADE_START)) { fadecount += 2; G2_ChangeBlendAlpha( ALPHA_MAX-((fadecount)/FADE_COUNT_PER_ALPHA), (fadecount)/FADE_COUNT_PER_ALPHA ); } } #endif //DBGBNR // ランチャーの初期化 void LauncherInit( TitleProperty *pTitleList ) { #pragma unused( pTitleList ) InitBG(); // BG初期化 GX_DispOff(); GXS_DispOff(); ChangeUserColor( LCFG_TSD_GetUserColor() ); NNS_G2dCharCanvasClear( &gCanvas, TXT_COLOR_NULL ); // BGデータのロード処理 GX_LoadBG1Char(bg_char_data, 0, sizeof(bg_char_data)); GX_LoadBG1Scr(bg_scr_data, 0, sizeof(bg_scr_data)); // フェードアウト用BGデータ作成とロード SVC_CpuClear( 0x0004, &bg_scr_data2, sizeof(bg_scr_data2), 16 ); DC_FlushRange(&bg_scr_data2, sizeof(bg_scr_data2)); GX_LoadBG2Char(bg_char_data, 0, sizeof(bg_char_data)); GX_LoadBG2Scr(bg_scr_data2, 0, sizeof(bg_scr_data2)); DrawBackLightSwitch(); PrintfSJIS( 0, 0, TXT_COLOR_BLUE, "TWL-SYSTEM MENU ver.%06x", SYSMENU_VER ); SVC_CpuClear( 0x0000, &tpd, sizeof(TpWork), 16 ); GetAndDrawRTCData( &g_rtcDraw, TRUE ); GX_SetVisiblePlane( GX_PLANEMASK_BG0 | GX_PLANEMASK_BG1 | GX_PLANEMASK_BG2 | GX_PLANEMASK_OBJ ); G2_SetBlendAlpha(GX_BLEND_PLANEMASK_BG2, GX_BLEND_PLANEMASK_BG0 | GX_BLEND_PLANEMASK_BG1 | GX_BLEND_PLANEMASK_OBJ, ALPHA_MAX,0); GX_DispOn(); GXS_DispOn(); // streamInfo初期化 //FS_InitFile(&strm.file); //strm.isPlay = FALSE; #ifdef DBGBNR BannerInit(); #endif } // ROMのローディング中のランチャーフェードアウト BOOL LauncherFadeout( TitleProperty *pTitleList ) { static int fadecount = 0; // 描画関係 //NNS_G2dCharCanvasClear( &gCanvas, TXT_COLOR_NULL ); //PrintfSJIS( 0, 0, TXT_COLOR_BLUE, "TWL-SYSTEM MENU ver.%06x", SYSMENU_VER ); //DrawBackLightSwitch(); DrawScrollBar( pTitleList ); #ifdef DBGBNR BannerDraw( selected, pTitleList ); #endif // 描画少し追加 { MtxFx22 mtx; static double wa; double s = cos(wa); if( s!=0 ) mtx._00 = (fx32)((s_selected_banner_size/s) * (1.0 + wa/3)); else mtx._00 = 0x8fff; mtx._01 = 0; mtx._10 = 0; mtx._11 = (fx32)(s_selected_banner_size * (1.0 + wa/3)); G2_SetOBJAffine((GXOamAffine *)(&banner_oam_attr[0]), &mtx); wa += 0.1; } DC_FlushRange(&banner_oam_attr, sizeof(banner_oam_attr)); GX_LoadOAM(&banner_oam_attr, 0, sizeof(banner_oam_attr)); // RTC情報の取得&表示 GetAndDrawRTCData( &g_rtcDraw, FALSE ); // フェードアウトのカウント処理 if(fadecount >= FADE_START) { G2_ChangeBlendAlpha( (fadecount-FADE_START)/FADE_COUNT_PER_ALPHA, ALPHA_MAX-((fadecount-FADE_START)/FADE_COUNT_PER_ALPHA) ); } if(fadecount < FADE_COUNT_MAX) { fadecount++; return FALSE; }else { // ディスプレイOFFにしないと起動時にノイズが表示される GX_DispOff(); GXS_DispOff(); return TRUE; } } // ProcessPadsのSelectSomethingByTPで使うSelectSomethingFuncの実装 static BOOL SelectCenterFunc( u16 *csr, TPData *tgt ) { // 単純な実装例 int x = WINDOW_WIDTH/2 - BANNER_WIDTH; int y = BANNER_TOP - BANNER_HEIGHT/2; if(WithinRangeTP( x, y, x+BANNER_WIDTH*2, y+BANNER_HEIGHT*2, tgt )) { *csr = (u16)1; return TRUE; } return FALSE; } static BOOL SelectFunc( u16 *csr, TPData *tgt ) { int l; for(l=0; l<2; l++) { int x = 11*8 + l*6*8; int y = 17*8; if(WithinRangeTP( x, y, x+32, y+16, tgt )) { *csr = (u16)l; return TRUE; } } return FALSE; } static void ProcessBackLightPads( void ) { static BOOL up_bl_bak = FALSE; static BOOL dw_bl_bak = FALSE; BOOL up_bl_trg = FALSE; BOOL dw_bl_trg = FALSE; int brightness; if(tpd.disp.touch) { BOOL up_bl = WithinRangeTP( B_LIGHT_UP_BUTTON_TOP_X, B_LIGHT_UP_BUTTON_TOP_Y, B_LIGHT_UP_BUTTON_BOTTOM_X, B_LIGHT_UP_BUTTON_BOTTOM_Y, &tpd.disp ); BOOL dw_bl = WithinRangeTP( B_LIGHT_DW_BUTTON_TOP_X, B_LIGHT_DW_BUTTON_TOP_Y, B_LIGHT_DW_BUTTON_BOTTOM_X, B_LIGHT_DW_BUTTON_BOTTOM_Y, &tpd.disp ); up_bl_trg = ( up_bl && tpd.disp.touch && !up_bl_bak ) ; dw_bl_trg = ( dw_bl && tpd.disp.touch && !dw_bl_bak ) ; up_bl_bak = tpd.disp.touch; dw_bl_bak = tpd.disp.touch; }else { up_bl_bak = FALSE; dw_bl_bak = FALSE; } if( (pad.trg & PAD_BUTTON_START) || up_bl_trg ) { brightness = LCFG_TSD_GetBacklightBrightness() + 1; if( brightness > LCFG_TWL_BACKLIGHT_LEVEL_MAX ) { brightness = LCFG_TWL_BACKLIGHT_LEVEL_MAX; } SYSM_SetBackLightBrightness( (u8)brightness ); DrawBackLightSwitch(); } if( ( pad.trg & PAD_BUTTON_SELECT) || dw_bl_trg ) { brightness = LCFG_TSD_GetBacklightBrightness() - 1; if( brightness < 0 ) { brightness = 0; } SYSM_SetBackLightBrightness( (u8)brightness ); DrawBackLightSwitch(); } } static TitleProperty *ProcessPads( TitleProperty *pTitleList ) { SelectSomethingFunc func[1]={SelectCenterFunc}; BOOL tp_select = FALSE; u16 dummy; u16 tp_lr = 3; TitleProperty *ret = NULL; LauncherBootFlags tempflag = {TRUE, LAUNCHER_BOOTTYPE_NAND, TRUE, FALSE, FALSE, FALSE, 0}; // バックライト関係のキー処理 ProcessBackLightPads(); // その他のキー処理 if( tpd.disp.touch ) { int x = WINDOW_WIDTH/2 - BANNER_WIDTH; int y = BANNER_TOP - BANNER_HEIGHT/2; if(WithinRangeTP( x, y, x+BANNER_WIDTH*2, y+BANNER_HEIGHT*2, &tpd.disp )) { s_wavstop = TRUE; }else { s_wavstop = FALSE; } (void) SelectFunc( &tp_lr, &tpd.disp ); }else { s_wavstop = FALSE; } if( pad.trg & PAD_BUTTON_B ) { OS_SetLauncherParamAndResetHardware( NULL, &tempflag ); } if(pad.cont & PAD_KEY_RIGHT || tp_lr == 1){ // バナー選択 if(csr_v == 0) csr_v = 1; } if( pad.cont & PAD_KEY_LEFT || tp_lr == 0){ if(csr_v == 0) csr_v = -1; } s_csr += csr_v; if((LAUNCHER_TITLE_LIST_NUM-1)*FRAME_PER_SELECT < s_csr) s_csr = (LAUNCHER_TITLE_LIST_NUM-1)*FRAME_PER_SELECT; if( s_csr < 0 ) s_csr = 0; selected = (s_csr + FRAME_PER_SELECT/2)/FRAME_PER_SELECT; if(s_csr%FRAME_PER_SELECT == 0){ csr_v = 0; // バナーが中央にあるときだけ決定可能 tp_select = SelectSomethingByTP(&dummy, func, 1 ); if( ( pad.trg & PAD_BUTTON_A ) || ( tp_select ) ) { // メニュー項目への分岐 if( pTitleList[selected].flags.isValid ) { //PlayStream(&strm, filename); ret = &pTitleList[selected]; } } } return ret; } // スクロールバーによるスクロール // 結構適当な実装。 // 本来、バーのホールド中はバー座標を中心に動かすべき。 static void MoveByScrollBar( void ) { // スクロールバーによるスクロール { static BOOL holding = FALSE; static int dx; if(!holding) { bar_left = (int)(BAR_ZERO_X + (ITEMDOT_PER_FRAME * s_csr)); } if(tpd.disp.touch) { if(holding) { if ( tpd.disp.x - dx < bar_left - BAR_LOOSENESS) { bar_left = tpd.disp.x - dx + BAR_LOOSENESS; } else if ( tpd.disp.x - dx > bar_left + BAR_LOOSENESS) { bar_left = tpd.disp.x - dx - BAR_LOOSENESS; } s_csr = (u16)((bar_left - BAR_ZERO_X) * FRAME_PER_ITEMDOT); } else if(WithinRangeTP(bar_left+5-BAR_WIDTH/2, BAR_ZERO_Y+BAR_OFFSET,bar_left+5+BAR_WIDTH/2,BAR_ZERO_Y+BAR_OFFSET+BAR_HEIGHT,&tpd.disp)) { holding = TRUE; dx = tpd.disp.x - bar_left; } } else { if(holding) { int det = s_csr % FRAME_PER_SELECT; holding = FALSE; csr_v = (det < FRAME_PER_SELECT/2) ? (det == 0 ? 0 : -1) : 1; } } } // タッチパッドによるスクロール後の調整 if( BAR_ZERO_X + (ITEM_SIZE + ITEM_INTERVAL) * (LAUNCHER_TITLE_LIST_NUM - 1) < bar_left ) bar_left = BAR_ZERO_X + (ITEM_SIZE + ITEM_INTERVAL) * (LAUNCHER_TITLE_LIST_NUM - 1); if( bar_left < BAR_ZERO_X ) bar_left = BAR_ZERO_X; if((LAUNCHER_TITLE_LIST_NUM-1)*FRAME_PER_SELECT < s_csr) s_csr = (LAUNCHER_TITLE_LIST_NUM-1)*FRAME_PER_SELECT; if( s_csr < 0 ) s_csr = 0; } static void DrawScrollBar( TitleProperty *pTitleList ) { int l; static int col_count = 0; static int col_count_d = 1; static const int COL_FLAME_MAX = 30; static const int COL_NUM = 15; static const int COL_DIV = (COL_FLAME_MAX / COL_NUM); int colc_cold; static int oldx; col_count += col_count_d; if(col_count < 0) { col_count = 0; col_count_d = 1; } if(COL_FLAME_MAX <= col_count) { col_count = COL_FLAME_MAX - 1; col_count_d = -1; } colc_cold = col_count/COL_DIV; NNS_G2dCharCanvasClearArea( &gCanvas, TXT_COLOR_NULL, oldx, BAR_ZERO_Y, 12, 13 ); for(l=0; l