/*---------------------------------------------------------------------------* Project: TwlIPL - AES - include File: aes_init.h Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2007-09-06$ $Rev$ $Author$ *---------------------------------------------------------------------------*/ #ifndef TWL_AES_AES_INIT_H_ #define TWL_AES_AES_INIT_H_ #include #ifdef __cplusplus extern "C" { #endif /*---------------------------------------------------------------------------* ֐` *---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------* Name: AESi_InitKeysForApp Description: set IDs depending on the application. you SHOULD NOT touch any ID registers after this call. Arguments: game_code game code Returns: None *---------------------------------------------------------------------------*/ void AESi_InitKeysForApp( u8 game_code[4] ); /*---------------------------------------------------------------------------* Name: AESi_InitKeysForHard Description: set IDs depending on the system hardware. you SHOULD NOT use this for standard applications. Arguments: fuse camouflaged fuse id Returns: None *---------------------------------------------------------------------------*/ void AESi_InitKeysForHard( u8 fuse[8] ); /*---------------------------------------------------------------------------* Name: AESi_ResetAesKey Description: set SEED/KEYs by dummy data without seed[3] Arguments: None Returns: None *---------------------------------------------------------------------------*/ void AESi_ResetAesKey( void ); /*---------------------------------------------------------------------------* Name: AESi_InitKeysFIRM Description: set IDs depending on the application. you SHOULD NOT touch any ID registers after this call. Arguments: game_code game code Returns: None *---------------------------------------------------------------------------*/ static inline void AESi_InitKeysFIRM( void ) { AESi_InitKeysForApp( (u8*)((ROM_Header_Short*)HW_TWL_ROM_HEADER_BUF)->game_code ); // AESi_ResetAesKey(); } /*---------------------------------------------------------------------------* Name: AESi_RecvSeed Description: set SEED/KEY from ARM9 via PXI. Arguments: developer_encrypt set TRUE if received key is using as direct key Returns: None *---------------------------------------------------------------------------*/ void AESi_RecvSeed( BOOL developer_encrypt ); #ifdef __cplusplus } /* extern "C" */ #endif /* TWL_AES_AES_INIT_H_ */ #endif