SDKのARM7コンポーネントのrsvwramセクション新設に対応。(NandInitializerRED)

git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@1351 b08762b0-b915-fc4b-9d8c-17b2551a87ff
This commit is contained in:
yosiokat 2008-05-15 02:17:41 +00:00
parent 505ad28d20
commit ee8402e38f
3 changed files with 2 additions and 412 deletions

View File

@ -36,8 +36,8 @@ TARGET_NAME = armadillo
TARGET_NEF = $(TARGET_NAME).tef
LCFILE_SPEC = $(TARGET_NAME).lsf
LCFILE_TEMPLATE = $(TARGET_NAME).lcf.template
LDRES_TEMPLATE = $(TARGET_NAME).response.template
LCFILE_TEMPLATE = $(ROOT)/build/components/$(TARGET_NAME).TWL/$(TARGET_NAME).lcf.template
LDRES_TEMPLATE = $(ROOT)/build/components/$(TARGET_NAME).TWL/$(TARGET_NAME).response.template
CRT0_O = crt0.SCFG_NOLOCK.o

View File

@ -1,388 +0,0 @@
#---------------------------------------------------------------------------
# Project: TwlSDK - components - armadillo.TWL
# File: armadillo.lcf.template
#
# Copyright 2008 Nintendo. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Date:: $
# $Rev$
# $Author$
#---------------------------------------------------------------------------
MEMORY
{
<STATIC.NAME> (RWX) : ORIGIN = <STATIC.ADDRESS>, LENGTH = 0x0 > <STATIC.NAME><PROPERTY.FLXSUFFIX>
binary.STATIC_FOOTER (RWX) : ORIGIN = 0, LENGTH = 0x0 >> <STATIC.NAME><PROPERTY.FLXSUFFIX>
<PROPERTY.OVERLAYDEFS>F (RW) : ORIGIN = 0, LENGTH = 0x0 > <PROPERTY.OVERLAYDEFS><PROPERTY.FLXSUFFIX>
binary.LTDAUTOLOAD_TOP (RW) : ORIGIN = 0, LENGTH = 0x0 > <STATIC.NAME><PROPERTY.LTDSUFFIX>
<FOREACH.LTDAUTOLOADS>
<LTDAUTOLOAD.NAME> (RWX) : ORIGIN = <LTDAUTOLOAD.ADDRESS>, LENGTH = 0x0 >> <STATIC.NAME><PROPERTY.LTDSUFFIX>
<END.LTDAUTOLOADS>
binary.LTDAUTOLOAD_INFO (RWX) : ORIGIN = 0, LENGTH = 0x0 >> <STATIC.NAME><PROPERTY.LTDSUFFIX>
<PROPERTY.LTDOVERLAYDEFS>L (RW) : ORIGIN = 0, LENGTH = 0x0 > <PROPERTY.LTDOVERLAYDEFS><PROPERTY.LTDSUFFIX>
check.WORKRAM (RWX) : ORIGIN = 0x03740000, LENGTH = 0xd0000 > workram.check
}
KEEP_SECTION
{
.sinit
}
SECTIONS
{
############################ STATIC #################################
.<STATIC.NAME>:
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.STATIC.SEARCHSYMBOLS>
SEARCH_SYMBOL <STATIC.SEARCHSYMBOL>;
<END.STATIC.SEARCHSYMBOLS>
#
# TEXT BLOCK: READ ONLY
#
SDK_STATIC_START =.;
OBJECT(_start,*)
<FOREACH.STATIC.OBJECTS=.text>
<STATIC.OBJECT=.text:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.text>
<STATIC.LIBRARY=.text:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.rodata>
<STATIC.OBJECT=.rodata:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.rodata>
<STATIC.LIBRARY=.rodata:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.init>
<STATIC.OBJECT=.init:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.init>
<STATIC.LIBRARY=.init:t>
<END.STATIC.LIBRARIES>
. = ALIGN(4);
SDK_STATIC_SINIT_START =.;
<FOREACH.STATIC.OBJECTS=.ctor>
<STATIC.OBJECT=.ctor:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.ctor>
<STATIC.LIBRARY=.ctor:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.sinit>
<STATIC.OBJECT=.sinit:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.sinit>
<STATIC.LIBRARY=.sinit:t>
<END.STATIC.LIBRARIES>
WRITEW 0;
#
# DATA BLOCK: READ WRITE
#
. = ALIGN(4);
<FOREACH.STATIC.OBJECTS=.sdata>
<STATIC.OBJECT=.sdata:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.sdata>
<STATIC.LIBRARY=.sdata:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.data>
<STATIC.OBJECT=.data:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.data>
<STATIC.LIBRARY=.data:t>
<END.STATIC.LIBRARIES>
. = ALIGN(4);
SDK_STATIC_END =.;
SDK_STATIC_SIZE = SDK_STATIC_END - SDK_STATIC_START;
__sinit__ = SDK_STATIC_SINIT_START; # for static initializer
} > <STATIC.NAME>
.<STATIC.NAME>.bss:
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.STATIC.SEARCHSYMBOLS>
SEARCH_SYMBOL <STATIC.SEARCHSYMBOL>;
<END.STATIC.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_STATIC_BSS_START =.;
<FOREACH.STATIC.OBJECTS=.sbss>
<STATIC.OBJECT=.sbss:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.sbss>
<STATIC.LIBRARY=.sbss:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.bss>
<STATIC.OBJECT=.bss:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.bss>
<STATIC.LIBRARY=.bss:t>
<END.STATIC.LIBRARIES>
. = ALIGN(4);
SDK_STATIC_BSS_END = .;
SDK_STATIC_BSS_SIZE = SDK_STATIC_BSS_END - SDK_STATIC_BSS_START;
} >> <STATIC.NAME>
############################ STATIC_FOOTER ##########################
.binary.STATIC_FOOTER:
{
WRITEW 0xdec00621; # LE(0x2106C0DE) = NITRO CODE
WRITEW _start_ModuleParams - ADDR(.<STATIC.NAME>);
WRITEW 0; # NO DIGEST
WRITEW _start_LtdModuleParams - ADDR(.<STATIC.NAME>);
} > binary.STATIC_FOOTER
############################ OVERLAYDEFS ############################
.<PROPERTY.OVERLAYDEFS>F:
{
### <STATIC.NAME> module information
WRITEW ADDR(.<STATIC.NAME>); # load address
WRITEW _start; # entry address
WRITEW SDK_STATIC_SIZE; # size of module
WRITEW _start_AutoloadDoneCallback; # callback autoload done
} > <PROPERTY.OVERLAYDEFS>F
########################### LTDAUTOLOADS ############################
SDK_LTDAUTOLOAD_TOP_START = 0x02f00000;
SDK_LTDAUTOLOAD_TOP_SIZE = 4; # STATIC 領域が無い代わりに 4 bytes のダミーがバイナリファイルの先頭に入る #
SDK_LTDAUTOLOAD_START = SDK_LTDAUTOLOAD_TOP_START + SDK_LTDAUTOLOAD_TOP_SIZE;
SDK_LTDAUTOLOAD_SIZE = 0;
SDK_LTDAUTOLOAD_BSS_END = 0x03740000;
.binary.LTDAUTOLOAD_TOP:
{
WRITEW 0;
} > binary.LTDAUTOLOAD_TOP
<FOREACH.LTDAUTOLOADS>
.<LTDAUTOLOAD.NAME>:
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDAUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDAUTOLOAD.SEARCHSYMBOL>;
<END.LTDAUTOLOAD.SEARCHSYMBOLS>
#
# TEXT BLOCK: READ ONLY
#
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.START =.;
<FOREACH.LTDAUTOLOAD.OBJECTS=.text>
<LTDAUTOLOAD.OBJECT=.text:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.text>
<LTDAUTOLOAD.LIBRARY=.text:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.etable>
<LTDAUTOLOAD.OBJECT=.exception:t>
. = ALIGN(4);
SDK_STATIC_ETABLE_START =.;
__exception_table_start__ =.;
EXCEPTION
__exception_table_end__ =.;
SDK_STATIC_ETABLE_END =.;
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.OBJECTS=.rodata>
<LTDAUTOLOAD.OBJECT=.rodata:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.rodata>
<LTDAUTOLOAD.LIBRARY=.rodata:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.init>
<LTDAUTOLOAD.OBJECT=.init:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.init>
<LTDAUTOLOAD.LIBRARY=.init:t>
<END.LTDAUTOLOAD.LIBRARIES>
. = ALIGN(4);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SINIT_START =.;
<FOREACH.LTDAUTOLOAD.OBJECTS=.ctor>
<LTDAUTOLOAD.OBJECT=.ctor:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ctor>
<LTDAUTOLOAD.LIBRARY=.ctor:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.sinit>
<LTDAUTOLOAD.OBJECT=.sinit:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.sinit>
<LTDAUTOLOAD.LIBRARY=.sinit:t>
<END.LTDAUTOLOAD.LIBRARIES>
WRITEW 0;
#
# DATA BLOCK: READ WRITE BLOCK
#
. = ALIGN(4);
<FOREACH.LTDAUTOLOAD.OBJECTS=.sdata>
<LTDAUTOLOAD.OBJECT=.sdata:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.sdata>
<LTDAUTOLOAD.LIBRARY=.sdata:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.data>
<LTDAUTOLOAD.OBJECT=.data:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.data>
<LTDAUTOLOAD.LIBRARY=.data:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.wram>
<LTDAUTOLOAD.OBJECT=.wram:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.wram>
<LTDAUTOLOAD.LIBRARY=.wram:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdwram>
<LTDAUTOLOAD.OBJECT=.ltdwram:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdwram>
<LTDAUTOLOAD.LIBRARY=.ltdwram:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdmain>
<LTDAUTOLOAD.OBJECT=.ltdmain:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdmain>
<LTDAUTOLOAD.LIBRARY=.ltdmain:t>
<END.LTDAUTOLOAD.LIBRARIES>
. = ALIGN(4);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.END =.;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.START;
SDK_LTDAUTOLOAD_SIZE = SDK_LTDAUTOLOAD_SIZE + SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE;
} > <LTDAUTOLOAD.NAME>
.<LTDAUTOLOAD.NAME>.bss:
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDAUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDAUTOLOAD.SEARCHSYMBOL>;
<END.LTDAUTOLOAD.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_START =.;
<FOREACH.LTDAUTOLOAD.OBJECTS=.sbss>
<LTDAUTOLOAD.OBJECT=.sbss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.sbss>
<LTDAUTOLOAD.LIBRARY=.sbss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.bss>
<LTDAUTOLOAD.OBJECT=.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.bss>
<LTDAUTOLOAD.LIBRARY=.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.wram>
<LTDAUTOLOAD.OBJECT=.wram.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.wram>
<LTDAUTOLOAD.LIBRARY=.wram.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdwram>
<LTDAUTOLOAD.OBJECT=.ltdwram.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdwram>
<LTDAUTOLOAD.LIBRARY=.ltdwram.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdmain>
<LTDAUTOLOAD.OBJECT=.ltdmain.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdmain>
<LTDAUTOLOAD.LIBRARY=.ltdmain.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
. = ALIGN(4);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_END =.;
SDK_LTDAUTOLOAD_BSS_END =.;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_START;
} >> <LTDAUTOLOAD.NAME>
<END.LTDAUTOLOADS>
SDK_MOUNT_INFO_TABLE = SDK_LTDAUTOLOAD_BSS_END;
SDK_LTDAUTOLOAD_BSS_END = SDK_MOUNT_INFO_TABLE + 0x400;
######################### LTDAUTOLOAD_INFO ##########################
.binary.LTDAUTOLOAD_INFO:
{
<FOREACH.LTDAUTOLOADS>
WRITEW ADDR(.<LTDAUTOLOAD.NAME>);
WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE;
WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SINIT_START;
WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_SIZE;
<END.LTDAUTOLOADS>
} > binary.LTDAUTOLOAD_INFO
SDK_LTDAUTOLOAD_LIST = SDK_LTDAUTOLOAD_START + SDK_LTDAUTOLOAD_SIZE;
SDK_LTDAUTOLOAD_LIST_END = SDK_LTDAUTOLOAD_LIST + SIZEOF(.binary.LTDAUTOLOAD_INFO);
SDK_LTDAUTOLOAD_SIZE = SDK_LTDAUTOLOAD_SIZE + SIZEOF(.binary.LTDAUTOLOAD_INFO);
########################## LTDOVERLAYDEFS ###########################
.<PROPERTY.LTDOVERLAYDEFS>L:
{
### TWL limited extended static module information
WRITEW SDK_LTDAUTOLOAD_TOP_START; # load address
WRITEW SDK_MOUNT_INFO_TABLE; # address of the FS mount information table
WRITEW SDK_LTDAUTOLOAD_SIZE + SDK_LTDAUTOLOAD_TOP_SIZE; # size of module
WRITEW 0; # padding
} > <PROPERTY.LTDOVERLAYDEFS>L
############################ OTHERS #################################
SDK_SUBPRIV_ARENA_LO = 0x02ffc000; # メインメモリアリーナはサイズ 0
SDK_SEA_KEY_STORE = SDK_LTDAUTOLOAD_BSS_END;
SDK_WRAM_ARENA_LO = SDK_LTDAUTOLOAD_BSS_END + 0x40;
SDK_IRQ_STACKSIZE = <STATIC.IRQSTACKSIZE>; # allocated in WRAM
SDK_SYS_STACKSIZE = <STATIC.STACKSIZE>; # allocated in WRAM
SDK_SYS_STACKSIZE_SIGN = (SDK_SYS_STACKSIZE < 0x80000000) * 2 - 1;
.check.WORKRAM:
{
. = SDK_WRAM_ARENA_LO + 0x80 + SDK_IRQ_STACKSIZE + SDK_SYS_STACKSIZE * SDK_SYS_STACKSIZE_SIGN;
} > check.WORKRAM
}

View File

@ -1,22 +0,0 @@
<FOREACH.STATIC.OBJECTS:f>
<STATIC.OBJECT>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES:f>
-l<STATIC.LIBRARY>
<END.STATIC.LIBRARIES>
<FOREACH.AUTOLOADS>
<FOREACH.AUTOLOAD.OBJECTS:f>
<AUTOLOAD.OBJECT>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES:f>
-l<AUTOLOAD.LIBRARY>
<END.AUTOLOAD.LIBRARIES>
<END.AUTOLOADS>
<FOREACH.LTDAUTOLOADS>
<FOREACH.LTDAUTOLOAD.OBJECTS:f>
<LTDAUTOLOAD.OBJECT>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES:f>
-l<LTDAUTOLOAD.LIBRARY>
<END.LTDAUTOLOAD.LIBRARIES>
<END.LTDAUTOLOADS>