TitleIDの変更に伴い、コード中に含まれるTitleIDの修正

その他smallfix

git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@422 b08762b0-b915-fc4b-9d8c-17b2551a87ff
This commit is contained in:
yoshida_teruhisa 2007-12-28 08:27:08 +00:00
parent 549807acfe
commit e56b7ecb69
7 changed files with 14 additions and 13 deletions

View File

@ -41,6 +41,7 @@ SRCS = main.c HWInfoWriter.c \
LINCLUDES = $(MISC_DIR)/include
MAKEROM_FLAGS += -DTITLEID_LO='$(TITLEID_LO)'
MAKETAD_FLAGS += -s
include $(TWL_IPL_RED_ROOT)/build/buildtools/commondefs

View File

@ -151,7 +151,7 @@ AppendProperty
#
# Boot allowed Media: [GameCard/NAND]
#
Media GameCard
Media NAND
#
# GameCode for TitleID : Your GameCode in 4 ascii words

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@ -250,7 +250,7 @@ int MachineSettingMain( void )
break;
case 6:
//pictochat起動テスト
OS_SetLauncherParamAndResetHardware( 0, 0x0001000150434854, &tempflag );
OS_SetLauncherParamAndResetHardware( 0, 0x0003000550434854, &tempflag );
}
}
}

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@ -496,12 +496,12 @@ static void MenuScene(void)
// メーカーコードとゲームコードのセット(Launcher側でやるべき)
OS_SetMakerCodeToDeliveryArgumentInfo( *maker_code_src_addr );
OS_SetGameCodeToDeliveryArgumentInfo( *game_code_src_addr );
OS_SetTitleIdToDeliveryArgumentInfo( 0x00010001434f5041 );
OS_SetTitleIdToDeliveryArgumentInfo( 0x00030004434f5041 );
// アプリ専用引数のセット
OS_SetDeliveryArgments( (const char *)s_work.parameter );
}
//B起動
OS_SetLauncherParamAndResetHardware( 0, 0x00010001434f5042, &tempflag );
OS_SetLauncherParamAndResetHardware( 0, 0x00030004434f5042, &tempflag );
break;
case 2:
OS_SetLauncherParamAndResetHardware( 0, NULL, &tempflag );

View File

@ -161,7 +161,7 @@ static void MenuScene(void)
// メーカーコードとゲームコードのセット(Launcher側でやるべき)
OS_SetMakerCodeToDeliveryArgumentInfo( *maker_code_src_addr );
OS_SetGameCodeToDeliveryArgumentInfo( *game_code_src_addr );
OS_SetTitleIdToDeliveryArgumentInfo( 0x00010001434f5042 );
OS_SetTitleIdToDeliveryArgumentInfo( 0x00030004434f5042 );
// アプリ専用引数のセット
OS_SetDeliveryArgments( "-r" );

View File

@ -496,12 +496,12 @@ static void MenuScene(void)
// メーカーコードとゲームコードのセット(Launcher側でやるべき)
OS_SetMakerCodeToDeliveryArgumentInfo( *maker_code_src_addr );
OS_SetGameCodeToDeliveryArgumentInfo( *game_code_src_addr );
OS_SetTitleIdToDeliveryArgumentInfo( 0x00010001434f5043 );
OS_SetTitleIdToDeliveryArgumentInfo( 0x00030004434f5043 );
// アプリ専用引数のセット
OS_SetDeliveryArgments( (const char *)s_work.parameter );
}
//B起動
OS_SetLauncherParamAndResetHardware( 0, 0x00010001434f5042, &tempflag );
OS_SetLauncherParamAndResetHardware( 0, 0x00030004434f5042, &tempflag );
break;
case 2:
OS_SetLauncherParamAndResetHardware( 0, NULL, &tempflag );

View File

@ -135,27 +135,27 @@ static void MenuScene(void)
switch( s_csr ) {
case 0:
//アプリ起動
OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b30, &tempflag ); // RCK0
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b30, &tempflag ); // RCK0
break;
case 1:
//アプリ起動
OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b31, &tempflag ); // RCK1
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b31, &tempflag ); // RCK1
break;
case 2:
//アプリ起動
OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b32, &tempflag ); // RCK2
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b32, &tempflag ); // RCK2
break;
case 3:
//アプリ起動
OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b33, &tempflag ); // RCK3
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b33, &tempflag ); // RCK3
break;
case 4:
//アプリ起動
OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b34, &tempflag ); // RCK4
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b34, &tempflag ); // RCK4
break;
case 5:
//アプリ起動
OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b35, &tempflag ); // RCK5
OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b35, &tempflag ); // RCK5
break;
case 6:
OS_SetLauncherParamAndResetHardware( 0, NULL, &tempflag );