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TitleIDの変更に伴い、コード中に含まれるTitleIDの修正
その他smallfix git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@422 b08762b0-b915-fc4b-9d8c-17b2551a87ff
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@ -41,6 +41,7 @@ SRCS = main.c HWInfoWriter.c \
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LINCLUDES = $(MISC_DIR)/include
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MAKEROM_FLAGS += -DTITLEID_LO='$(TITLEID_LO)'
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MAKETAD_FLAGS += -s
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include $(TWL_IPL_RED_ROOT)/build/buildtools/commondefs
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@ -151,7 +151,7 @@ AppendProperty
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#
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# Boot allowed Media: [GameCard/NAND]
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#
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Media GameCard
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Media NAND
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#
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# GameCode for TitleID : Your GameCode in 4 ascii words
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@ -250,7 +250,7 @@ int MachineSettingMain( void )
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break;
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case 6:
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//pictochat起動テスト
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OS_SetLauncherParamAndResetHardware( 0, 0x0001000150434854, &tempflag );
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OS_SetLauncherParamAndResetHardware( 0, 0x0003000550434854, &tempflag );
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}
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}
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}
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@ -496,12 +496,12 @@ static void MenuScene(void)
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// メーカーコードとゲームコードのセット(Launcher側でやるべき?)
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OS_SetMakerCodeToDeliveryArgumentInfo( *maker_code_src_addr );
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OS_SetGameCodeToDeliveryArgumentInfo( *game_code_src_addr );
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OS_SetTitleIdToDeliveryArgumentInfo( 0x00010001434f5041 );
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OS_SetTitleIdToDeliveryArgumentInfo( 0x00030004434f5041 );
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// アプリ専用引数のセット
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OS_SetDeliveryArgments( (const char *)s_work.parameter );
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}
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//B起動
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OS_SetLauncherParamAndResetHardware( 0, 0x00010001434f5042, &tempflag );
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OS_SetLauncherParamAndResetHardware( 0, 0x00030004434f5042, &tempflag );
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break;
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case 2:
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OS_SetLauncherParamAndResetHardware( 0, NULL, &tempflag );
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@ -161,7 +161,7 @@ static void MenuScene(void)
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// メーカーコードとゲームコードのセット(Launcher側でやるべき?)
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OS_SetMakerCodeToDeliveryArgumentInfo( *maker_code_src_addr );
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OS_SetGameCodeToDeliveryArgumentInfo( *game_code_src_addr );
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OS_SetTitleIdToDeliveryArgumentInfo( 0x00010001434f5042 );
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OS_SetTitleIdToDeliveryArgumentInfo( 0x00030004434f5042 );
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// アプリ専用引数のセット
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OS_SetDeliveryArgments( "-r" );
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@ -496,12 +496,12 @@ static void MenuScene(void)
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// メーカーコードとゲームコードのセット(Launcher側でやるべき?)
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OS_SetMakerCodeToDeliveryArgumentInfo( *maker_code_src_addr );
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OS_SetGameCodeToDeliveryArgumentInfo( *game_code_src_addr );
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OS_SetTitleIdToDeliveryArgumentInfo( 0x00010001434f5043 );
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OS_SetTitleIdToDeliveryArgumentInfo( 0x00030004434f5043 );
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// アプリ専用引数のセット
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OS_SetDeliveryArgments( (const char *)s_work.parameter );
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}
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//B起動
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OS_SetLauncherParamAndResetHardware( 0, 0x00010001434f5042, &tempflag );
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OS_SetLauncherParamAndResetHardware( 0, 0x00030004434f5042, &tempflag );
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break;
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case 2:
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OS_SetLauncherParamAndResetHardware( 0, NULL, &tempflag );
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@ -135,27 +135,27 @@ static void MenuScene(void)
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switch( s_csr ) {
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case 0:
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//アプリ起動
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OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b30, &tempflag ); // RCK0
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OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b30, &tempflag ); // RCK0
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break;
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case 1:
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//アプリ起動
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OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b31, &tempflag ); // RCK1
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OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b31, &tempflag ); // RCK1
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break;
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case 2:
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//アプリ起動
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OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b32, &tempflag ); // RCK2
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OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b32, &tempflag ); // RCK2
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break;
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case 3:
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//アプリ起動
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OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b33, &tempflag ); // RCK3
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OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b33, &tempflag ); // RCK3
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break;
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case 4:
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//アプリ起動
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OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b34, &tempflag ); // RCK4
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OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b34, &tempflag ); // RCK4
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break;
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case 5:
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//アプリ起動
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OS_SetLauncherParamAndResetHardware( 0, 0x0001000152434b35, &tempflag ); // RCK5
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OS_SetLauncherParamAndResetHardware( 0, 0x0003000452434b35, &tempflag ); // RCK5
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break;
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case 6:
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OS_SetLauncherParamAndResetHardware( 0, NULL, &tempflag );
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