diff --git a/build/libraries_sysmenu/namut/ARM9/src/namut.c b/build/libraries_sysmenu/namut/ARM9/src/namut.c index 503874b0..ee6ded61 100644 --- a/build/libraries_sysmenu/namut/ARM9/src/namut.c +++ b/build/libraries_sysmenu/namut/ARM9/src/namut.c @@ -11,8 +11,8 @@ in whole or in part, without the prior written consent of Nintendo. $Date:: $ - $Rev:$ - $Author:$ + $Rev$ + $Author$ *---------------------------------------------------------------------------*/ // Nand Application Management UTility ライブラリ、略してNAMUTライブラリです。 @@ -156,14 +156,14 @@ static BOOL NAMUTi_DeleteNandDirectory(const char *path) // 引数で指定されたディレクトリを開く if (!FS_OpenDirectory(&dir, path, FS_FILEMODE_R)) { - SDK_ASSERTMSG(0, "Fail! FS_OpenDirectory(%s) in %s\n", path, __FUNC__); + SDK_ASSERTMSG(0, "Fail! FS_OpenDirectory(%s) in %s\n", path, __func__); return FALSE; } // カレントディレクトリを設定する if (!FS_SetCurrentDirectory(path)) { - SDK_ASSERTMSG(0, "Fail! FS_SetCurrentDirectory(%s) in %s\n", path, __FUNC__); + SDK_ASSERTMSG(0, "Fail! FS_SetCurrentDirectory(%s) in %s\n", path, __func__); FS_CloseDirectory(&dir); return FALSE; } @@ -181,19 +181,19 @@ static BOOL NAMUTi_DeleteNandDirectory(const char *path) if (entryInfo.attributes & FS_ATTRIBUTE_IS_DIRECTORY) { ret &= FS_DeleteDirectoryAuto(entryInfo.longname); - SDK_ASSERTMSG(ret, "Fail! FS_DeleteDirectoryAuto(%s) in %s\n", entryInfo.longname, __FUNC__); + SDK_ASSERTMSG(ret, "Fail! FS_DeleteDirectoryAuto(%s) in %s\n", entryInfo.longname, __func__); } // ファイル else { ret &= FS_DeleteFileAuto(entryInfo.longname); - SDK_ASSERTMSG(ret, "Fail! FS_DeleteFileAuto(%s) in %s\n", entryInfo.longname, __FUNC__); + SDK_ASSERTMSG(ret, "Fail! FS_DeleteFileAuto(%s) in %s\n", entryInfo.longname, __func__); } } // カレントディレクトリを元に戻します ret &= FS_SetCurrentDirectory(".."); - SDK_ASSERTMSG(ret, "Fail! FS_SetCurrentDirectory(..) in %s\n", __FUNC__); + SDK_ASSERTMSG(ret, "Fail! FS_SetCurrentDirectory(..) in %s\n", __func__); // ディレクトリを閉じる FS_CloseDirectory(&dir); @@ -241,14 +241,14 @@ static BOOL NAMUTi_DeleteNonprotectedTitleEntity(const char* path) // 引数で指定されたディレクトリを開く if (!FS_OpenDirectory(&dir, path, FS_FILEMODE_R)) { - SDK_ASSERTMSG(0, "Fail! FS_OpenDirectory(%s) in %s\n", path, __FUNC__); + SDK_ASSERTMSG(0, "Fail! FS_OpenDirectory(%s) in %s\n", path, __func__); return FALSE; } // カレントディレクトリを設定する if (!FS_SetCurrentDirectory(path)) { - SDK_ASSERTMSG(0, "Fail! FS_SetCurrentDirectory(%s) in %s\n", path, __FUNC__); + SDK_ASSERTMSG(0, "Fail! FS_SetCurrentDirectory(%s) in %s\n", path, __func__); FS_CloseDirectory(&dir); return FALSE; } @@ -271,18 +271,18 @@ static BOOL NAMUTi_DeleteNonprotectedTitleEntity(const char* path) if (!(titlePropety & PROTECT_TITLE_PROPERTY)) { ret &= FS_DeleteDirectoryAuto(entryInfo.longname); - SDK_ASSERTMSG(ret, "Fail! FS_DeleteDirectoryAuto(%s) in %s\n", entryInfo.longname, __FUNC__); + SDK_ASSERTMSG(ret, "Fail! FS_DeleteDirectoryAuto(%s) in %s\n", entryInfo.longname, __func__); } } } // カレントディレクトリを元に戻します ret &= FS_SetCurrentDirectory(".."); - SDK_ASSERTMSG(ret, "Fail! FS_SetCurrentDirectory(..) in %s\n", __FUNC__); + SDK_ASSERTMSG(ret, "Fail! FS_SetCurrentDirectory(..) in %s\n", __func__); // ディレクトリを閉じる ret &= FS_CloseDirectory(&dir); - SDK_ASSERTMSG(ret, "Fail! FS_CloseDirectory() in %s\n", __FUNC__); + SDK_ASSERTMSG(ret, "Fail! FS_CloseDirectory() in %s\n", __func__); return ret; }