(更新:Akabane Jumpei)

・エラー処理を修正

git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@1294 b08762b0-b915-fc4b-9d8c-17b2551a87ff
This commit is contained in:
(no author) 2008-05-09 01:28:00 +00:00
parent 96ceb69153
commit a09d7afc6c

View File

@ -1489,6 +1489,7 @@ static void HotSwThread(void *arg)
HotSwState retval;
HotSwMessage *msg;
BOOL breakFlg;
while(1){
OS_ReceiveMessage(&HotSwThreadData.hotswQueue, (OSMessage *)&msg, OS_MESSAGE_BLOCK);
@ -1521,19 +1522,18 @@ static void HotSwThread(void *arg)
if(HOTSW_IsCardExist()){
if(!s_isPulledOut){
if(GetMcSlotMode() == SLOT_STATUS_MODE_10){
LockHotSwRsc(&SYSMi_GetWork()->lockCardRsc);
if(!s_cbData.illegalCardFlg){
LockHotSwRsc(&SYSMi_GetWork()->lockCardRsc);
SYSMi_GetWork()->flags.hotsw.isExistCard = TRUE;
SYSMi_GetWork()->flags.hotsw.isCardStateChanged = TRUE;
SYSMi_GetWork()->flags.hotsw.isExistCard = TRUE;
SYSMi_GetWork()->flags.hotsw.isCardStateChanged = TRUE;
SYSMi_GetWork()->flags.hotsw.isCardLoadCompleted = TRUE;
SYSMi_GetWork()->nCardID = s_cbData.id_gam;
SYSMi_GetWork()->nCardID = s_cbData.id_gam;
SYSMi_GetWork()->flags.hotsw.isCardLoadCompleted = TRUE;
UnlockHotSwRsc(&SYSMi_GetWork()->lockCardRsc);
OS_PutString("ok!\n");
UnlockHotSwRsc(&SYSMi_GetWork()->lockCardRsc);
OS_PutString("ok!\n");
}
break;
}
}
@ -1542,13 +1542,40 @@ static void HotSwThread(void *arg)
DebugPrintErrorMessage(retval);
if(retval != HOTSW_SUCCESS){
McPowerOff();
breakFlg = FALSE;
switch(retval){
// 成功してたらなにもせずにぬける
case HOTSW_SUCCESS:
break;
// カードデータリード中に抜け
case HOTSW_PULLED_OUT_ERROR:
ClearCardFlgs();
s_isPulledOut = TRUE;
breakFlg = TRUE;
break;
// どのモードでも起こるエラー
case HOTSW_ID_CHECK_ERROR:
case HOTSW_CRC_CHECK_ERROR:
McPowerOff();
ClearCardFlgs();
s_isPulledOut = TRUE;
breakFlg = TRUE;
break;
// Gameモードで起こるエラー
case HOTSW_HASH_CHECK_ERROR:
case HOTSW_BUFFER_OVERRUN_ERROR:
case HOTSW_DATA_DECRYPT_ERROR:
ClearCardFlgs();
s_cbData.illegalCardFlg = TRUE;
break;
}
if(breakFlg){
break;
}
@ -1722,9 +1749,6 @@ static BOOL ChangeGameMode(void)
state = ReadIDNormal(&s_cbData);
state = ReadBootSegNormal(&s_cbData);
// NTR互換 Rom Headerをコピー
// MI_NDmaCopy(HOTSW_NDMA_NO, (void *)SYSM_CARD_ROM_HEADER_BAK, (void *)HW_CARD_ROM_HEADER, HW_CARD_ROM_HEADER_SIZE);
if(s_debuggerFlg){
s_cbData.cardType = ROM_EMULATION;
s_cbData.gameCommondParam = s_cbData.pBootSegBuf->rh.s.game_cmd_param & ~SCRAMBLE_MASK;
@ -1745,9 +1769,6 @@ static BOOL ChangeGameMode(void)
// ---------------------- Secure Mode ----------------------
state = s_funcTable[s_cbData.cardType].SetPNG_S(&s_cbData);
SetMCSCR();
// [TODO] デバッグ用に読み込み。後で消す。
state = s_funcTable[s_cbData.cardType].ReadID_S(&s_cbData);
state = s_funcTable[s_cbData.cardType].ChangeMode_S(&s_cbData);
// ---------------------- Game Mode ----------------------
@ -1758,7 +1779,6 @@ static BOOL ChangeGameMode(void)
}
OS_TPrintf("Card Normal ID : 0x%08x\n", s_cbData.id_nml);
OS_TPrintf("Card Secure ID : 0x%08x\n", s_cbData.id_scr);
OS_TPrintf("Card Game ID : 0x%08x\n", s_cbData.id_gam);
HOTSW_WaitDmaCtrl(HOTSW_NDMA_NO);