mirror of
https://github.com/rvtr/TwlIPL.git
synced 2025-10-31 06:01:12 -04:00
・SDKリビジョン3263に対応。
・TWLSettingsDataにlastTimeBootSoftIndex要素とそのアクセス関数を追加。 ・TWL設定ライト時にNTR側設定に反映する値に変更があった場合のみNTR側設定にライトするよう変更。 ・makerom.TWLの仕様変更に対応。 ・TADファイル名にTWL_CODEGENの値を追加するように変更。 ・ドキュメント更新。 git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@409 b08762b0-b915-fc4b-9d8c-17b2551a87ff
This commit is contained in:
parent
be49da0688
commit
38dd0e931d
@ -58,14 +58,16 @@ BOOL SYSM_WriteTWLSettingsFile( void )
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BOOL retval;
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// TWL設定データのライト
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retval = TSD_WriteSettings();
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// ライト成功なら、NVRAMのNTR設定データに値を反映
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if( retval ) {
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// ライトに成功したら、TWL設定データを有効にする。
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SYSM_SetValidTSD( TRUE );
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SYSMi_ConvertTWL2NTRSettings();
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(void)NSD_WriteSettings();
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#ifndef SDK_FINALROM
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(void)SYSMi_VerifyNTRSettings(); // デバッグ用ベリファイ
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#endif
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// NTR設定データに反映する値が変化していたら、NTR設定データを書き込み。
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if( !SYSMi_VerifyNTRSettings() ) {
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SYSMi_ConvertTWL2NTRSettings();
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(void)NSD_WriteSettings();
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}
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}
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return retval;
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}
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@ -27,7 +27,7 @@ TARGET_PLATFORM = TWL
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TWL_ARCHGEN = LIMITED
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TITLEID_LO = HIWR
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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TARGET_BIN = main.srl
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@ -132,15 +132,49 @@ Property
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#
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CodecMode $(MAKEROM_CODEC_MODE)
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TitleID_Lo $(TITLEID_LO)
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TitleID_Hi 0x00010001
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# PrivateSaveDataSize 16K
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# PublicSaveDataSize 16K
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###
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#### END
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}
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AppendProperty
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{
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#
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# Publisher : "Nintendo"
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# don't have to edit
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Publisher Nintendo
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#
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# Application type : [USER/SYSTEM]
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# don't have to edit
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AppType User
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#
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# launch title on the launcher : [TRUE/FALSE]
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# don't have to edit
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Launch TRUE
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#
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# GameCode for TitleID : Your GameCode in 4 ascii words
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#
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GameCode $(TITLEID_LO)
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#
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# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PublicSaveDataSize 32K
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#
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# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PrivateSaveDataSize 16K
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#
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# Enable SaveBannerFile
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#SaveBannerFile TRUE
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}
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RomSpec
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{
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Offset 0x00000000
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@ -31,7 +31,7 @@ TARGET_PLATFORM = TWL
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TWL_ARCHGEN = LIMITED
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TITLEID_LO = LNCR
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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TARGET_BIN = main.srl
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@ -134,18 +134,48 @@ Property
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#
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CodecMode $(MAKEROM_CODEC_MODE)
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TitleID_Lo $(TITLEID_LO)
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TitleID_Hi 0x00010001
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PrivateSaveDataSize 16K
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# PublicSaveDataSize 16K
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###
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#### END
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}
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AppendProperty
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{
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#
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# Publisher : "Nintendo"
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# don't have to edit
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Publisher Nintendo
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#
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# Application type : [USER/SYSTEM]
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# don't have to edit
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AppType System
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#
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# launch title on the launcher : [TRUE/FALSE]
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# don't have to edit
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Launch FALSE
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#
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# GameCode for TitleID : Your GameCode in 4 ascii words
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#
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GameCode $(TITLEID_LO)
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#
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# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PublicSaveDataSize 32K
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#
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# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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PrivateSaveDataSize 16K
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#
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# Enable SaveBannerFile
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SaveBannerFile FALSE
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}
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RomSpec
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{
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Offset 0x00000000
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@ -27,7 +27,7 @@ TARGET_PLATFORM = TWL
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TWL_ARCHGEN = LIMITED
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TITLEID_LO = MSET
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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TARGET_BIN = main.srl
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@ -132,15 +132,49 @@ Property
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#
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CodecMode $(MAKEROM_CODEC_MODE)
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TitleID_Lo $(TITLEID_LO)
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TitleID_Hi 0x00010001
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# PrivateSaveDataSize 16K
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# PublicSaveDataSize 16K
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###
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#### END
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}
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AppendProperty
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{
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#
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# Publisher : "Nintendo"
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# don't have to edit
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Publisher Nintendo
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#
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# Application type : [USER/SYSTEM]
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# don't have to edit
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AppType System
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#
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# launch title on the launcher : [TRUE/FALSE]
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# don't have to edit
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Launch TRUE
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#
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# GameCode for TitleID : Your GameCode in 4 ascii words
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#
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GameCode $(TITLEID_LO)
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#
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# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PublicSaveDataSize 32K
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#
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# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PrivateSaveDataSize 16K
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#
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# Enable SaveBannerFile
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SaveBannerFile FALSE
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}
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RomSpec
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{
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Offset 0x00000000
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@ -25,7 +25,7 @@ TARGET_PLATFORM = TWL
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TWL_ARCHGEN = LIMITED
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TITLEID_LO = PCHT
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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TARGET_BIN = main.srl
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@ -132,15 +132,49 @@ Property
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#
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CodecMode $(MAKEROM_CODEC_MODE)
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TitleID_Lo $(TITLEID_LO)
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TitleID_Hi 0x00010001
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# PrivateSaveDataSize 16K
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# PublicSaveDataSize 16K
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###
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#### END
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}
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AppendProperty
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{
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#
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# Publisher : "Nintendo"
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# don't have to edit
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Publisher Nintendo
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#
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# Application type : [USER/SYSTEM]
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# don't have to edit
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AppType System
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#
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# launch title on the launcher : [TRUE/FALSE]
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# don't have to edit
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Launch TRUE
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#
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# GameCode for TitleID : Your GameCode in 4 ascii words
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#
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GameCode $(TITLEID_LO)
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#
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# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PublicSaveDataSize 32K
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#
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# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PrivateSaveDataSize 16K
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#
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# Enable SaveBannerFile
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SaveBannerFile FALSE
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}
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RomSpec
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{
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Offset 0x00000000
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@ -25,7 +25,7 @@ TARGET_PLATFORM = TWL
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TWL_ARCHGEN = LIMITED
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TITLEID_LO = COPA
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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TARGET_BIN = main.srl
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@ -135,15 +135,49 @@ Property
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#
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CodecMode $(MAKEROM_CODEC_MODE)
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TitleID_Lo $(TITLEID_LO)
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TitleID_Hi 0x00010001
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PrivateSaveDataSize 16K
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# PublicSaveDataSize 16K
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###
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#### END
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}
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AppendProperty
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{
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#
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# Publisher : "Nintendo"
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# don't have to edit
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Publisher Nintendo
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#
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# Application type : [USER/SYSTEM]
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# don't have to edit
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AppType User
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#
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# launch title on the launcher : [TRUE/FALSE]
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# don't have to edit
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Launch TRUE
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#
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# GameCode for TitleID : Your GameCode in 4 ascii words
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#
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GameCode $(TITLEID_LO)
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#
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# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PublicSaveDataSize 32K
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#
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# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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PrivateSaveDataSize 16K
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#
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# Enable SaveBannerFile
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SaveBannerFile FALSE
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}
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RomSpec
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{
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Offset 0x00000000
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@ -25,7 +25,7 @@ TARGET_PLATFORM = TWL
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TWL_ARCHGEN = LIMITED
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TITLEID_LO = COPB
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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TARGET_BIN = main.srl
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@ -135,15 +135,49 @@ Property
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#
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CodecMode $(MAKEROM_CODEC_MODE)
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TitleID_Lo $(TITLEID_LO)
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TitleID_Hi 0x00010001
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# PrivateSaveDataSize 16K
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# PublicSaveDataSize 16K
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###
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#### END
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}
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AppendProperty
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{
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#
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# Publisher : "Nintendo"
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# don't have to edit
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Publisher Nintendo
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#
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# Application type : [USER/SYSTEM]
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# don't have to edit
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AppType User
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#
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# launch title on the launcher : [TRUE/FALSE]
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# don't have to edit
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Launch TRUE
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#
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# GameCode for TitleID : Your GameCode in 4 ascii words
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#
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GameCode $(TITLEID_LO)
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#
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# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PublicSaveDataSize 32K
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#
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# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PrivateSaveDataSize 16K
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#
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# Enable SaveBannerFile
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SaveBannerFile FALSE
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}
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RomSpec
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{
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Offset 0x00000000
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@ -25,7 +25,7 @@ TARGET_PLATFORM = TWL
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TWL_ARCHGEN = LIMITED
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TITLEID_LO = COPC
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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TARGET_BIN = main.srl
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@ -135,15 +135,49 @@ Property
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#
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CodecMode $(MAKEROM_CODEC_MODE)
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TitleID_Lo $(TITLEID_LO)
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TitleID_Hi 0x00010001
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PrivateSaveDataSize 16K
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# PublicSaveDataSize 16K
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###
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#### END
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}
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AppendProperty
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{
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#
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# Publisher : "Nintendo"
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# don't have to edit
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Publisher Nintendo
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#
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# Application type : [USER/SYSTEM]
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# don't have to edit
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AppType User
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#
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# launch title on the launcher : [TRUE/FALSE]
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# don't have to edit
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Launch TRUE
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#
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# GameCode for TitleID : Your GameCode in 4 ascii words
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#
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GameCode $(TITLEID_LO)
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#
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# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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#PublicSaveDataSize 32K
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#
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# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
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#
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PrivateSaveDataSize 16K
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#
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# Enable SaveBannerFile
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SaveBannerFile FALSE
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}
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RomSpec
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{
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Offset 0x00000000
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@ -40,7 +40,7 @@ BINDIR = ./bin/$(TWL_BUILDTYPE)/$(TARGET_NAME)
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TARGET_BIN = $(TARGET_NAME).srl
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TITLEID_LO = RCK$(TARGET_NUMBER)
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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LCFILE_SPEC = ARM9-TS.lsf
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ROM_SPEC = main.rsf
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@ -40,7 +40,7 @@ BINDIR = ./bin/$(TWL_BUILDTYPE)/$(TARGET_NAME)
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TARGET_BIN = $(TARGET_NAME).srl
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TITLEID_LO = RCK$(TARGET_NUMBER)
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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LCFILE_SPEC = ARM9-TS.lsf
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ROM_SPEC = main.rsf
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@ -40,7 +40,7 @@ BINDIR = ./bin/$(TWL_BUILDTYPE)/$(TARGET_NAME)
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TARGET_BIN = $(TARGET_NAME).srl
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TITLEID_LO = RCK$(TARGET_NUMBER)
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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LCFILE_SPEC = ARM9-TS.lsf
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ROM_SPEC = main.rsf
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@ -40,7 +40,7 @@ BINDIR = ./bin/$(TWL_BUILDTYPE)/$(TARGET_NAME)
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TARGET_BIN = $(TARGET_NAME).srl
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TITLEID_LO = RCK$(TARGET_NUMBER)
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
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TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
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LCFILE_SPEC = ARM9-TS.lsf
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ROM_SPEC = main.rsf
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@ -40,7 +40,7 @@ BINDIR = ./bin/$(TWL_BUILDTYPE)/$(TARGET_NAME)
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TARGET_BIN = $(TARGET_NAME).srl
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TITLEID_LO = RCK$(TARGET_NUMBER)
|
||||
TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
|
||||
TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
|
||||
|
||||
LCFILE_SPEC = ARM9-TS.lsf
|
||||
ROM_SPEC = main.rsf
|
||||
|
||||
@ -40,7 +40,7 @@ BINDIR = ./bin/$(TWL_BUILDTYPE)/$(TARGET_NAME)
|
||||
TARGET_BIN = $(TARGET_NAME).srl
|
||||
|
||||
TITLEID_LO = RCK$(TARGET_NUMBER)
|
||||
TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR).tad
|
||||
TARGET_TAD = $(BINDIR)/$(TITLEID_LO).$(TWL_BUILD_DIR)$(CODEGEN_ARCH).tad
|
||||
|
||||
LCFILE_SPEC = ARM9-TS.lsf
|
||||
ROM_SPEC = main.rsf
|
||||
|
||||
@ -132,15 +132,49 @@ Property
|
||||
#
|
||||
CodecMode $(MAKEROM_CODEC_MODE)
|
||||
|
||||
TitleID_Lo $(TITLEID_LO)
|
||||
TitleID_Hi 0x00010001
|
||||
# PrivateSaveDataSize 16K
|
||||
# PublicSaveDataSize 16K
|
||||
|
||||
###
|
||||
#### END
|
||||
}
|
||||
|
||||
|
||||
AppendProperty
|
||||
{
|
||||
#
|
||||
# Publisher : "Nintendo"
|
||||
# don't have to edit
|
||||
Publisher Nintendo
|
||||
|
||||
#
|
||||
# Application type : [USER/SYSTEM]
|
||||
# don't have to edit
|
||||
AppType User
|
||||
|
||||
#
|
||||
# launch title on the launcher : [TRUE/FALSE]
|
||||
# don't have to edit
|
||||
Launch TRUE
|
||||
|
||||
#
|
||||
# GameCode for TitleID : Your GameCode in 4 ascii words
|
||||
#
|
||||
GameCode $(TITLEID_LO)
|
||||
|
||||
#
|
||||
# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
|
||||
#
|
||||
#PublicSaveDataSize 32K
|
||||
|
||||
#
|
||||
# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
|
||||
#
|
||||
#PrivateSaveDataSize 16K
|
||||
|
||||
#
|
||||
# Enable SaveBannerFile
|
||||
#SaveBannerFile TRUE
|
||||
}
|
||||
|
||||
|
||||
RomSpec
|
||||
{
|
||||
Offset 0x00000000
|
||||
|
||||
Binary file not shown.
@ -16,6 +16,7 @@ SystemMenu_RED
|
||||
・署名・暗号処理 ×
|
||||
・鍵管理 ×
|
||||
・メモリマップFIX ○
|
||||
・起動時の無線ファーム流し込み ×
|
||||
・NTRコンポーネントパッチ ×
|
||||
・本体設定
|
||||
・設定データフォーマットFIX ○
|
||||
|
||||
Binary file not shown.
@ -142,10 +142,11 @@ typedef struct TWLSettingsData{
|
||||
u32 isAvailableBatteryExtension : 1; // バッテリエクステンションモードの有効化/無効化
|
||||
u32 rsv : 19;
|
||||
}flags;
|
||||
u8 rsv2[ 3 ]; // 予約
|
||||
u8 rsv2[ 2 ]; // 予約
|
||||
u8 country; // 国コード
|
||||
u8 language; // 言語(NTRとの違いは、データサイズ8bit)
|
||||
u8 backLightBrightness; // バックライト輝度(NTRとの違いは、データサイズ8bit)
|
||||
u8 lastTimeBootSoftIndex; // 前回起動したソフトのインデックス番号
|
||||
u8 freeSoftBoxCount; // インストール可能なNANDアプリ個数
|
||||
u8 rtcLastSetYear; // RTCの前回設定年
|
||||
s64 rtcOffset; // RTC設定時のオフセット値(ユーザーがRTC設定を変更する度にその値に応じて増減します。)
|
||||
@ -199,6 +200,12 @@ static inline int TSD_GetBacklightBrightness( void )
|
||||
return (int)GetTSD()->backLightBrightness;
|
||||
}
|
||||
|
||||
// 前回起動したソフトのインデックスの取得
|
||||
static inline u8 TSD_GetLastTimeBootSoftIndex( void )
|
||||
{
|
||||
return GetTSD()->lastTimeBootSoftIndex;
|
||||
}
|
||||
|
||||
// フリーソフトBOX数の取得
|
||||
static inline u8 TSD_GetFreeSoftBoxCount( void )
|
||||
{
|
||||
@ -396,6 +403,12 @@ static inline void TSD_SetBacklightBrightness( u8 backLightBrightness )
|
||||
GetTSD()->backLightBrightness = backLightBrightness;
|
||||
}
|
||||
|
||||
// 前回起動したソフトのインデックスをセット
|
||||
static inline void TSD_SetLastTimeBootSoftIndex( u8 index )
|
||||
{
|
||||
GetTSD()->lastTimeBootSoftIndex = index;
|
||||
}
|
||||
|
||||
// フリーソフトBOX数のセット
|
||||
static inline void TSD_SetFreeSoftBoxCount( u8 count )
|
||||
{
|
||||
|
||||
Loading…
Reference in New Issue
Block a user