同一メーカータイトル一覧のテストアプリをコミット

git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@2099 b08762b0-b915-fc4b-9d8c-17b2551a87ff
This commit is contained in:
(no author) 2008-08-05 05:22:35 +00:00
parent 1d6c60c620
commit 31733c2458
30 changed files with 1651 additions and 0 deletions

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#! make -f
#----------------------------------------------------------------------------
# Project: TwlSDK - save_data - DisplayVersion
# File: Makefile
#
# Copyright 2007 Nintendo. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Date::$
# $Rev$
# $Author$
#----------------------------------------------------------------------------
override TARGET_PLATFORM = TWL
override TARGET_CODEGEN = ARM
override TWL_ARCHGEN = LIMITED
ifeq ($(ROM_NAME),)
include $(TWLSDK_ROOT)/build/buildtools/commondefs
do-build: do-something-build
clean: do-something
clobber: do-something
install: do-something
do-build: MY_GOAL=
clean: MY_GOAL=clean
clobber: MY_GOAL=clobber
install: MY_GOAL=install
do-something-build:
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=A SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=B SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=C SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=D SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=E SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=F SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=G SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=H SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=I SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=J SKIP_SUBDIR=FALSE $(MY_GOAL)
do-something:
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=A SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=B SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=C SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=D SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=E SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=F SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=G SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=H SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=I SKIP_SUBDIR=FALSE $(MY_GOAL)
+$(REMAKE) TWLSDK_PLATFORM=TWL ROM_NAME=J SKIP_SUBDIR=FALSE $(MY_GOAL)
include $(TWLSDK_ROOT)/build/buildtools/modulerules
else
SUBDIRS =
MACRO_FLAGS :=
#----------------------------------------------------------------------------
TWL_NANDAPP := TRUE
MASTER_NAME := TitleList
APP_NAME = $(MASTER_NAME)_$(ROM_NAME)
SRCS = main.c font.c screen.c appmain.c
LLIBRARIES = libnam$(TWL_LIBSUFFIX).a libes$(TWL_LIBSUFFIX).a \
libsea$(TWL_LIBSUFFIX).a libboc$(TWL_LIBSUFFIX).a \
libsfs$(TWL_LIBSUFFIX).a
#-------------------------
#-- ROM A Jまでのパラメータ設定
# デフォルトのロムパラメータ
PUB_SAVE := 16K
PRV_SAVE := 16K
MAKER_CODE := 01
SEQURE := FALSE
APP_TYPE := User
ifeq ($(ROM_NAME),A)
APP_TYPE := System
SEQURE := TRUE
endif
ifeq ($(ROM_NAME),B)
APP_TYPE := System
endif
ifeq ($(ROM_NAME),C)
endif
ifeq ($(ROM_NAME),D)
PRV_SAVE := 0K
endif
ifeq ($(ROM_NAME),E)
PUB_SAVE := 0K
endif
ifeq ($(ROM_NAME),F)
PRV_SAVE := 0K
PUB_SAVE := 0K
endif
ifeq ($(ROM_NAME),G)
MAKER_CODE := 02
endif
ifeq ($(ROM_NAME),H)
MAKER_CODE := 02
PRV_SAVE := 0K
endif
ifeq ($(ROM_NAME),I)
MAKER_CODE := 02
PUB_SAVE := 0K
endif
ifeq ($(ROM_NAME),J)
MAKER_CODE := 02
PRV_SAVE := 0K
PUB_SAVE := 0K
endif
ENABLE_PUB := TRUE
ENABLE_PRV := TRUE
ifeq ($(ENABLE_PUB),0K)
ENABLE_PUB := FALSE
endif
ifeq ($(ENABLE_PRV),0K)
ENABLE_PRV := FALSE
endif
GAME_CODE = 4K$(ROM_NAME)A
TARGET_BIN = $(APP_NAME).tad
#-------------------------
#-- NAND アプリではいくつかのパラメータの指定のために固有の RSF ファイルが必要です。
ROM_SPEC = $(MASTER_NAME).$(ROM_NAME).autogen.rsf
ROM_SPEC_TEMPLATE = $(ROOT)/include/twl/specfiles/ROM-TS_sys.rsf
ROM_SPEC_PARAM = MakerCode=$(MAKER_CODE) \
TitleName=TITLE_LIST_$(ROM_NAME) \
GameCode=$(GAME_CODE) \
BannerFile=./banner/banner_$(ROM_NAME).bnr \
PublicSaveDataSize=$(PUB_SAVE) \
PrivateSaveDataSize=$(PRV_SAVE) \
WramMapping=MAP_TS_SCR \
AppType=$(APP_TYPE) \
Media=NAND \
Secure=$(SEQURE) \
#-------------------------
#-- NAMを使うためにsecure componentを使う
COMPONENT_NAME = armadillo
MAKEROM_ARM7_BASE = $(TWL_COMPONENTSDIR)/$(COMPONENT_NAME)/$(TWL_BUILDTYPE_ARM7)/$(COMPONENT_NAME)
MAKEROM_ARM7 = $(MAKEROM_ARM7_BASE).$(TWL_ELF_EXT)
#-------------------------
# インストール指定
ifneq ($(TWL_IPL_RED_ROOT),)
INSTALL_DIR = $(TWL_IPL_RED_ROOT)/debugsoft/$(MASTER_NAME)
INSTALL_TARGETS = $(BINDIR)/$(TARGET_BIN)
endif
#-------------------------
#-- カードアプリと同様に ROM-FS にファイルを持たせます。
#MAKEROM_ROMROOT = ./rom_data
#MAKEROM_ROMFILES = *.*
#-------------------------
#-- バナーデータを生成します
BANNER = ./banner/banner_$(ROM_NAME).bnr
BANNERSRC := ./banner/data/Cell/Cell_$(ROM_NAME).nce
#BANNERSRC := $(wildcard ./banner/data/Cell/*.nce)
MAKEBANNER = $(TWL_TOOLSDIR)/bin/makebanner.TWL.exe
BANNERCVTR = $(TWL_TOOLSDIR)/bin/bannercvtr.exe
#-------------------------
# rom 内のファイルは全て自動生成なので clean で削除されるようにします
LDIRT_CLEAN = $(MAKEROM_ROMROOT)
include $(TWLSDK_ROOT)/build/buildtools/commondefs
ifeq ($(SEQURE),TRUE)
MAKEROM := $(TWL_TOOLSDIR)/bin/makerom.TWL.secure.exe # commondefs を include した後でなければならない
MAKETAD_OPTION := -s # modulerules を include する前でなければならない
else
ifeq ($(APP_TYPE),System)
MAKEROM := $(TWL_TOOLSDIR)/bin/makerom.TWL.sys.exe # commondefs を include した後でなければならない
MAKETAD_OPTION := -s # modulerules を include する前でなければならない
else
MAKEROM := $(TWL_TOOLSDIR)/bin/makerom.TWL.exe # commondefs を include した後でなければならない
endif
endif
#----------------------------------------------------------------------------
#MACRO_FLAGS += -DMYCODE=\"$(GAME_CODE)\"
#MACRO_FLAGS += -DMYNAME=\"$(ROM_NAME)\"
#MACRO_FLAGS += -DENABLEPUB=$(ENABLE_PUB)
#MACRO_FLAGS += -DENABLEPRV=$(ENABLE_PRV)
do-build: rmlcf mycode $(TARGETS)
#do-build: rmlcf $(TARGETS)
.PHONY: mycode rmlcf
mycode:
echo -e "#ifndef MYCODE_\n#define MYCODE_\n#define MYCODE \"$(GAME_CODE)\"\n#define MYNAME \"$(ROM_NAME)\"\n#define ENABLEPUB $(ENABLE_PUB)\n#define ENABLEPRV $(ENABLE_PRV)\n\n#endif" > ./include/mycode.h
#mycode:
# echo -e "#ifndef MYCODE_\n#define MYCODE_\n#define MYCODE \"$(GAME_CODE)\"\n#define MYNAME \"$(ROM_NAME)\"\n#define ENABLEPUB $(ENABLE_PUB)\n#define ENABLEPRV $(ENABLE_PRV)\n\n#endif" > ./include/mycode.h
rmlcf:
rm -rf $(BINDIR)/*.lcf
#-------------------------
#-- SRL を作成する前にバナーが作成されるようにします。
$(BINDIR)/$(TARGET_BIN_BASENAME).$(TWL_ELF_EXT): $(BANNER) make_dir
#-------------------------
#-- rom_data/build_time.txt を作成します。
make_dir:
$(INSTALL) -d $(MAKEROM_ROMROOT)
#build_time:
# $(INSTALL) -d $(MAKEROM_ROMROOT)
# echo -n "build at `date \"+%Y/%m/%d %H:%M:%S\"` on \"`hostname`\"" > $(MAKEROM_ROMROOT)/build_time.txt
#-------------------------
#-- バナー作成用ターゲット
$(BANNER): $(BANNER:.bnr=.bin) $(BANNER:.bnr=.bsf)
$(MAKEBANNER) -A $(BANNER:.bnr=.bin) $(BANNER:.bnr=.bsf) $@
$(BANNER:.bnr=.bin): $(BANNERSRC)
$(BANNERCVTR) -o $@ $<
include $(TWLSDK_ROOT)/build/buildtools/modulerules
endif
#===== End of Makefile =====

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/*---------------------------------------------------------------------------*
Project: TwlSDK_IPL - debugsoft - MakerTitle - TitleList
File: appmain.h
Copyright 2003 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date::$
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#ifndef APPMAIN_H_
#define APPMAIN_H_
#ifdef __cplusplus
extern "C" {
#endif
/*===========================================================================*/
#include <nitro/types.h>
void DrawScreen(void);
void DoWritingTest(void);
void DoReadingTest(void);
void DeleteSaveDatas(void);
/*===========================================================================*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* SCREEN_H_ */
/*---------------------------------------------------------------------------*
End of file
*---------------------------------------------------------------------------*/

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/*---------------------------------------------------------------------------*
Project: TwlSDK - demos - os - reset-1
File: font.h
Copyright 2003 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#ifndef FONT_H_
#define FONT_H_
#ifdef __cplusplus
extern "C" {
#endif
/*===========================================================================*/
#include <nitro/types.h>
extern const u32 d_CharData[8 * 256];
extern const u32 d_PaletteData[8 * 16];
/*===========================================================================*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* FONT_H_ */
/*---------------------------------------------------------------------------*
End of file
*---------------------------------------------------------------------------*/

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/*---------------------------------------------------------------------------*
Project: TwlSDK - demos - os - reset-1
File: screen.h
Copyright 2003 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#ifndef SCREEN_H_
#define SCREEN_H_
#ifdef __cplusplus
extern "C" {
#endif
/*===========================================================================*/
#include <nitro/types.h>
extern u16 gScreen[2][32 * 32];
void ClearScreen(void);
void ClearSubScreen(void);
void PrintString(s16 x, s16 y, u8 palette, char *text, ...);
void ColorString(s16 x, s16 y, s16 length, u8 palette);
/*===========================================================================*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* SCREEN_H_ */
/*---------------------------------------------------------------------------*
End of file
*---------------------------------------------------------------------------*/

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TitleList
*概要*
 メーカーコードやアプリ種別、セーブデータ領域の有無などが異なるアプリ間で
 セーブデータアクセスが正常に行われるかどうかを確認するアプリセットです。
*テスト方法*
 ①/debugsoft/TitleList 以下のTitleList_A.tadTitleList_J.tadを全てインポートします以下これらのtadをまとめて、ロムセットと表記します
 ②各ロムを起動して、
   Aボタン - ロムセットへの書き込みテストと
   Bボタン - 自身のセーブデータの読み込みテスト
 を行うことができます。
*アプリの仕様*
 書き込みテスト:
  Aボタンを押すと、自分自身を除くロムセットのセーブデータに対して書き込みを試行します。
  下画面に各ロムに対しての試行結果が表示されます。結果の表示の示す意味は下記の通りです。
  ○…正常に書き込みが行われた
  ×…書き込めなかった
  -…セーブデータ領域が存在しない、または自分自身である
  書き込むデータは、"Written by [X]" で、Xには自身のロム名AJが入ります。
 読み込みテスト:
  Bボタンを押すと、自身のセーブデータの内容を表示することができます。
  これによって、書き込みテストで実際にデータが書き込まれたかどうかを確認することができます。
 セーブデータクリア:
  ROM Aのみ、ボタンを押すと、ロムセットのセーブデータを全てクリアします。
*ロムセットの内容*
  ROMセット.xlsを参照してください。

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/*---------------------------------------------------------------------------*
Project: TwlSDK_IPL - debugsoft - MakerTitle - TitleList
File: appmain.c
Copyright 2003 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date::$
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include "appmain.h"
#include "screen.h"
#include "mycode.h"
#include "title.h"
#include <twl/na.h>
#include <nitro/fs.h>
#include <nitro/std.h>
#include <nitro/mi.h>
BOOL TestWriting(const char* code, BOOL out_results[2]);
BOOL WriteFile(const char* arc_name, const char* file_name);
BOOL ReadFile(const char* arc_name, const char* file_name, char* out, int len);
void PrintResult(int x, int y, char* text);
const char* ARC_NAME[2] = {
"otherPub:/",
"otherPrv:/",
};
const char* SAV_NAME[2] = {
"dataPub:/",
"dataPrv:/",
};
const char* FILE_NAME = "save.dat";
BOOL TestWriting(const char* code, BOOL out_results[2])
{
const NATitleArchive arc[2] = {
NA_TITLE_ARCHIVE_DATAPUB,
NA_TITLE_ARCHIVE_DATAPRV,
};
s32 i = 0;
for(i = 0; i < 2; ++i)
{
FSResult res = NA_LoadOtherTitleArchive(code, arc[i]);
out_results[i] = (res != FS_RESULT_SUCCESS) ? FALSE : TRUE;
if(res != FS_RESULT_SUCCESS)
{
OS_TPrintf("Mount Failed:%s\n", code);
OS_TPrintf("ErrorCode:%d\n", res);
continue;
}
WriteFile(ARC_NAME[i], FILE_NAME);
NA_UnloadOtherTitleArchive();
}
return out_results[0] | out_results[1];
}
BOOL WriteFile(const char* arc_name, const char* file_name)
{
FSFile fp;
char buf[256];
s32 len = 0;
STD_TSPrintf(buf, "%s%s", arc_name, file_name);
FS_InitFile(&fp);
FS_CreateFile(buf, FS_PERMIT_W | FS_PERMIT_R);
if(!FS_OpenFileEx(&fp, buf, FS_FILEMODE_RW))
{
OS_TPrintf("Open Fail:%s\n", buf);
return FALSE;
}
FS_SeekFileToEnd(&fp);
len = STD_TSPrintf(buf, "Written by [%s]\n", MYNAME);
FS_WriteFile(&fp, buf, len);
FS_CloseFile(&fp);
return TRUE;
}
void DrawScreen(void)
{
PrintString(0, 0, 15, "GameCode:%s", MYCODE);
PrintString(0, 2, 15, "A - Writing test to other apps");
PrintString(0, 3, 15, "B - Show my save data");
if(STD_StrCmp("4KAA", MYCODE) == 0)
{
PrintString(0, 4, 15, "X - Clear save datas");
}
}
void DoWritingTest(void)
{
BOOL results[TITLE_COUNT][2];
s16 i = 0;
char* result_char[3] = {"O", "X", "-"};
MI_CpuClear8(results, sizeof(results));
ClearSubScreen();
PrintString(0, 24, 15, "APP : PUB PRV WRITE");
PrintString(0, 25, 15, "---------------------");
for(i = 0; i < TITLE_COUNT; ++i)
{
char buf[256];
char format[] = "ROM %c: %s %s %s";
// 自分自身はチェックしない
// OS_TPrintf("%s %s\n", GAMECODE_LIST[i], MYCODE);
if(STD_StrCmp(GAMECODE_LIST[i], MYCODE) == 0){
STD_TSPrintf(buf, format, 'A' + i, "-", "-", "-");
}
else
{
s32 result_code[3] = {0, 0, 0};
TestWriting(GAMECODE_LIST[i], results[i]);
result_code[0] = (!DATA_EXIST[i][0]) ? 2 : (results[i][0] ? 0 : 1);
result_code[1] = (!DATA_EXIST[i][1]) ? 2 : (results[i][1] ? 0 : 1);
result_code[2] = (result_code[0] == 2 && result_code[1] == 2) ? 2 : (result_code[0] != 1 && result_code[1] != 1) ? 0 : 1;
STD_TSPrintf(buf, format, 'A' + i,
result_char[result_code[0]],
result_char[result_code[1]],
result_char[result_code[2]]
);
}
OS_TPrintf("%s\n", buf);
PrintString(0, (s16)(26 + i), 15, buf);
}
}
void DoReadingTest(void)
{
char read_buf[2048];
ClearSubScreen();
{
s32 i = 0;
BOOL result[2] = {FALSE, FALSE};
PrintString(0, 24, 15, "Public");
PrintString(16, 24, 15, "Private");
for(i = 0; i < 2; ++i)
{
MI_CpuClear8(read_buf, sizeof(read_buf));
result[i] = ReadFile(SAV_NAME[i], FILE_NAME, read_buf, sizeof(read_buf));
/* if(!result[i])
{
continue;
}*/
OS_TPrintf("%s%s\n", SAV_NAME[i], FILE_NAME);
OS_TPrintf("%s\n", read_buf);
OS_TPrintfEx("% 256.16b\n", read_buf);
PrintResult(i * 16, 25, read_buf);
}
}
}
BOOL ReadFile(const char* arc_name, const char* file_name, char* out, int len)
{
FSFile fp;
char buf[256];
STD_TSPrintf(buf, "%s%s", arc_name, file_name);
FS_InitFile(&fp);
if(!FS_OpenFileEx(&fp, buf, FS_FILEMODE_R))
{
FSResult res;
res = FS_GetArchiveResultCode(buf);
OS_TPrintf("Code:%d\n", res);
OS_TPrintf("Open Fail:%s\n", buf);
STD_TSPrintf(out,"Error:%d\n%s Open Failed\n", res, buf);
return FALSE;
}
FS_ReadFile(&fp, out, len);
FS_CloseFile(&fp);
return TRUE;
}
void PrintResult(int x, int y, char* text)
{
int len = 0, i = 0;
char *p = text, *next = NULL;
char buf[2048];
while(*p != '\0')
{
next = STD_StrChr(p, '\n');
STD_CopyLStringZeroFill(buf, p, next - p + 1);
OS_TPrintf("str:%s\n", buf);
PrintString((short)x, (short)y, 15, buf);
y++;
p = next + 1;
}
}
void DeleteSaveDatas(void)
{
const NATitleArchive arc[2] = {
NA_TITLE_ARCHIVE_DATAPUB,
NA_TITLE_ARCHIVE_DATAPRV,
};
int i = 0, j = 0, k = 0;
ClearSubScreen();
for(i = 0; i < TITLE_COUNT; ++i)
{
for(j = 0; j < 2; ++j)
{
char path[256];
FSResult res = NA_LoadOtherTitleArchive(GAMECODE_LIST[i], arc[j]);
if(res != FS_RESULT_SUCCESS)
{
OS_TPrintf("Mount Failed:%s\n", GAMECODE_LIST[i]);
OS_TPrintf("ErrorCode:%d\n", res);
continue;
}
STD_TSPrintf(path, "%s%s", ARC_NAME[j], FILE_NAME);
if(!FS_DeleteFile(path))
{
OS_TPrintf("Delete Fail:%s\n", path);
}
else
{
OS_TPrintf("Deleted:%s %s\n", GAMECODE_LIST[i], path);
PrintString(0,(short) (24 + k++), 15, "Deleted:%s %s", GAMECODE_LIST[i], path);
}
NA_UnloadOtherTitleArchive();
}
}
}

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/*---------------------------------------------------------------------------*
Project: TwlSDK - demos - os - reset-1
File: font.c
Copyright 2003 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include "font.h"
//----------------------------------------------------------------
// Character data
//
const u32 d_CharData[8 * 256] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 0000h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01010010, 0x01010010, 0x00000110, // 0001h
0x00011010, 0x01100010, 0x00000010, 0x00000010,
0x00000000, 0x01011010, 0x01010010, 0x00010010, // 0002h
0x00100010, 0x00100010, 0x00100001, 0x00100001,
0x00000000, 0x01010001, 0x01010001, 0x01111111, // 0003h
0x00000001, 0x00000001, 0x00000001, 0x01111110,
0x00000000, 0x01010000, 0x01111111, 0x00100000, // 0004h
0x00100000, 0x00010000, 0x00001000, 0x00000110,
0x00000000, 0x01010000, 0x01010100, 0x00001010, // 0005h
0x00010001, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x01011000, 0x01011000, 0x01111111, // 0006h
0x00001000, 0x00101010, 0x01001010, 0x01001001,
0x00000000, 0x01010010, 0x01101111, 0x01010010, // 0007h
0x00010010, 0x00010010, 0x00010010, 0x00001001,
0x00000000, 0x01010010, 0x01011111, 0x00000100, // 0008h
0x00011111, 0x00001000, 0x00000001, 0x00011110,
0x00000000, 0x01010000, 0x01011000, 0x00000110, // 0009h
0x00000001, 0x00000110, 0x00011000, 0x00100000,
0x00000000, 0x01010000, 0x01111101, 0x00010001, // 000ah
0x00010001, 0x00010001, 0x00010001, 0x00001010,
0x00000000, 0x01010000, 0x01011110, 0x00100000, // 000bh
0x00000000, 0x00000001, 0x00000001, 0x00111110,
0x00000000, 0x01010100, 0x01011111, 0x00001000, // 000ch
0x00010000, 0x00000001, 0x00000001, 0x00011110,
0x00000000, 0x01010001, 0x01010001, 0x00000001, // 000dh
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x01010000, 0x01111111, 0x00011000, // 000eh
0x00010100, 0x00010100, 0x00011000, 0x00001100,
0x00000000, 0x01010010, 0x01111111, 0x00010010, // 000fh
0x00010010, 0x00000010, 0x00000010, 0x00111100,
0x00000000, 0x00001110, 0x01010100, 0x01010010, // 0010h
0x00111111, 0x00000100, 0x00000100, 0x00011000,
0x00000000, 0x01010100, 0x01011111, 0x00000100, // 0011h
0x01110100, 0x00000010, 0x00001010, 0x01110010,
0x00000000, 0x01010100, 0x01011111, 0x00000010, // 0012h
0x00011110, 0x00100001, 0x00100000, 0x00011110,
0x00000000, 0x01010000, 0x01011100, 0x00100011, // 0013h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x01010000, 0x01111111, 0x00010000, // 0014h
0x00001000, 0x00001000, 0x00001000, 0x00110000,
0x00000000, 0x01010010, 0x01010010, 0x00001100, // 0015h
0x00000010, 0x00000001, 0x00000001, 0x00111110,
0x00000000, 0x01010001, 0x01111101, 0x00010001, // 0016h
0x00010001, 0x00111001, 0x01010101, 0x00011001,
0x00000000, 0x01010100, 0x01010011, 0x01110010, // 0017h
0x00010001, 0x00010001, 0x00001010, 0x00000100,
0x00000000, 0x01011110, 0x01011000, 0x00000100, // 0018h
0x00101001, 0x01010001, 0x01010001, 0x00001100,
0x00000000, 0x01010000, 0x01011100, 0x00010010, // 0019h
0x00010010, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x01011101, 0x01010001, 0x00111101, // 001ah
0x00010001, 0x00011001, 0x00110101, 0x00001001,
0x00000000, 0x01110001, 0x01011101, 0x00110001, // 001bh
0x00010001, 0x00111001, 0x01010101, 0x00011001,
0x00000000, 0x01110100, 0x01010011, 0x00110010, // 001ch
0x00010001, 0x00010001, 0x00001010, 0x00000100,
0x00000000, 0x01101110, 0x01011000, 0x00100100, // 001dh
0x00101001, 0x01010001, 0x01010001, 0x00001100,
0x00000000, 0x01110000, 0x01011100, 0x00110010, // 001eh
0x00010010, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x01111101, 0x01010001, 0x00111101, // 001fh
0x00010001, 0x00011001, 0x00110101, 0x00001001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 0020h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00001000, 0x00001000, 0x00001000, // 0021h
0x00001000, 0x00001000, 0x00000000, 0x00001000,
0x00000000, 0x01101100, 0x01001000, 0x00100100, // 0022h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00100100, 0x01111111, 0x00100100, // 0023h
0x00100100, 0x01111111, 0x00010010, 0x00010010,
0x00000000, 0x00001000, 0x01111110, 0x00001001, // 0024h
0x00111110, 0x01001000, 0x00111111, 0x00001000,
0x00000000, 0x01000010, 0x00100101, 0x00010010, // 0025h
0x00001000, 0x00100100, 0x01010010, 0x00100001,
0x00000000, 0x00001110, 0x00010001, 0x00001001, // 0026h
0x01000110, 0x00101001, 0x00110001, 0x01001110,
0x00000000, 0x00011000, 0x00010000, 0x00001000, // 0027h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01110000, 0x00001000, 0x00000100, // 0028h
0x00000100, 0x00000100, 0x00001000, 0x01110000,
0x00000000, 0x00000111, 0x00001000, 0x00010000, // 0029h
0x00010000, 0x00010000, 0x00001000, 0x00000111,
0x00000000, 0x00001000, 0x01001001, 0x00101010, // 002ah
0x00011100, 0x00101010, 0x01001001, 0x00001000,
0x00000000, 0x00001000, 0x00001000, 0x00001000, // 002bh
0x01111111, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 002ch
0x00000000, 0x00001100, 0x00001000, 0x00000100,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 002dh
0x01111111, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 002eh
0x00000000, 0x00000000, 0x00000000, 0x00001100,
0x00000000, 0x01000000, 0x00100000, 0x00010000, // 002fh
0x00001000, 0x00000100, 0x00000010, 0x00000001,
0x00000000, 0x00111110, 0x01000001, 0x01000001, // 0030h
0x01000001, 0x01000001, 0x01000001, 0x00111110,
0x00000000, 0x00011100, 0x00010000, 0x00010000, // 0031h
0x00010000, 0x00010000, 0x00010000, 0x00010000,
0x00000000, 0x00111110, 0x01000001, 0x01000000, // 0032h
0x00111110, 0x00000001, 0x00000001, 0x01111111,
0x00000000, 0x00111110, 0x01000001, 0x01000000, // 0033h
0x00111110, 0x01000000, 0x01000001, 0x00111110,
0x00000000, 0x00100000, 0x00110000, 0x00101000, // 0034h
0x00100100, 0x00100010, 0x01111111, 0x00100000,
0x00000000, 0x01111111, 0x00000001, 0x00111111, // 0035h
0x01000000, 0x01000000, 0x01000001, 0x00111110,
0x00000000, 0x00111110, 0x00000001, 0x00111111, // 0036h
0x01000001, 0x01000001, 0x01000001, 0x00111110,
0x00000000, 0x01111111, 0x00100000, 0x00100000, // 0037h
0x00010000, 0x00010000, 0x00001000, 0x00001000,
0x00000000, 0x00111110, 0x01000001, 0x01000001, // 0038h
0x00111110, 0x01000001, 0x01000001, 0x00111110,
0x00000000, 0x00111110, 0x01000001, 0x01000001, // 0039h
0x01000001, 0x01111110, 0x01000000, 0x00111110,
0x00000000, 0x00000000, 0x00001100, 0x00000000, // 003ah
0x00000000, 0x00000000, 0x00001100, 0x00000000,
0x00000000, 0x00000000, 0x00001100, 0x00000000, // 003bh
0x00000000, 0x00001100, 0x00001000, 0x00000100,
0x00000000, 0x01100000, 0x00011000, 0x00000110, // 003ch
0x00000001, 0x00000110, 0x00011000, 0x01100000,
0x00000000, 0x00000000, 0x01111111, 0x00000000, // 003dh
0x00000000, 0x00000000, 0x01111111, 0x00000000,
0x00000000, 0x00000011, 0x00001100, 0x00110000, // 003eh
0x01000000, 0x00110000, 0x00001100, 0x00000011,
0x00000000, 0x00111110, 0x01000001, 0x01000001, // 003fh
0x00110000, 0x00001000, 0x00000000, 0x00001000,
0x00000000, 0x00011100, 0x00100010, 0x01001001, // 0040h
0x01010101, 0x01010101, 0x01010101, 0x00111010,
0x00000000, 0x00001000, 0x00010100, 0x00010100, // 0041h
0x00100010, 0x00111110, 0x01000001, 0x01000001,
0x00000000, 0x00111111, 0x01000001, 0x01000001, // 0042h
0x00111111, 0x01000001, 0x01000001, 0x00111111,
0x00000000, 0x00111100, 0x01000010, 0x00000001, // 0043h
0x00000001, 0x00000001, 0x01000010, 0x00111100,
0x00000000, 0x00011111, 0x00100001, 0x01000001, // 0044h
0x01000001, 0x01000001, 0x00100001, 0x00011111,
0x00000000, 0x01111111, 0x00000001, 0x00000001, // 0045h
0x01111111, 0x00000001, 0x00000001, 0x01111111,
0x00000000, 0x01111111, 0x00000001, 0x00000001, // 0046h
0x00111111, 0x00000001, 0x00000001, 0x00000001,
0x00000000, 0x00111100, 0x01000010, 0x00000001, // 0047h
0x01111001, 0x01000001, 0x01000010, 0x00111100,
0x00000000, 0x01000001, 0x01000001, 0x01000001, // 0048h
0x01111111, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x00111110, 0x00001000, 0x00001000, // 0049h
0x00001000, 0x00001000, 0x00001000, 0x00111110,
0x00000000, 0x01000000, 0x01000000, 0x01000000, // 004ah
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x01100001, 0x00011001, 0x00000101, // 004bh
0x00000011, 0x00000101, 0x00011001, 0x01100001,
0x00000000, 0x00000001, 0x00000001, 0x00000001, // 004ch
0x00000001, 0x00000001, 0x00000001, 0x01111111,
0x00000000, 0x01000001, 0x01100011, 0x01010101, // 004dh
0x01001001, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x01000001, 0x01000011, 0x01000101, // 004eh
0x01001001, 0x01010001, 0x01100001, 0x01000001,
0x00000000, 0x00011100, 0x00100010, 0x01000001, // 004fh
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x00111111, 0x01000001, 0x01000001, // 0050h
0x00111111, 0x00000001, 0x00000001, 0x00000001,
0x00000000, 0x00011100, 0x00100010, 0x01000001, // 0051h
0x01000001, 0x01011001, 0x00100010, 0x01011100,
0x00000000, 0x00111111, 0x01000001, 0x01000001, // 0052h
0x00111111, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x00111110, 0x01000001, 0x00000001, // 0053h
0x00111110, 0x01000000, 0x01000001, 0x00111110,
0x00000000, 0x01111111, 0x00001000, 0x00001000, // 0054h
0x00001000, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x01000001, 0x01000001, 0x01000001, // 0055h
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x01000001, 0x01000001, 0x00100010, // 0056h
0x00100010, 0x00010100, 0x00010100, 0x00001000,
0x00000000, 0x01000001, 0x01000001, 0x01000001, // 0057h
0x01001001, 0x01010101, 0x01100011, 0x01000001,
0x00000000, 0x01000001, 0x00100010, 0x00010100, // 0058h
0x00001000, 0x00010100, 0x00100010, 0x01000001,
0x00000000, 0x01000001, 0x00100010, 0x00010100, // 0059h
0x00001000, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x01111111, 0x00100000, 0x00010000, // 005ah
0x00001000, 0x00000100, 0x00000010, 0x01111111,
0x00000000, 0x01111100, 0x00000100, 0x00000100, // 005bh
0x00000100, 0x00000100, 0x00000100, 0x01111100,
0x00000000, 0x00100010, 0x00010100, 0x00111110, // 005ch
0x00001000, 0x00111110, 0x00001000, 0x00001000,
0x00000000, 0x00011111, 0x00010000, 0x00010000, // 005dh
0x00010000, 0x00010000, 0x00010000, 0x00011111,
0x00000000, 0x00001000, 0x00010100, 0x00100010, // 005eh
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 005fh
0x00000000, 0x00000000, 0x00000000, 0x01111111,
0x00000000, 0x00010000, 0x00001000, 0x00011000, // 0060h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00011110, 0x00100001, // 0061h
0x00111110, 0x00100001, 0x00100001, 0x01011110,
0x00000000, 0x00000001, 0x00000001, 0x00111111, // 0062h
0x01000001, 0x01000001, 0x01000001, 0x00111111,
0x00000000, 0x00000000, 0x00111100, 0x01000010, // 0063h
0x00000001, 0x00000001, 0x01000010, 0x00111100,
0x00000000, 0x01000000, 0x01000000, 0x01111110, // 0064h
0x01000001, 0x01000001, 0x01000001, 0x01111110,
0x00000000, 0x00000000, 0x00111110, 0x01000001, // 0065h
0x01111111, 0x00000001, 0x01000001, 0x00111110,
0x00000000, 0x00110000, 0x00001000, 0x00001000, // 0066h
0x01111111, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x00000000, 0x01111110, 0x01000001, // 0067h
0x01000001, 0x01111110, 0x01000000, 0x00111110,
0x00000000, 0x00000001, 0x00000001, 0x00000001, // 0068h
0x00111111, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x00001000, 0x00000000, 0x00001000, // 0069h
0x00001000, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x00100000, 0x00000000, 0x00100000, // 006ah
0x00100000, 0x00100001, 0x00100001, 0x00011110,
0x00000000, 0x00000001, 0x00000001, 0x01100001, // 006bh
0x00011001, 0x00000111, 0x00011001, 0x01100001,
0x00000000, 0x00001000, 0x00001000, 0x00001000, // 006ch
0x00001000, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x00000000, 0x00110111, 0x01001001, // 006dh
0x01001001, 0x01001001, 0x01001001, 0x01001001,
0x00000000, 0x00000000, 0x00111111, 0x01000001, // 006eh
0x01000001, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x00000000, 0x00011100, 0x00100010, // 006fh
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x00000000, 0x00111101, 0x01000011, // 0070h
0x01000001, 0x01000011, 0x00111101, 0x00000001,
0x00000000, 0x00000000, 0x01011110, 0x01100001, // 0071h
0x01000001, 0x01100001, 0x01011110, 0x01000000,
0x00000000, 0x00000000, 0x00110001, 0x00001101, // 0072h
0x00000011, 0x00000001, 0x00000001, 0x00000001,
0x00000000, 0x00000000, 0x00111110, 0x01000001, // 0073h
0x00001110, 0x00110000, 0x01000001, 0x00111110,
0x00000000, 0x00000100, 0x00000100, 0x01111111, // 0074h
0x00000100, 0x00000100, 0x00000100, 0x01111000,
0x00000000, 0x00000000, 0x01000001, 0x01000001, // 0075h
0x01000001, 0x01000001, 0x01000001, 0x01111110,
0x00000000, 0x00000000, 0x01000001, 0x01000001, // 0076h
0x00100010, 0x00100010, 0x00010100, 0x00001000,
0x00000000, 0x00000000, 0x01000001, 0x01000001, // 0077h
0x01001001, 0x00101010, 0x00101010, 0x00010100,
0x00000000, 0x00000000, 0x00100001, 0x00010010, // 0078h
0x00001100, 0x00001100, 0x00010010, 0x00100001,
0x00000000, 0x00000000, 0x01000001, 0x01000001, // 0079h
0x00100010, 0x00011100, 0x00001000, 0x00000110,
0x00000000, 0x00000000, 0x00111111, 0x00010000, // 007ah
0x00001000, 0x00000100, 0x00000010, 0x00111111,
0x00000000, 0x00001000, 0x00011110, 0x01100100, // 007bh
0x00011000, 0x00100100, 0x00000100, 0x01111000,
0x00000000, 0x00000000, 0x00011110, 0x00000100, // 007ch
0x00011110, 0x00110101, 0x00101101, 0x00010010,
0x00000000, 0x00000000, 0x00000000, 0x00010001, // 007dh
0x00100001, 0x00100001, 0x00000001, 0x00000010,
0x00000000, 0x00000000, 0x00011100, 0x00000000, // 007eh
0x00011110, 0x00100000, 0x00100000, 0x00011100,
0x00000000, 0x00000000, 0x00011100, 0x00000000, // 007fh
0x00111110, 0x00010000, 0x00001100, 0x00110010,
0x00000000, 0x00000000, 0x00000100, 0x00101111, // 0080h
0x01000100, 0x00011110, 0x00100101, 0x00010110,
0x00000000, 0x00000000, 0x00001010, 0x00011110, // 0081h
0x00101011, 0x00100010, 0x00010100, 0x00000100,
0x00000000, 0x00000000, 0x00001000, 0x00011101, // 0082h
0x00101011, 0x00101001, 0x00011001, 0x00000100,
0x00000000, 0x00000000, 0x00001000, 0x00111000, // 0083h
0x00001000, 0x00011110, 0x00101001, 0x00000110,
0x00000000, 0x00000000, 0x00000000, 0x00011100, // 0084h
0x00100011, 0x00100000, 0x00100000, 0x00011100,
0x00000000, 0x00000110, 0x01001001, 0x00110000, // 0085h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000100, 0x00111111, 0x00000100, // 0086h
0x00111110, 0x01010101, 0x01001101, 0x00100110,
0x00000000, 0x00000000, 0x00100001, 0x01000001, // 0087h
0x01000001, 0x01000001, 0x00000001, 0x00000010,
0x00000000, 0x00111100, 0x00000000, 0x00111110, // 0088h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x00011100, 0x00000000, 0x00111110, // 0089h
0x00010000, 0x00001000, 0x00010100, 0x01100010,
0x00000000, 0x00100100, 0x01011111, 0x00000100, // 008ah
0x00111110, 0x01000101, 0x01000101, 0x00100010,
0x00000000, 0x00100010, 0x01001111, 0x01010010, // 008bh
0x01010010, 0x00010010, 0x00010010, 0x00001001,
0x00000000, 0x00000100, 0x00111110, 0x00001000, // 008ch
0x00111110, 0x00010000, 0x00000010, 0x00111100,
0x00000000, 0x00100000, 0x00011000, 0x00000110, // 008dh
0x00000001, 0x00000110, 0x00011000, 0x00100000,
0x00000000, 0x00100000, 0x01111101, 0x00100001, // 008eh
0x00100001, 0x00100001, 0x00100001, 0x00010010,
0x00000000, 0x00011110, 0x00100000, 0x00000000, // 008fh
0x00000000, 0x00000001, 0x00000001, 0x00111110,
0x00000000, 0x00001000, 0x01111111, 0x00010000, // 0090h
0x00100000, 0x00000010, 0x00000010, 0x00111100,
0x00000000, 0x00000001, 0x00000001, 0x00000001, // 0091h
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x00010000, 0x01111111, 0x00011000, // 0092h
0x00010100, 0x00010100, 0x00011000, 0x00001100,
0x00000000, 0x00100010, 0x01111111, 0x00100010, // 0093h
0x00100010, 0x00000010, 0x00000010, 0x01111100,
0x00000000, 0x00111100, 0x00010000, 0x00001100, // 0094h
0x01111111, 0x00001000, 0x00001000, 0x00110000,
0x00000000, 0x00000100, 0x00011111, 0x00000100, // 0095h
0x01110100, 0x00000010, 0x00001010, 0x01110010,
0x00000000, 0x00001000, 0x01111111, 0x00000100, // 0096h
0x00111100, 0x01000010, 0x01000000, 0x00111100,
0x00000000, 0x00000000, 0x00011100, 0x00100011, // 0097h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x01111111, 0x00010000, 0x00001000, // 0098h
0x00001000, 0x00001000, 0x00001000, 0x00110000,
0x00000000, 0x00000010, 0x00110010, 0x00001100, // 0099h
0x00000010, 0x00000001, 0x00000001, 0x00111110,
0x00000000, 0x00100100, 0x01001111, 0x01000010, // 009ah
0x00010001, 0x00111100, 0x00010010, 0x00001100,
0x00000000, 0x00000010, 0x01111010, 0x01000010, // 009bh
0x00000010, 0x00000010, 0x00001010, 0x01110010,
0x00000000, 0x00100010, 0x00111110, 0x01010010, // 009ch
0x01001011, 0x01101101, 0x01010101, 0x00110010,
0x00000000, 0x00110010, 0x01001011, 0x01000110, // 009dh
0x01000110, 0x01110010, 0x01001011, 0x00110010,
0x00000000, 0x00011100, 0x00101010, 0x01001001, // 009eh
0x01001001, 0x01000101, 0x01000101, 0x00110010,
0x00000000, 0x00100001, 0x01111101, 0x00100001, // 009fh
0x00100001, 0x00111001, 0x01100101, 0x00011001,
0x00000000, 0x00000100, 0x00100011, 0x01100010, // 00a0h
0x00100001, 0x00100001, 0x00010010, 0x00001100,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00a1h
0x00000000, 0x00000100, 0x00001010, 0x00000100,
0x00000000, 0x01110000, 0x00010000, 0x00010000, // 00a2h
0x00010000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00a3h
0x00001000, 0x00001000, 0x00001000, 0x00001110,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00a4h
0x00000000, 0x00000010, 0x00000100, 0x00000100,
0x00000000, 0x00000000, 0x00000000, 0x00011000, // 00a5h
0x00011000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01111111, 0x01000000, 0x01111111, // 00a6h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x00000000, 0x00111111, 0x00100000, // 00a7h
0x00010100, 0x00001100, 0x00000100, 0x00000010,
0x00000000, 0x00000000, 0x00100000, 0x00100000, // 00a8h
0x00010000, 0x00001111, 0x00001000, 0x00001000,
0x00000000, 0x00000000, 0x00000100, 0x00111111, // 00a9h
0x00100001, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x00000000, 0x00000000, 0x00111110, // 00aah
0x00001000, 0x00001000, 0x00001000, 0x01111111,
0x00000000, 0x00000000, 0x00010000, 0x00111111, // 00abh
0x00011000, 0x00010100, 0x00010010, 0x00011001,
0x00000000, 0x00000000, 0x00000010, 0x00111111, // 00ach
0x00100010, 0x00010010, 0x00000100, 0x00000100,
0x00000000, 0x00000000, 0x00000000, 0x00111110, // 00adh
0x00100000, 0x00100000, 0x00100000, 0x01111111,
0x00000000, 0x00000000, 0x00111110, 0x00100000, // 00aeh
0x00111110, 0x00100000, 0x00100000, 0x00111110,
0x00000000, 0x00000000, 0x00100101, 0x00101010, // 00afh
0x00101010, 0x00100000, 0x00010000, 0x00001110,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00b0h
0x01111111, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01111111, 0x01000000, 0x00101000, // 00b1h
0x00011000, 0x00001000, 0x00001000, 0x00000100,
0x00000000, 0x01000000, 0x00100000, 0x00011000, // 00b2h
0x00010111, 0x00010000, 0x00010000, 0x00010000,
0x00000000, 0x00001000, 0x01111111, 0x01000001, // 00b3h
0x01000001, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x00000000, 0x00111110, 0x00001000, // 00b4h
0x00001000, 0x00001000, 0x00001000, 0x01111111,
0x00000000, 0x00100000, 0x01111111, 0x00110000, // 00b5h
0x00101000, 0x00100100, 0x00100010, 0x00110001,
0x00000000, 0x00000100, 0x01111111, 0x01000100, // 00b6h
0x01000100, 0x01000100, 0x01000010, 0x00100001,
0x00000000, 0x00000100, 0x00111111, 0x00001000, // 00b7h
0x01111111, 0x00010000, 0x00010000, 0x00010000,
0x00000000, 0x01111100, 0x01000100, 0x01000100, // 00b8h
0x01000010, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x00000010, 0x01111110, 0x00100010, // 00b9h
0x00100001, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x01111110, 0x01000000, 0x01000000, // 00bah
0x01000000, 0x01000000, 0x01000000, 0x01111110,
0x00000000, 0x00100010, 0x01111111, 0x00100010, // 00bbh
0x00100010, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x00000011, 0x00000100, 0x01000011, // 00bch
0x01000100, 0x00100000, 0x00011000, 0x00000111,
0x00000000, 0x01111111, 0x01000000, 0x00100000, // 00bdh
0x00010000, 0x00011000, 0x00100100, 0x01000011,
0x00000000, 0x00000010, 0x01111111, 0x01000010, // 00beh
0x00100010, 0x00000010, 0x00000010, 0x01111100,
0x00000000, 0x01000001, 0x01000010, 0x01000000, // 00bfh
0x00100000, 0x00100000, 0x00011000, 0x00000110,
0x00000000, 0x01111110, 0x01000010, 0x01001110, // 00c0h
0x01110001, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x01100000, 0x00011110, 0x00010000, // 00c1h
0x01111111, 0x00010000, 0x00010000, 0x00001100,
0x00000000, 0x01000101, 0x01001010, 0x01001010, // 00c2h
0x01000000, 0x00100000, 0x00010000, 0x00001110,
0x00000000, 0x00111110, 0x00000000, 0x01111111, // 00c3h
0x00010000, 0x00010000, 0x00001000, 0x00000110,
0x00000000, 0x00000010, 0x00000010, 0x00000110, // 00c4h
0x00011010, 0x01100010, 0x00000010, 0x00000010,
0x00000000, 0x00010000, 0x00010000, 0x01111111, // 00c5h
0x00010000, 0x00010000, 0x00001000, 0x00000110,
0x00000000, 0x00000000, 0x00111110, 0x00000000, // 00c6h
0x00000000, 0x00000000, 0x00000000, 0x01111111,
0x00000000, 0x01111110, 0x01000000, 0x01000100, // 00c7h
0x00101000, 0x00010000, 0x00101000, 0x01000110,
0x00000000, 0x00001000, 0x01111111, 0x00100000, // 00c8h
0x00010000, 0x00011100, 0x01101011, 0x00001000,
0x00000000, 0x01000000, 0x01000000, 0x01000000, // 00c9h
0x00100000, 0x00100000, 0x00011000, 0x00000111,
0x00000000, 0x00010010, 0x00100010, 0x00100010, // 00cah
0x01000010, 0x01000010, 0x01000001, 0x01000001,
0x00000000, 0x00000001, 0x00000001, 0x01111111, // 00cbh
0x00000001, 0x00000001, 0x00000001, 0x01111110,
0x00000000, 0x01111111, 0x01000000, 0x01000000, // 00cch
0x01000000, 0x00100000, 0x00010000, 0x00001110,
0x00000000, 0x00000000, 0x00000100, 0x00001010, // 00cdh
0x00010001, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x00001000, 0x00001000, 0x01111111, // 00ceh
0x00001000, 0x00101010, 0x01001010, 0x01001001,
0x00000000, 0x01111111, 0x01000000, 0x01000000, // 00cfh
0x00100010, 0x00010100, 0x00001000, 0x00010000,
0x00000000, 0x00001110, 0x01110000, 0x00001110, // 00d0h
0x01110000, 0x00000110, 0x00011000, 0x01100000,
0x00000000, 0x00001000, 0x00001000, 0x00000100, // 00d1h
0x00000100, 0x00100010, 0x01000010, 0x01111111,
0x00000000, 0x01000000, 0x01000000, 0x00100100, // 00d2h
0x00101000, 0x00010000, 0x00101100, 0x01000011,
0x00000000, 0x01111111, 0x00000100, 0x01111111, // 00d3h
0x00000100, 0x00000100, 0x00000100, 0x01111000,
0x00000000, 0x00000010, 0x01111111, 0x01000010, // 00d4h
0x00100010, 0x00010100, 0x00000100, 0x00000100,
0x00000000, 0x00000000, 0x00111110, 0x00100000, // 00d5h
0x00100000, 0x00100000, 0x00100000, 0x01111111,
0x00000000, 0x01111110, 0x01000000, 0x01000000, // 00d6h
0x01111110, 0x01000000, 0x01000000, 0x01111110,
0x00000000, 0x00111110, 0x00000000, 0x01111111, // 00d7h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x01000010, 0x01000010, 0x01000010, // 00d8h
0x01000010, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x00001010, 0x00001010, 0x00001010, // 00d9h
0x01001010, 0x01001010, 0x00101010, 0x00011001,
0x00000000, 0x00000010, 0x00000010, 0x01000010, // 00dah
0x01000010, 0x00100010, 0x00010010, 0x00001110,
0x00000000, 0x01111111, 0x01000001, 0x01000001, // 00dbh
0x01000001, 0x01000001, 0x01000001, 0x01111111,
0x00000000, 0x01111111, 0x01000001, 0x01000001, // 00dch
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x01000011, 0x01000100, 0x01000000, // 00ddh
0x01000000, 0x00100000, 0x00010000, 0x00001111,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00deh
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00dfh
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00011110, 0x00001000, 0x00000100, // 00e0h
0x00101001, 0x01010001, 0x01010001, 0x00001100,
0x00000000, 0x00000000, 0x00001100, 0x00010010, // 00e1h
0x00010010, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x01111101, 0x00100001, 0x01111101, // 00e2h
0x00100001, 0x00111001, 0x01100101, 0x00011001,
0x00000000, 0x00111100, 0x00010000, 0x00111100, // 00e3h
0x00010000, 0x00011100, 0x00110010, 0x00001100,
0x00000000, 0x00001110, 0x00101000, 0x00101000, // 00e4h
0x00111110, 0x01100101, 0x00100101, 0x00010010,
0x00000000, 0x00000100, 0x00101111, 0x01000100, // 00e5h
0x00000110, 0x01000101, 0x01000101, 0x00111110,
0x00000000, 0x00100010, 0x00100010, 0x00111110, // 00e6h
0x01010010, 0x01010101, 0x01001101, 0x00100110,
0x00000000, 0x00000100, 0x00011111, 0x00000010, // 00e7h
0x00011111, 0x01000010, 0x01000010, 0x00111100,
0x00000000, 0x00010010, 0x00111110, 0x01010011, // 00e8h
0x01000010, 0x00100100, 0x00000100, 0x00000100,
0x00000000, 0x00001000, 0x00111101, 0x01001011, // 00e9h
0x01001001, 0x01001001, 0x00111000, 0x00000100,
0x00000000, 0x00001000, 0x00111000, 0x00001000, // 00eah
0x00001000, 0x00011110, 0x00101001, 0x00000110,
0x00000000, 0x00011000, 0x00100000, 0x00000100, // 00ebh
0x00111010, 0x01000110, 0x01000000, 0x00111000,
0x00000000, 0x01000010, 0x01000010, 0x01000010, // 00ech
0x01000110, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x00111110, 0x00010000, 0x00111100, // 00edh
0x01000011, 0x01001100, 0x01010010, 0x00111100,
0x00000000, 0x00100010, 0x00110011, 0x00101010, // 00eeh
0x00100110, 0x00100010, 0x00100011, 0x01000010,
0x00000000, 0x00111110, 0x00010000, 0x00111100, // 00efh
0x01000011, 0x01000000, 0x01000010, 0x00111100,
0x00000000, 0x00000010, 0x00111011, 0x01000110, // 00f0h
0x01000010, 0x01000011, 0x01000010, 0x00110010,
0x00000000, 0x00000100, 0x00000100, 0x00000010, // 00f1h
0x01000110, 0x01000101, 0x01000101, 0x00111001,
0x00000000, 0x01010100, 0x01111111, 0x00100100, // 00f2h
0x00100100, 0x00100100, 0x00100010, 0x00010001,
0x00000000, 0x01010100, 0x01011111, 0x00000100, // 00f3h
0x00111111, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x01011110, 0x01100010, 0x00100010, // 00f4h
0x00100001, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x01010010, 0x01111110, 0x00100010, // 00f5h
0x00100001, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x01010000, 0x01111111, 0x00100000, // 00f6h
0x00100000, 0x00100000, 0x00100000, 0x00111111,
0x00000000, 0x01010010, 0x01010010, 0x00111111, // 00f7h
0x00010010, 0x00010000, 0x00010000, 0x00001100,
0x00000000, 0x01010011, 0x01010100, 0x00100011, // 00f8h
0x00100100, 0x00010000, 0x00001000, 0x00000111,
0x00000000, 0x01010000, 0x01011111, 0x00010000, // 00f9h
0x00001000, 0x00001100, 0x00010010, 0x00100001,
0x00000000, 0x01010010, 0x01111111, 0x00100010, // 00fah
0x00010010, 0x00000010, 0x00000010, 0x00111100,
0x00000000, 0x01010001, 0x01010010, 0x00100000, // 00fbh
0x00100000, 0x00010000, 0x00001000, 0x00000110,
0x00000000, 0x01011110, 0x01010010, 0x00100110, // 00fch
0x00111001, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x01010000, 0x01011110, 0x00010000, // 00fdh
0x01111111, 0x00010000, 0x00010000, 0x00001100,
0x00000000, 0x00100101, 0x01001010, 0x00101010, // 00feh
0x00100000, 0x00010000, 0x00001000, 0x00000111,
0x00000000, 0x01011110, 0x01010000, 0x00111111, // 00ffh
0x00001000, 0x00001000, 0x00001000, 0x00000110
};
//----------------------------------------------------------------
// Palette data
//
const u32 d_PaletteData[8 * 16] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, // black
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x001f0000, 0x00000000, 0x00000000, 0x00000000, // red
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x03e00000, 0x00000000, 0x00000000, 0x00000000, // green
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x7c000000, 0x00000000, 0x00000000, 0x00000000, // blue
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x03ff0000, 0x00000000, 0x00000000, 0x00000000, // yellow
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x7c1f0000, 0x00000000, 0x00000000, 0x00000000, // purple
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x7fe00000, 0x00000000, 0x00000000, 0x00000000, // light blue
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00180000, 0x00000000, 0x00000000, 0x00000000, // dark red
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x03000000, 0x00000000, 0x00000000, 0x00000000, // dark green
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x60000000, 0x00000000, 0x00000000, 0x00000000, // dark blue
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x03180000, 0x00000000, 0x00000000, 0x00000000, // dark yellow
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x60180000, 0x00000000, 0x00000000, 0x00000000, // dark purple
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x63000000, 0x00000000, 0x00000000, 0x00000000, // dark light blue
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x56b50000, 0x00000000, 0x00000000, 0x00000000, // gray
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x2d6b0000, 0x00000000, 0x00000000, 0x00000000, // dark gray
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x7fff0000, 0x00000000, 0x00000000, 0x00000000, // white
0x00000000, 0x00000000, 0x00000000, 0x00000000
};

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/*---------------------------------------------------------------------------*
Project: TwlSDK - demos - yasuda - MenuTest
File: main.c
Copyright 2003 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date::$
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#ifdef SDK_TWL
#include <twl.h>
#else
#include <nitro.h>
#endif
#include <nitro/rtc.h>
#include <nitro/std.h>
#include "font.h"
#include "screen.h"
#include "appmain.h"
#include "mycode.h" // Makeで自動生成されるはずのファイル.
static void myInit(void);
static void myVBlankIntr(void);
static void InitializeAllocateSystem(void);
static void PrintBootType(void);
extern BOOL PubDataAccessTest(void);
/*---------------------------------------------------------------------------*
Name: NitroMain
Description: main
Arguments: None.
Returns: None.
*---------------------------------------------------------------------------*/
#ifdef SDK_TWL
void TwlMain(void)
#else
void NitroMain(void)
#endif
{
u16 trigger;
u16 preButton = PAD_Read();
u16 button;
//---------------- initialize
myInit();
PrintBootType();
ClearSubScreen();
//---------------- main loop
while (TRUE)
{
button = PAD_Read();
trigger = (u16)((button ^ preButton) & button);
preButton = button;
//---- clear screen buffer
ClearScreen();
if(trigger & PAD_BUTTON_A)
{
DoWritingTest();
}
if(trigger & PAD_BUTTON_B)
{
DoReadingTest();
}
if((trigger & PAD_BUTTON_X) && STD_StrCmp("4KAA", MYCODE) == 0)
{
DeleteSaveDatas();
}
//---- display menus
// DisplayMenuSet();
//---- press UP key (toggle menu)
/* if(trigger & PAD_KEY_UP)
{
ChangeMenuItem(MENU_ITEM_UP);
}
if(trigger & PAD_KEY_DOWN)
{
ChangeMenuItem(MENU_ITEM_DOWN);
}
if(trigger & PAD_KEY_RIGHT)
{
ExecMenuItemRight();
}
if(trigger & PAD_KEY_LEFT)
{
ExecMenuItemLeft();
}
//---- push A
if (trigger & PAD_BUTTON_A)
{
ExecMenuItem();
}
//---- push B
if (trigger & PAD_BUTTON_B)
{
ExecMenuItemB();
}
//---- push X
if (trigger & PAD_BUTTON_X)
{
ExecMenuItemX();
}*/
DrawScreen();
OS_WaitVBlankIntr();
}
}
//----------------------------------------------------------------
// myInit
//
void myInit(void)
{
//---- init
OS_Init();
OS_InitTick();
OS_InitAlarm();
RTC_Init();
FX_Init();
GX_Init();
GX_DispOff();
GXS_DispOff();
InitializeAllocateSystem();
//---- init displaying
GX_SetBankForLCDC(GX_VRAM_LCDC_ALL);
MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE);
(void)GX_DisableBankForLCDC();
MI_CpuFillFast((void *)HW_OAM, 192, HW_OAM_SIZE);
MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE);
MI_CpuFillFast((void *)HW_DB_OAM, 192, HW_DB_OAM_SIZE);
MI_CpuClearFast((void *)HW_DB_PLTT, HW_DB_PLTT_SIZE);
//---- setting 2D for top screen
GX_SetBankForBG(GX_VRAM_BG_128_A);
G2_SetBG0Control(GX_BG_SCRSIZE_TEXT_256x256,
GX_BG_COLORMODE_16,
GX_BG_SCRBASE_0xf800, GX_BG_CHARBASE_0x00000, GX_BG_EXTPLTT_01);
G2_SetBG0Priority(0);
G2_BG0Mosaic(FALSE);
GX_SetGraphicsMode(GX_DISPMODE_GRAPHICS, GX_BGMODE_0, GX_BG0_AS_2D);
GX_SetVisiblePlane(GX_PLANEMASK_BG0);
GX_LoadBG0Char(d_CharData, 0, sizeof(d_CharData));
GX_LoadBGPltt(d_PaletteData, 0, sizeof(d_PaletteData));
//---- setting 2D for bottom screen
GX_SetBankForSubBG(GX_VRAM_SUB_BG_128_C);
G2S_SetBG0Control(GX_BG_SCRSIZE_TEXT_256x256,
GX_BG_COLORMODE_16,
GX_BG_SCRBASE_0xf800, GX_BG_CHARBASE_0x00000, GX_BG_EXTPLTT_01);
G2S_SetBG0Priority(0);
G2S_BG0Mosaic(FALSE);
GXS_SetGraphicsMode(GX_BGMODE_0);
GXS_SetVisiblePlane(GX_PLANEMASK_BG0);
GXS_LoadBG0Char(d_CharData, 0, sizeof(d_CharData));
GXS_LoadBGPltt(d_PaletteData, 0, sizeof(d_PaletteData));
//---- screen
MI_CpuFillFast((void *)gScreen, 0, sizeof(gScreen));
DC_FlushRange(gScreen, sizeof(gScreen));
/* DMA操作でIOレジスタへアクセスするのでキャッシュの Wait は不要 */
// DC_WaitWriteBufferEmpty();
GX_LoadBG0Scr(&gScreen[0], 0, sizeof(gScreen) / 2);
GXS_LoadBG0Scr(&gScreen[1], 0, sizeof(gScreen) / 2);
//---- init interrupt
OS_SetIrqFunction(OS_IE_V_BLANK, myVBlankIntr);
(void)OS_EnableIrqMask(OS_IE_V_BLANK);
(void)GX_VBlankIntr(TRUE);
(void)OS_EnableIrq();
(void)OS_EnableInterrupts();
//---- FileSystemInit
(void)OS_EnableIrqMask(OS_IE_SPFIFO_RECV);
FS_Init( FS_DMA_NOT_USE );
//---- start displaying
GX_DispOn();
GXS_DispOn();
}
//----------------------------------------------------------------
// myVBlankIntr
// vblank interrupt handler
//
static void myVBlankIntr(void)
{
//---- upload pseudo screen to VRAM
DC_FlushRange(gScreen, sizeof(gScreen));
/* DMA操作でIOレジスタへアクセスするのでキャッシュの Wait は不要 */
// DC_WaitWriteBufferEmpty();
GX_LoadBG0Scr(&gScreen[0], 0, sizeof(gScreen) / 2);
GXS_LoadBG0Scr(&gScreen[1], 0, sizeof(gScreen) / 2);
OS_SetIrqCheckFlag(OS_IE_V_BLANK);
}
/*---------------------------------------------------------------------------*
Name: InitializeAllocateSystem
Description:
Arguments: None.
Returns: None.
*---------------------------------------------------------------------------*/
static void InitializeAllocateSystem(void)
{
void *tempLo;
OSHeapHandle hh;
tempLo = OS_InitAlloc(OS_ARENA_MAIN, OS_GetMainArenaLo(), OS_GetMainArenaHi(), 1);
OS_SetArenaLo(OS_ARENA_MAIN, tempLo);
hh = OS_CreateHeap(OS_ARENA_MAIN, OS_GetMainArenaLo(), OS_GetMainArenaHi());
if (hh < 0)
{
OS_Panic("ARM9: Fail to create heap...\n");
}
hh = OS_SetCurrentHeap(OS_ARENA_MAIN, hh);
}
static void PrintBootType(void)
{
const OSBootType btype = OS_GetBootType();
switch( btype )
{
case OS_BOOTTYPE_ROM: OS_TPrintf("OS_GetBootType = OS_BOOTTYPE_ROM\n"); break;
case OS_BOOTTYPE_NAND: OS_TPrintf("OS_GetBootType = OS_BOOTTYPE_NAND\n"); break;
default:
{
OS_Warning("unknown BootType(=%d)", btype);
}
break;
}
}

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/*---------------------------------------------------------------------------*
Project: TwlSDK - demos - os - reset-1
File: font.c
Copyright 2003 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#ifdef SDK_TWL
#include <twl.h>
#else
#include <nitro.h>
#endif
#include "screen.h"
u16 gScreen[2][32 * 32];
// ** these code are refer to rtc sample. thanks.
/*---------------------------------------------------------------------------*
Name: ClearScreen
Description: clear screen buffer
Arguments: None.
Returns: None.
*---------------------------------------------------------------------------*/
void ClearScreen(void)
{
MI_CpuClearFast((void *)gScreen[0], sizeof(gScreen) / 2);
}
void ClearSubScreen(void)
{
MI_CpuClearFast((void *)gScreen[1], sizeof(gScreen) / 2);
}
/*---------------------------------------------------------------------------*
Name: PrintString
Description: enter string into screen buffer
string must be within 32 chars
Arguments: x : x
y : y
palette : color (0-15)
text : string. end mark is NULL
Returns: None.
*---------------------------------------------------------------------------*/
void PrintString(s16 x, s16 y, u8 palette, char *text, ...)
{
va_list vlist;
char temp[32 + 2], *tempPtr;
s32 i;
u16 *p, *pLimit;
u32 index = (u32)(y / 24);
y = (s16)(y % 24);
va_start(vlist, text);
(void)vsnprintf(temp, 33, text, vlist);
va_end(vlist);
*(u16 *)(&temp[32]) = 0;
p = &gScreen[index][((y * 32) + x) % (32 * 32)];
pLimit = &gScreen[index][32 * 32];
tempPtr = &temp[0];
for (i = 0; *tempPtr; i++, tempPtr++)
{
*p = (u16)((palette << 12) | *tempPtr);
if (++p >= pLimit)
{
p = &gScreen[index][0];
}
}
}
/*---------------------------------------------------------------------------*
Name: ColorString
Description: change string color which is put in screen buffer
Arguments: x : x
y : y
length : number of characters to change color
palette : color (0-15)
Returns: None.
*---------------------------------------------------------------------------*/
void ColorString(s16 x, s16 y, s16 length, u8 palette)
{
s32 i;
u16 *p, *pLimit;
u32 index = (u32)(y / 24);
y = (s16)(y % 24);
if (length < 0)
return;
p = &gScreen[index][((y * 32) + x) % (32 * 32)];
pLimit = &gScreen[index][32 * 32];
for (i = 0; i < length; i++)
{
u16 temp = *p;
temp &= 0x0fff;
temp |= (palette << 12);
*p = temp;
if (++p >= pLimit)
{
p = &gScreen[index][0];
}
}
}