PARTNER用LCFテンプレート修正。

NANDファームバッファメモリマップ修正。

git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@767 b08762b0-b915-fc4b-9d8c-17b2551a87ff
This commit is contained in:
nakasima 2008-02-28 11:29:44 +00:00
parent 7c6fc91d67
commit 26e001ea8a
4 changed files with 156 additions and 1108 deletions

View File

@ -12,10 +12,12 @@
# in whole or in part, without the prior written consent of Nintendo. # in whole or in part, without the prior written consent of Nintendo.
# #
# $Date:: $ # $Date:: $
# $Rev:$ # $Rev$
# $Author:$ # $Author$
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
TWL_PROC = ARM9
SUBDIRS = SUBDIRS =
LINCLUDES = LINCLUDES =

View File

@ -1,6 +1,6 @@
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Project: TwlSDK - include # Project: TwlSDK - include
# File: ARM7-BB.lcf.template # File: ARM7-TS-FIRM.lcf.template
# #
# Copyright 2007 Nintendo. All rights reserved. # Copyright 2007 Nintendo. All rights reserved.
# #
@ -22,6 +22,7 @@ MEMORY
<AUTOLOAD.NAME> (RWX) : ORIGIN = <AUTOLOAD.ADDRESS>, LENGTH = 0x0 #>> <STATIC.NAME><PROPERTY.FLXSUFFIX> <AUTOLOAD.NAME> (RWX) : ORIGIN = <AUTOLOAD.ADDRESS>, LENGTH = 0x0 #>> <STATIC.NAME><PROPERTY.FLXSUFFIX>
<END.AUTOLOADS> <END.AUTOLOADS>
# binary.AUTOLOAD_INFO (RWX) : ORIGIN = 0, LENGTH = 0x0 >> <STATIC.NAME><PROPERTY.FLXSUFFIX> # binary.AUTOLOAD_INFO (RWX) : ORIGIN = 0, LENGTH = 0x0 >> <STATIC.NAME><PROPERTY.FLXSUFFIX>
# binary.STATIC_FOOTER (RWX) : ORIGIN = 0, LENGTH = 0x0 >> <STATIC.NAME><PROPERTY.FLXSUFFIX>
<PROPERTY.OVERLAYDEFS>F (RW) : ORIGIN = 0, LENGTH = 0x0 > <PROPERTY.OVERLAYDEFS><PROPERTY.FLXSUFFIX> <PROPERTY.OVERLAYDEFS>F (RW) : ORIGIN = 0, LENGTH = 0x0 > <PROPERTY.OVERLAYDEFS><PROPERTY.FLXSUFFIX>
<PROPERTY.OVERLAYTABLE>F (RW) : ORIGIN = 0, LENGTH = 0x0 > <PROPERTY.OVERLAYTABLE><PROPERTY.FLXSUFFIX> <PROPERTY.OVERLAYTABLE>F (RW) : ORIGIN = 0, LENGTH = 0x0 > <PROPERTY.OVERLAYTABLE><PROPERTY.FLXSUFFIX>
@ -30,9 +31,9 @@ MEMORY
<END.OVERLAYS> <END.OVERLAYS>
arena.MAIN (RW) : ORIGIN = AFTER(<STATIC.NAME><FOREACH.OVERLAYS>,<OVERLAY.NAME><END.OVERLAYS>), LENGTH = 0x0 arena.MAIN (RW) : ORIGIN = AFTER(<STATIC.NAME><FOREACH.OVERLAYS>,<OVERLAY.NAME><END.OVERLAYS>), LENGTH = 0x0
check.WORKRAM (RWX) : ORIGIN = 0x037f8000, LENGTH = 0x18000 > workram.check check.WORKRAM_SHARED (RWX) : ORIGIN = 0x037b8000, LENGTH = 0x48000 > workram.check
check.MAINMEM (RWX) : ORIGIN = 0x02fe0000, LENGTH = 0x1c000 > mainmem.check # reached OSFromBrom7Buf before OS_BOOT_CODE_BUF
check.WORKRAM (RWX) : ORIGIN = 0x037b8000, LENGTH = 0x54000 > workram.check
# binary.LTDAUTOLOAD_TOP (RW) : ORIGIN = 0, LENGTH = 0x0 > <STATIC.NAME><PROPERTY.LTDSUFFIX> # binary.LTDAUTOLOAD_TOP (RW) : ORIGIN = 0, LENGTH = 0x0 > <STATIC.NAME><PROPERTY.LTDSUFFIX>
<FOREACH.LTDAUTOLOADS> <FOREACH.LTDAUTOLOADS>
<LTDAUTOLOAD.NAME> (RWX) : ORIGIN = <LTDAUTOLOAD.ADDRESS>, LENGTH = 0x0 #>> <STATIC.NAME><PROPERTY.LTDSUFFIX> <LTDAUTOLOAD.NAME> (RWX) : ORIGIN = <LTDAUTOLOAD.ADDRESS>, LENGTH = 0x0 #>> <STATIC.NAME><PROPERTY.LTDSUFFIX>
@ -45,8 +46,7 @@ MEMORY
<LTDOVERLAY.NAME> (RWXO): ORIGIN = <LTDOVERLAY.ADDRESS>, LENGTH = 0x0 > <LTDOVERLAY.NAME><PROPERTY.LTDSUFFIX> <LTDOVERLAY.NAME> (RWXO): ORIGIN = <LTDOVERLAY.ADDRESS>, LENGTH = 0x0 > <LTDOVERLAY.NAME><PROPERTY.LTDSUFFIX>
<END.LTDOVERLAYS> <END.LTDOVERLAYS>
check.LTDWRAM (RWX) : ORIGIN = 0x03000000, LENGTH = 0x40000 > ltdwram.check check.LTDMAIN (RWX) : ORIGIN = 0x02f88000, LENGTH = 0x74000 > ltdmain.check
check.LTDMAIN (RWX) : ORIGIN = 0x02f88000, LENGTH = 0x58000 > ltdmain.check
} }
KEEP_SECTION KEEP_SECTION
@ -114,6 +114,12 @@ SECTIONS
SDK_STATIC_SINIT_END =.; SDK_STATIC_SINIT_END =.;
#:::::::::: text/rodata #:::::::::: text/rodata
SDK_STATIC_TEXT_END =.; SDK_STATIC_TEXT_END =.;
. = ALIGN(4);
SDK_STATIC_ETABLE_START =.;
__exception_table_start__ =.;
EXCEPTION
__exception_table_end__ =.;
SDK_STATIC_ETABLE_END =.;
# #
# DATA BLOCK: READ WRITE # DATA BLOCK: READ WRITE
@ -133,6 +139,24 @@ SECTIONS
<FOREACH.STATIC.LIBRARIES=.data> <FOREACH.STATIC.LIBRARIES=.data>
<STATIC.LIBRARY=.data:t> <STATIC.LIBRARY=.data:t>
<END.STATIC.LIBRARIES> <END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.wram>
<STATIC.OBJECT=.wram:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.wram>
<STATIC.LIBRARY=.wram:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.ltdwram>
<STATIC.OBJECT=.ltdwram:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.ltdwram>
<STATIC.LIBRARY=.ltdwram:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.ltdmain>
<STATIC.OBJECT=.ltdmain:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.ltdmain>
<STATIC.LIBRARY=.ltdmain:t>
<END.STATIC.LIBRARIES>
#:::::::::: data #:::::::::: data
SDK_STATIC_DATA_END =.; SDK_STATIC_DATA_END =.;
. = ALIGN(4); . = ALIGN(4);
@ -174,6 +198,18 @@ SECTIONS
<FOREACH.STATIC.LIBRARIES=.bss> <FOREACH.STATIC.LIBRARIES=.bss>
<STATIC.LIBRARY=.bss:t> <STATIC.LIBRARY=.bss:t>
<END.STATIC.LIBRARIES> <END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.ltdwram>
<STATIC.OBJECT=.ltdwram.bss:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.ltdwram>
<STATIC.LIBRARY=.ltdwram.bss:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.ltdmain>
<STATIC.OBJECT=.ltdmain.bss:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.ltdmain>
<STATIC.LIBRARY=.ltdmain.bss:t>
<END.STATIC.LIBRARIES>
#:::::::::: bss #:::::::::: bss
. = ALIGN(4); . = ALIGN(4);
SDK_STATIC_BSS_END = .; SDK_STATIC_BSS_END = .;
@ -184,12 +220,7 @@ SECTIONS
############################ AUTOLOADS ############################## ############################ AUTOLOADS ##############################
SDK_AUTOLOAD.MAIN.START = 0x02fe0000; SDK_AUTOLOAD.WRAM.START = SDK_STATIC_BSS_END;
SDK_AUTOLOAD.MAIN.END = SDK_AUTOLOAD.MAIN.START;
SDK_AUTOLOAD.MAIN.BSS_END = SDK_AUTOLOAD.MAIN.START;
SDK_AUTOLOAD.MAIN.SIZE = 0;
SDK_AUTOLOAD.MAIN.BSS_SIZE = 0;
SDK_AUTOLOAD.WRAM.START = 0x037f8000;
SDK_AUTOLOAD.WRAM.END = SDK_AUTOLOAD.WRAM.START; SDK_AUTOLOAD.WRAM.END = SDK_AUTOLOAD.WRAM.START;
SDK_AUTOLOAD.WRAM.BSS_END = SDK_AUTOLOAD.WRAM.START; SDK_AUTOLOAD.WRAM.BSS_END = SDK_AUTOLOAD.WRAM.START;
SDK_AUTOLOAD.WRAM.SIZE = 0; SDK_AUTOLOAD.WRAM.SIZE = 0;
@ -198,137 +229,6 @@ SECTIONS
SDK_AUTOLOAD_SIZE = 0; SDK_AUTOLOAD_SIZE = 0;
SDK_AUTOLOAD_NUMBER = <NUMBER.AUTOLOADS>; SDK_AUTOLOAD_NUMBER = <NUMBER.AUTOLOADS>;
<FOREACH.AUTOLOADS>
.<AUTOLOAD.NAME>:
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.AUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <AUTOLOAD.SEARCHSYMBOL>;
<END.AUTOLOAD.SEARCHSYMBOLS>
#
# TEXT BLOCK: READ ONLY
#
SDK_AUTOLOAD_<AUTOLOAD.NAME>_ID =<AUTOLOAD.ID>;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.ID =<AUTOLOAD.ID>;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.START =.;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_START =.;
#:::::::::: text/rodata
<FOREACH.AUTOLOAD.OBJECTS=.text>
<AUTOLOAD.OBJECT=.text:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.text>
<AUTOLOAD.LIBRARY=.text:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.etable>
<AUTOLOAD.OBJECT=.exception:t>
. = ALIGN(4);
SDK_STATIC_ETABLE_START =.;
__exception_table_start__ =.;
EXCEPTION
__exception_table_end__ =.;
SDK_STATIC_ETABLE_END =.;
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.OBJECTS=.rodata>
<AUTOLOAD.OBJECT=.rodata:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.rodata>
<AUTOLOAD.LIBRARY=.rodata:t>
<END.AUTOLOAD.LIBRARIES>
#:::::::::: text/rodata
SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_END =.;
#
# DATA BLOCK: READ WRITE BLOCK
#
. = ALIGN(4);
SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_START =.;
#:::::::::: data
<FOREACH.AUTOLOAD.OBJECTS=.wram>
<AUTOLOAD.OBJECT=.wram:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.wram>
<AUTOLOAD.LIBRARY=.wram:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.sdata>
<AUTOLOAD.OBJECT=.sdata:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.sdata>
<AUTOLOAD.LIBRARY=.sdata:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.data>
<AUTOLOAD.OBJECT=.data:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.data>
<AUTOLOAD.LIBRARY=.data:t>
<END.AUTOLOAD.LIBRARIES>
#:::::::::: data
SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_END =.;
. = ALIGN(4);
SDK_AUTOLOAD.<AUTOLOAD.NAME>.END =.;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_SIZE = SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_START;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_SIZE = SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_START;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE = SDK_AUTOLOAD.<AUTOLOAD.NAME>.END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.START;
SDK_AUTOLOAD_SIZE = SDK_AUTOLOAD_SIZE + SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE;
} > <AUTOLOAD.NAME>
.<AUTOLOAD.NAME>.bss:
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.AUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <AUTOLOAD.SEARCHSYMBOL>;
<END.AUTOLOAD.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_START = .;
#:::::::::: bss
<FOREACH.AUTOLOAD.OBJECTS=.wram>
<AUTOLOAD.OBJECT=.wram.bss:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.wram>
<AUTOLOAD.LIBRARY=.wram.bss:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.sbss>
<AUTOLOAD.OBJECT=.sbss:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.sbss>
<AUTOLOAD.LIBRARY=.sbss:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.bss>
<AUTOLOAD.OBJECT=.bss:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.bss>
<AUTOLOAD.LIBRARY=.bss:t>
<END.AUTOLOAD.LIBRARIES>
#:::::::::: bss
. = ALIGN(4);
SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_END = .;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_SIZE = SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_START;
} >> <AUTOLOAD.NAME>
<END.AUTOLOADS>
SDK_AUTOLOAD_MAIN_START = SDK_AUTOLOAD.MAIN.START;
SDK_AUTOLOAD_MAIN_END = SDK_AUTOLOAD.MAIN.END;
SDK_AUTOLOAD_MAIN_BSS_END = SDK_AUTOLOAD.MAIN.BSS_END;
SDK_AUTOLOAD_MAIN_SIZE = SDK_AUTOLOAD.MAIN.SIZE;
SDK_AUTOLOAD_MAIN_BSS_SIZE = SDK_AUTOLOAD.MAIN.BSS_SIZE;
SDK_AUTOLOAD_WRAM_START = SDK_AUTOLOAD.WRAM.START; SDK_AUTOLOAD_WRAM_START = SDK_AUTOLOAD.WRAM.START;
SDK_AUTOLOAD_WRAM_END = SDK_AUTOLOAD.WRAM.END; SDK_AUTOLOAD_WRAM_END = SDK_AUTOLOAD.WRAM.END;
SDK_AUTOLOAD_WRAM_BSS_END = SDK_AUTOLOAD.WRAM.BSS_END; SDK_AUTOLOAD_WRAM_BSS_END = SDK_AUTOLOAD.WRAM.BSS_END;
@ -338,150 +238,33 @@ SECTIONS
############################ AUTOLOAD_INFO ########################## ############################ AUTOLOAD_INFO ##########################
.binary.AUTOLOAD_INFO: .binary.AUTOLOAD_INFO:
{ {
SDK_AUTOLOAD_LIST = .; # SDK_AUTOLOAD_LIST = .
<FOREACH.AUTOLOADS> <FOREACH.AUTOLOADS>
WRITEW ADDR(.<AUTOLOAD.NAME>); WRITEW ADDR(.<AUTOLOAD.NAME>);
WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE; WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE;
WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.SINIT_START;
WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_SIZE; WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_SIZE;
<END.AUTOLOADS> <END.AUTOLOADS>
SDK_AUTOLOAD_LIST_END = .; # SDK_AUTOLOAD_LIST_END = .
} >> <STATIC.NAME> #> binary.AUTOLOAD_INFO } >> <STATIC.NAME> #> binary.AUTOLOAD_INFO
# SDK_AUTOLOAD_LIST = SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE; SDK_AUTOLOAD_LIST = SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE;
# SDK_AUTOLOAD_LIST_END = SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO); SDK_AUTOLOAD_LIST_END = SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO);
SDK_AUTOLOAD_SIZE = SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO); SDK_AUTOLOAD_SIZE = SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO);
############################ STATIC_FOOTER ##########################
.binary.STATIC_FOOTER:
{
WRITEW 0xdec00621; # LE(0x2106C0DE) = NITRO CODE
WRITEW _start_ModuleParams - ADDR(.<STATIC.NAME>);
WRITEW 0; # NO DIGEST
WRITEW _start_LtdModuleParams - ADDR(.<STATIC.NAME>);
} >> <STATIC.NAME> #> binary.STATIC_FOOTER
############################ OVERLAYS ############################### ############################ OVERLAYS ###############################
SDK_OVERLAY_NUMBER = <NUMBER.OVERLAYS>; SDK_OVERLAY_NUMBER = <NUMBER.OVERLAYS>;
<FOREACH.OVERLAYS>
.<OVERLAY.NAME>:<OVERLAY.NAME>
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.OVERLAY.SEARCHSYMBOLS>
SEARCH_SYMBOL <OVERLAY.SEARCHSYMBOL>;
<END.OVERLAY.SEARCHSYMBOLS>
#
# TEXT BLOCK: READ ONLY
#
SDK_OVERLAY_<OVERLAY.NAME>_ID =<OVERLAY.ID>; ### SEGMENT <OVERLAY.NAME> OVERLAY ID
SDK_OVERLAY.<OVERLAY.NAME>.ID =<OVERLAY.ID>;
SDK_OVERLAY.<OVERLAY.NAME>.START =.;
SDK_OVERLAY.<OVERLAY.NAME>.TEXT_START =.;
#:::::::::: text/rodata
<FOREACH.OVERLAY.OBJECTS=.text>
<OVERLAY.OBJECT=.text:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.text>
<OVERLAY.LIBRARY=.text:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.rodata>
<OVERLAY.OBJECT=.rodata:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.rodata>
<OVERLAY.LIBRARY=.rodata:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.init>
<OVERLAY.OBJECT=.init:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.init>
<OVERLAY.LIBRARY=.init:t>
<END.OVERLAY.LIBRARIES>
. = ALIGN(4);
SDK_OVERLAY.<OVERLAY.NAME>.SINIT_START =.;
#:::::::::: ctor
<FOREACH.OVERLAY.OBJECTS=.ctor>
<OVERLAY.OBJECT=.ctor:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.ctor>
<OVERLAY.LIBRARY=.ctor:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.sinit>
<OVERLAY.OBJECT=.sinit:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.sinit>
<OVERLAY.LIBRARY=.sinit:t>
<END.OVERLAY.LIBRARIES>
WRITEW 0;
#:::::::::: ctor
SDK_OVERLAY.<OVERLAY.NAME>.SINIT_END =.;
#:::::::::: text/rodata
SDK_OVERLAY.<OVERLAY.NAME>.TEXT_END =.;
#
# DATA BLOCK: READ WRITE
#
. = ALIGN(4);
SDK_OVERLAY.<OVERLAY.NAME>.DATA_START =.;
#:::::::::: data
<FOREACH.OVERLAY.OBJECTS=.sdata>
<OVERLAY.OBJECT=.sdata:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.sdata>
<OVERLAY.LIBRARY=.sdata:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.data>
<OVERLAY.OBJECT=.data:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.data>
<OVERLAY.LIBRARY=.data:t>
<END.OVERLAY.LIBRARIES>
#:::::::::: data
SDK_OVERLAY.<OVERLAY.NAME>.DATA_END =.;
. = ALIGN(4);
SDK_OVERLAY.<OVERLAY.NAME>.END =.;
SDK_OVERLAY.<OVERLAY.NAME>.TEXT_SIZE = SDK_OVERLAY.<OVERLAY.NAME>.TEXT_END - SDK_OVERLAY.<OVERLAY.NAME>.TEXT_START;
SDK_OVERLAY.<OVERLAY.NAME>.DATA_SIZE = SDK_OVERLAY.<OVERLAY.NAME>.DATA_END - SDK_OVERLAY.<OVERLAY.NAME>.DATA_START;
SDK_OVERLAY.<OVERLAY.NAME>.SIZE = SDK_OVERLAY.<OVERLAY.NAME>.END - SDK_OVERLAY.<OVERLAY.NAME>.START;
} > <OVERLAY.NAME>
.<OVERLAY.NAME>.bss:<OVERLAY.NAME>
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.OVERLAY.SEARCHSYMBOLS>
SEARCH_SYMBOL <OVERLAY.SEARCHSYMBOL>;
<END.OVERLAY.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_OVERLAY.<OVERLAY.NAME>.BSS_START = .;
#:::::::::: bss
<FOREACH.OVERLAY.OBJECTS=.bss>
<OVERLAY.OBJECT=.bss:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.bss>
<OVERLAY.LIBRARY=.bss:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.sbss>
<OVERLAY.OBJECT=.sbss:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.sbss>
<OVERLAY.LIBRARY=.sbss:t>
<END.OVERLAY.LIBRARIES>
#:::::::::: bss
. = ALIGN(4);
SDK_OVERLAY.<OVERLAY.NAME>.BSS_END = .;
SDK_OVERLAY.<OVERLAY.NAME>.BSS_SIZE = SDK_OVERLAY.<OVERLAY.NAME>.BSS_END - SDK_OVERLAY.<OVERLAY.NAME>.BSS_START;
} >> <OVERLAY.NAME>
<END.OVERLAYS>
############################ ARENA ################################## ############################ ARENA ##################################
.arena.MAIN: .arena.MAIN:
{ {
@ -524,34 +307,27 @@ SECTIONS
############################ OTHERS ################################# ############################ OTHERS #################################
SDK_WRAM_ARENA_LO = SDK_AUTOLOAD.WRAM.BSS_END; SDK_WRAM_ARENA_LO = SDK_AUTOLOAD.WRAM.BSS_END;
SDK_SUBPRIV_ARENA_LO = SDK_AUTOLOAD.MAIN.BSS_END;
SDK_IRQ_STACKSIZE = <STATIC.IRQSTACKSIZE>; # allocated in WRAM SDK_IRQ_STACKSIZE = <STATIC.IRQSTACKSIZE>; # allocated in WRAM
SDK_SYS_STACKSIZE = <STATIC.STACKSIZE>; # allocated in WRAM SDK_SYS_STACKSIZE = <STATIC.STACKSIZE>; # allocated in WRAM
SDK_SYS_STACKSIZE_SIGN = (SDK_SYS_STACKSIZE < 0x80000000) * 2 - 1; SDK_SYS_STACKSIZE_SIGN = (SDK_SYS_STACKSIZE < 0x80000000) * 2 - 1;
.check.WORKRAM_SHARED:
{
. = SDK_STATIC_END;
} > check.WORKRAM_SHARED
.check.WORKRAM: .check.WORKRAM:
{ {
. = . + SDK_AUTOLOAD.WRAM.BSS_END - SDK_AUTOLOAD.WRAM.START + 0x080 + SDK_IRQ_STACKSIZE + SDK_SYS_STACKSIZE * SDK_SYS_STACKSIZE_SIGN; . = SDK_STATIC_BSS_END;
} > check.WORKRAM } > check.WORKRAM
.check.MAINMEM:
{
. = SDK_SUBPRIV_ARENA_LO;
} > check.MAINMEM
########################### LTDAUTOLOADS ############################ ########################### LTDAUTOLOADS ############################
SDK_LTDAUTOLOAD.LTDMAIN.START = SDK_STATIC_BSS_END; SDK_LTDAUTOLOAD.LTDMAIN.START = 0x02f88000;
SDK_LTDAUTOLOAD.LTDMAIN.END = SDK_LTDAUTOLOAD.LTDMAIN.START; SDK_LTDAUTOLOAD.LTDMAIN.END = SDK_LTDAUTOLOAD.LTDMAIN.START;
SDK_LTDAUTOLOAD.LTDMAIN.BSS_END = SDK_LTDAUTOLOAD.LTDMAIN.START; SDK_LTDAUTOLOAD.LTDMAIN.BSS_END = SDK_LTDAUTOLOAD.LTDMAIN.START;
SDK_LTDAUTOLOAD.LTDMAIN.SIZE = 0; SDK_LTDAUTOLOAD.LTDMAIN.SIZE = 0;
SDK_LTDAUTOLOAD.LTDMAIN.BSS_SIZE = 0; SDK_LTDAUTOLOAD.LTDMAIN.BSS_SIZE = 0;
SDK_LTDAUTOLOAD.LTDWRAM.START = 0x03000000;
SDK_LTDAUTOLOAD.LTDWRAM.END = SDK_LTDAUTOLOAD.LTDWRAM.START;
SDK_LTDAUTOLOAD.LTDWRAM.BSS_END = SDK_LTDAUTOLOAD.LTDWRAM.START;
SDK_LTDAUTOLOAD.LTDWRAM.SIZE = 0;
SDK_LTDAUTOLOAD.LTDWRAM.BSS_SIZE = 0;
SDK_LTDAUTOLOAD_TOP_START = 0x02e80000; SDK_LTDAUTOLOAD_TOP_START = 0x02e80000;
SDK_LTDAUTOLOAD_TOP_SIZE = 4; # STATIC 領域が無い代わりに 4 bytes のダミーがバイナリファイルの先頭に入る # SDK_LTDAUTOLOAD_TOP_SIZE = 4; # STATIC 領域が無い代わりに 4 bytes のダミーがバイナリファイルの先頭に入る #
SDK_LTDAUTOLOAD_START = SDK_LTDAUTOLOAD_TOP_START + SDK_LTDAUTOLOAD_TOP_SIZE; SDK_LTDAUTOLOAD_START = SDK_LTDAUTOLOAD_TOP_START + SDK_LTDAUTOLOAD_TOP_SIZE;
@ -560,297 +336,37 @@ SECTIONS
.binary.LTDAUTOLOAD_TOP: .binary.LTDAUTOLOAD_TOP:
{ {
WRITEW 0xdeadbeef; WRITEW 0;
} >> <STATIC.NAME> #> binary.LTDAUTOLOAD_TOP } >> <STATIC.NAME> #> binary.LTDAUTOLOAD_TOP
<FOREACH.LTDAUTOLOADS>
.<LTDAUTOLOAD.NAME>:
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDAUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDAUTOLOAD.SEARCHSYMBOL>;
<END.LTDAUTOLOAD.SEARCHSYMBOLS>
SDK_LTDAUTOLOAD_<LTDAUTOLOAD.NAME>_ID =<LTDAUTOLOAD.ID>;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.ID =<LTDAUTOLOAD.ID>;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.START =.;
#
# TEXT BLOCK: READ ONLY
#
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_START =.;
#:::::::::: text/rodata
<FOREACH.LTDAUTOLOAD.OBJECTS=.text>
<LTDAUTOLOAD.OBJECT=.text:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.text>
<LTDAUTOLOAD.LIBRARY=.text:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.rodata>
<LTDAUTOLOAD.OBJECT=.rodata:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.rodata>
<LTDAUTOLOAD.LIBRARY=.rodata:t>
<END.LTDAUTOLOAD.LIBRARIES>
#:::::::::: text/rodata
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_END =.;
#
# DATA BLOCK: READ WRITE BLOCK
#
. = ALIGN(4);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_START =.;
#:::::::::: data
<FOREACH.LTDAUTOLOAD.OBJECTS=.sdata>
<LTDAUTOLOAD.OBJECT=.sdata:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.sdata>
<LTDAUTOLOAD.LIBRARY=.sdata:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.data>
<LTDAUTOLOAD.OBJECT=.data:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.data>
<LTDAUTOLOAD.LIBRARY=.data:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdwram>
<LTDAUTOLOAD.OBJECT=.ltdwram:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdwram>
<LTDAUTOLOAD.LIBRARY=.ltdwram:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdmain>
<LTDAUTOLOAD.OBJECT=.ltdmain:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdmain>
<LTDAUTOLOAD.LIBRARY=.ltdmain:t>
<END.LTDAUTOLOAD.LIBRARIES>
#:::::::::: data
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_END =.;
. = ALIGN(4);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.END =.;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_START;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_START;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.START;
SDK_LTDAUTOLOAD_SIZE = SDK_LTDAUTOLOAD_SIZE + SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE;
} > <LTDAUTOLOAD.NAME>
.<LTDAUTOLOAD.NAME>.bss:
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDAUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDAUTOLOAD.SEARCHSYMBOL>;
<END.LTDAUTOLOAD.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_START =.;
#:::::::::: bss
<FOREACH.LTDAUTOLOAD.OBJECTS=.sbss>
<LTDAUTOLOAD.OBJECT=.sbss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.sbss>
<LTDAUTOLOAD.LIBRARY=.sbss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.bss>
<LTDAUTOLOAD.OBJECT=.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.bss>
<LTDAUTOLOAD.LIBRARY=.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdwram>
<LTDAUTOLOAD.OBJECT=.ltdwram.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdwram>
<LTDAUTOLOAD.LIBRARY=.ltdwram.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdmain>
<LTDAUTOLOAD.OBJECT=.ltdmain.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdmain>
<LTDAUTOLOAD.LIBRARY=.ltdmain.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
#:::::::::: bss
. = ALIGN(4);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_END =.;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_START;
} >> <LTDAUTOLOAD.NAME>
<END.LTDAUTOLOADS>
SDK_LTDAUTOLOAD_LTDMAIN_START = SDK_LTDAUTOLOAD.LTDMAIN.START; SDK_LTDAUTOLOAD_LTDMAIN_START = SDK_LTDAUTOLOAD.LTDMAIN.START;
SDK_LTDAUTOLOAD_LTDMAIN_END = SDK_LTDAUTOLOAD.LTDMAIN.END; SDK_LTDAUTOLOAD_LTDMAIN_END = SDK_LTDAUTOLOAD.LTDMAIN.END;
SDK_LTDAUTOLOAD_LTDMAIN_BSS_END = SDK_LTDAUTOLOAD.LTDMAIN.BSS_END; SDK_LTDAUTOLOAD_LTDMAIN_BSS_END = SDK_LTDAUTOLOAD.LTDMAIN.BSS_END;
SDK_LTDAUTOLOAD_LTDMAIN_SIZE = SDK_LTDAUTOLOAD.LTDMAIN.SIZE; SDK_LTDAUTOLOAD_LTDMAIN_SIZE = SDK_LTDAUTOLOAD.LTDMAIN.SIZE;
SDK_LTDAUTOLOAD_LTDMAIN_BSS_SIZE = SDK_LTDAUTOLOAD.LTDMAIN.BSS_SIZE; SDK_LTDAUTOLOAD_LTDMAIN_BSS_SIZE = SDK_LTDAUTOLOAD.LTDMAIN.BSS_SIZE;
SDK_LTDAUTOLOAD_LTDWRAM_START = SDK_LTDAUTOLOAD.LTDWRAM.START;
SDK_LTDAUTOLOAD_LTDWRAM_END = SDK_LTDAUTOLOAD.LTDWRAM.END;
SDK_LTDAUTOLOAD_LTDWRAM_BSS_END = SDK_LTDAUTOLOAD.LTDWRAM.BSS_END;
SDK_LTDAUTOLOAD_LTDWRAM_SIZE = SDK_LTDAUTOLOAD.LTDWRAM.SIZE;
SDK_LTDAUTOLOAD_LTDWRAM_BSS_SIZE = SDK_LTDAUTOLOAD.LTDWRAM.BSS_SIZE;
######################### LTDAUTOLOAD_INFO ########################## ######################### LTDAUTOLOAD_INFO ##########################
.binary.LTDAUTOLOAD_INFO: .binary.LTDAUTOLOAD_INFO:
{ {
SDK_LTDAUTOLOAD_LIST = .; # SDK_LTDAUTOLOAD_LIST = .
<FOREACH.LTDAUTOLOADS> <FOREACH.LTDAUTOLOADS>
WRITEW ADDR(.<LTDAUTOLOAD.NAME>); WRITEW ADDR(.<LTDAUTOLOAD.NAME>);
WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE; WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE;
WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SINIT_START;
WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_SIZE; WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_SIZE;
<END.LTDAUTOLOADS> <END.LTDAUTOLOADS>
SDK_LTDAUTOLOAD_LIST_END = .; # SDK_LTDAUTOLOAD_LIST_END = .
} >> <STATIC.NAME> #> binary.LTDAUTOLOAD_INFO } >> <STATIC.NAME> #> binary.LTDAUTOLOAD_INFO
# SDK_LTDAUTOLOAD_LIST = SDK_LTDAUTOLOAD_START + SDK_LTDAUTOLOAD_SIZE; SDK_LTDAUTOLOAD_LIST = SDK_LTDAUTOLOAD_START + SDK_LTDAUTOLOAD_SIZE;
# SDK_LTDAUTOLOAD_LIST_END = SDK_LTDAUTOLOAD_LIST + SIZEOF(.binary.LTDAUTOLOAD_INFO); SDK_LTDAUTOLOAD_LIST_END = SDK_LTDAUTOLOAD_LIST + SIZEOF(.binary.LTDAUTOLOAD_INFO);
SDK_LTDAUTOLOAD_SIZE = SDK_LTDAUTOLOAD_SIZE + SIZEOF(.binary.LTDAUTOLOAD_INFO); SDK_LTDAUTOLOAD_SIZE = SDK_LTDAUTOLOAD_SIZE + SIZEOF(.binary.LTDAUTOLOAD_INFO);
########################### LTDOVERLAYS ############################# ########################### LTDOVERLAYS #############################
SDK_LTDOVERLAY_NUMBER = <NUMBER.LTDOVERLAYS>; SDK_LTDOVERLAY_NUMBER = <NUMBER.LTDOVERLAYS>;
<FOREACH.LTDOVERLAYS>
.<LTDOVERLAY.NAME>:<LTDOVERLAY.NAME>
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDOVERLAY.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDOVERLAY.SEARCHSYMBOL>;
<END.LTDOVERLAY.SEARCHSYMBOLS>
SDK_LTDOVERLAY_<LTDOVERLAY.NAME>_ID =<LTDOVERLAY.ID>;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.ID =<LTDOVERLAY.ID>;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.START =.;
#
# TEXT BLOCK: READ ONLY
#
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_START =.;
#:::::::::: text/rodata
<FOREACH.LTDOVERLAY.OBJECTS=.text>
<LTDOVERLAY.OBJECT=.text:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.text>
<LTDOVERLAY.LIBRARY=.text:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.rodata>
<LTDOVERLAY.OBJECT=.rodata:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.rodata>
<LTDOVERLAY.LIBRARY=.rodata:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.init>
<LTDOVERLAY.OBJECT=.init:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.init>
<LTDOVERLAY.LIBRARY=.init:t>
<END.LTDOVERLAY.LIBRARIES>
. = ALIGN(4);
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.SINIT_START =.;
#:::::::::: ctor
<FOREACH.LTDOVERLAY.OBJECTS=.ctor>
<LTDOVERLAY.OBJECT=.ctor:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.ctor>
<LTDOVERLAY.LIBRARY=.ctor:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.sinit>
<LTDOVERLAY.OBJECT=.sinit:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.sinit>
<LTDOVERLAY.LIBRARY=.sinit:t>
<END.LTDOVERLAY.LIBRARIES>
WRITEW 0;
#:::::::::: ctor
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.SINIT_END =.;
#:::::::::: text/rodata
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_END =.;
#
# DATA BLOCK: READ WRITE
#
. = ALIGN(4);
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_START =.;
#:::::::::: data
<FOREACH.LTDOVERLAY.OBJECTS=.sdata>
<LTDOVERLAY.OBJECT=.sdata:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.sdata>
<LTDOVERLAY.LIBRARY=.sdata:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.data>
<LTDOVERLAY.OBJECT=.data:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.data>
<LTDOVERLAY.LIBRARY=.data:t>
<END.LTDOVERLAY.LIBRARIES>
#:::::::::: data
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_END =.;
. = ALIGN(4);
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.END =.;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_SIZE = SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_END - SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_START;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_SIZE = SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_END - SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_START;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.SIZE = SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.END - SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.START;
} > <LTDOVERLAY.NAME>
.<LTDOVERLAY.NAME>.bss:<LTDOVERLAY.NAME>
{
ALIGNALL(4);
. = ALIGN(4);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDOVERLAY.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDOVERLAY.SEARCHSYMBOL>;
<END.LTDOVERLAY.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_START =.;
#:::::::::: bss
<FOREACH.LTDOVERLAY.OBJECTS=.bss>
<LTDOVERLAY.OBJECT=.bss:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.bss>
<LTDOVERLAY.LIBRARY=.bss:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.sbss>
<LTDOVERLAY.OBJECT=.sbss:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.sbss>
<LTDOVERLAY.LIBRARY=.sbss:t>
<END.LTDOVERLAY.LIBRARIES>
#:::::::::: bss
. = ALIGN(4);
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_END =.;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_SIZE = SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_END - SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_START;
} >> <LTDOVERLAY.NAME>
<END.LTDOVERLAYS>
########################## LTDOVERLAYDEFS ########################### ########################## LTDOVERLAYDEFS ###########################
.<PROPERTY.LTDOVERLAYDEFS>L: .<PROPERTY.LTDOVERLAYDEFS>L:
{ {
@ -884,15 +400,10 @@ SECTIONS
} > <PROPERTY.LTDOVERLAYTABLE>L } > <PROPERTY.LTDOVERLAYTABLE>L
############################ OTHERS ################################# ############################ OTHERS #################################
.check.LTDWRAM: SDK_SUBPRIV_ARENA_LO = SDK_LTDAUTOLOAD.LTDMAIN.BSS_END;
{
. = SDK_LTDAUTOLOAD.LTDWRAM.BSS_END;
} > check.LTDWRAM
.check.LTDMAIN: .check.LTDMAIN:
{ {
# . = SDK_LTDAUTOLOAD.LTDMAIN.BSS_END; . = SDK_SUBPRIV_ARENA_LO;
} > check.LTDMAIN } > check.LTDMAIN

View File

@ -1,6 +1,6 @@
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Project: TwlSDK - include # Project: TwlSDK - include
# File: ARM9-BB.lcf.template # File: ARM9-TS-FIRM.lcf.template
# #
# Copyright 2007 Nintendo. All rights reserved. # Copyright 2007 Nintendo. All rights reserved.
# #
@ -38,6 +38,7 @@ MEMORY
check.ITCM (RW) : ORIGIN = 0x0, LENGTH = 0x08000 > itcm.check check.ITCM (RW) : ORIGIN = 0x0, LENGTH = 0x08000 > itcm.check
check.DTCM (RW) : ORIGIN = 0x0, LENGTH = 0x04000 > dtcm.check check.DTCM (RW) : ORIGIN = 0x0, LENGTH = 0x04000 > dtcm.check
check.WORKRAM (RWX) : ORIGIN = 0x037c0000, LENGTH = 0x40000 > workram.check
# binary.LTDAUTOLOAD_TOP (RW) : ORIGIN = 0, LENGTH = 0x0 > <STATIC.NAME><PROPERTY.LTDSUFFIX> # binary.LTDAUTOLOAD_TOP (RW) : ORIGIN = 0, LENGTH = 0x0 > <STATIC.NAME><PROPERTY.LTDSUFFIX>
<FOREACH.LTDAUTOLOADS> <FOREACH.LTDAUTOLOADS>
@ -52,7 +53,8 @@ MEMORY
<END.LTDOVERLAYS> <END.LTDOVERLAYS>
dummy.MAIN_EX.TWL (RW) : ORIGIN = 0x0d000000, LENGTH = 0x0 dummy.MAIN_EX.TWL (RW) : ORIGIN = 0x0d000000, LENGTH = 0x0
arena.MAIN.TWL (RW) : ORIGIN = AFTER(<STATIC.NAME><FOREACH.OVERLAYS=MAIN>,<OVERLAY.NAME><END.OVERLAYS>,LTDMAIN<FOREACH.LTDOVERLAYS=MAIN>,<LTDOVERLAY.NAME><END.LTDOVERLAYS>), LENGTH = 0x0 arena.WRAM.TWL (RW) : ORIGIN = AFTER(<STATIC.NAME><FOREACH.OVERLAYS=MAIN>,<OVERLAY.NAME><END.OVERLAYS>,LTDMAIN<FOREACH.LTDOVERLAYS=MAIN>,<LTDOVERLAY.NAME><END.LTDOVERLAYS>), LENGTH = 0x0
arena.MAIN.TWL (RW) : ORIGIN = 0x02000400, LENGTH = 0x0
arena.MAIN_EX.TWL (RW) : ORIGIN = AFTER(dummy.MAIN_EX.TWL,<STATIC.NAME><FOREACH.OVERLAYS=MAIN>,<OVERLAY.NAME><END.OVERLAYS>,LTDMAIN<FOREACH.LTDOVERLAYS=MAIN>,<LTDOVERLAY.NAME><END.LTDOVERLAYS>), LENGTH = 0x0 arena.MAIN_EX.TWL (RW) : ORIGIN = AFTER(dummy.MAIN_EX.TWL,<STATIC.NAME><FOREACH.OVERLAYS=MAIN>,<OVERLAY.NAME><END.OVERLAYS>,LTDMAIN<FOREACH.LTDOVERLAYS=MAIN>,<LTDOVERLAY.NAME><END.LTDOVERLAYS>), LENGTH = 0x0
binary.MODULE_FILES (RW) : ORIGIN = 0, LENGTH = 0x0 > component.files binary.MODULE_FILES (RW) : ORIGIN = 0, LENGTH = 0x0 > component.files
@ -89,10 +91,10 @@ SECTIONS
SDK_STATIC_START =.; SDK_STATIC_START =.;
SDK_STATIC_TEXT_START =.; SDK_STATIC_TEXT_START =.;
#:::::::::: text/rodata #:::::::::: text/rodata
libsyscall.a (.text)
OBJECT(_start,*) OBJECT(_start,*)
crt0_firm.o (.text) crt0_firm.o (.text)
crt0_firm.o (.rodata) crt0_firm.o (.rodata)
libsyscall.a (.text)
# #
# .version セクションを追加しています。 # .version セクションを追加しています。
# このセクションに含まれる情報はロットチェックの際に # このセクションに含まれる情報はロットチェックの際に
@ -152,6 +154,24 @@ SECTIONS
. = ALIGN(32); # Fit to cache line . = ALIGN(32); # Fit to cache line
SDK_STATIC_DATA_START =.; SDK_STATIC_DATA_START =.;
#:::::::::: data #:::::::::: data
<FOREACH.STATIC.OBJECTS=.itcm>
<STATIC.OBJECT=.itcm:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.itcm>
<STATIC.LIBRARY=.itcm:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.dtcm>
<STATIC.OBJECT=.dtcm:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.dtcm>
<STATIC.LIBRARY=.dtcm:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.ltdmain>
<STATIC.OBJECT=.ltdmain:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.ltdmain>
<STATIC.LIBRARY=.ltdmain:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.sdata> <FOREACH.STATIC.OBJECTS=.sdata>
<STATIC.OBJECT=.sdata:t> <STATIC.OBJECT=.sdata:t>
<END.STATIC.OBJECTS> <END.STATIC.OBJECTS>
@ -169,8 +189,8 @@ SECTIONS
# NO DIGEST # NO DIGEST
SDK_OVERLAY_DIGEST_END =.; SDK_OVERLAY_DIGEST_END =.;
#:::::::::: data #:::::::::: data
SDK_STATIC_DATA_END =.;
. = ALIGN(32); . = ALIGN(32);
SDK_STATIC_DATA_END =.;
SDK_STATIC_END =.; SDK_STATIC_END =.;
SDK_STATIC_TEXT_SIZE = SDK_STATIC_TEXT_END - SDK_STATIC_TEXT_START; SDK_STATIC_TEXT_SIZE = SDK_STATIC_TEXT_END - SDK_STATIC_TEXT_START;
@ -197,6 +217,24 @@ SECTIONS
# #
SDK_STATIC_BSS_START =.; SDK_STATIC_BSS_START =.;
#:::::::::: bss #:::::::::: bss
<FOREACH.STATIC.OBJECTS=.itcm>
<STATIC.OBJECT=.itcm.bss:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.itcm>
<STATIC.LIBRARY=.itcm.bss:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.dtcm>
<STATIC.OBJECT=.dtcm.bss:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.dtcm>
<STATIC.LIBRARY=.dtcm.bss:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.ltdmain>
<STATIC.OBJECT=.ltdmain.bss:t>
<END.STATIC.OBJECTS>
<FOREACH.STATIC.LIBRARIES=.ltdmain>
<STATIC.LIBRARY=.ltdmain.bss:t>
<END.STATIC.LIBRARIES>
<FOREACH.STATIC.OBJECTS=.sbss> <FOREACH.STATIC.OBJECTS=.sbss>
<STATIC.OBJECT=.sbss:t> <STATIC.OBJECT=.sbss:t>
<END.STATIC.OBJECTS> <END.STATIC.OBJECTS>
@ -233,141 +271,6 @@ SECTIONS
SDK_AUTOLOAD_SIZE = 0; SDK_AUTOLOAD_SIZE = 0;
SDK_AUTOLOAD_NUMBER = <NUMBER.AUTOLOADS>; SDK_AUTOLOAD_NUMBER = <NUMBER.AUTOLOADS>;
<FOREACH.AUTOLOADS>
.<AUTOLOAD.NAME>:
{
ALIGNALL(4);
. = ALIGN(32);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.AUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <AUTOLOAD.SEARCHSYMBOL>;
<END.AUTOLOAD.SEARCHSYMBOLS>
#
# TEXT BLOCK: READ ONLY
#
SDK_AUTOLOAD_<AUTOLOAD.NAME>_ID =<AUTOLOAD.ID>;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.ID =<AUTOLOAD.ID>;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.START =.;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_START =.;
#:::::::::: text/rodata
<FOREACH.AUTOLOAD.OBJECTS=.text>
<AUTOLOAD.OBJECT=.text:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.text>
<AUTOLOAD.LIBRARY=.text:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.rodata>
<AUTOLOAD.OBJECT=.rodata:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.rodata>
<AUTOLOAD.LIBRARY=.rodata:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.init>
<AUTOLOAD.OBJECT=.init:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.init>
<AUTOLOAD.LIBRARY=.init:t>
<END.AUTOLOAD.LIBRARIES>
#:::::::::: text/rodata
SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_END =.;
#
# DATA BLOCK: READ WRITE BLOCK
#
. = ALIGN(32);
SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_START =.;
#:::::::::: data
<FOREACH.AUTOLOAD.OBJECTS=.itcm>
<AUTOLOAD.OBJECT=.itcm:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.itcm>
<AUTOLOAD.LIBRARY=.itcm:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.dtcm>
<AUTOLOAD.OBJECT=.dtcm:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.dtcm>
<AUTOLOAD.LIBRARY=.dtcm:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.sdata>
<AUTOLOAD.OBJECT=.sdata:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.sdata>
<AUTOLOAD.LIBRARY=.sdata:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.data>
<AUTOLOAD.OBJECT=.data:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.data>
<AUTOLOAD.LIBRARY=.data:t>
<END.AUTOLOAD.LIBRARIES>
#:::::::::: data
SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_END =.;
. = ALIGN(32);
SDK_AUTOLOAD.<AUTOLOAD.NAME>.END =.;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_SIZE = SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_START;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_SIZE = SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_START;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE = SDK_AUTOLOAD.<AUTOLOAD.NAME>.END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.START;
SDK_AUTOLOAD_SIZE = SDK_AUTOLOAD_SIZE + SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE;
} > <AUTOLOAD.NAME>
.<AUTOLOAD.NAME>.bss:
{
ALIGNALL(4);
. = ALIGN(32);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.AUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <AUTOLOAD.SEARCHSYMBOL>
<END.AUTOLOAD.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_START = .;
#:::::::::: bss
<FOREACH.AUTOLOAD.OBJECTS=.itcm>
<AUTOLOAD.OBJECT=.itcm.bss:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.itcm>
<AUTOLOAD.LIBRARY=.itcm.bss:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.dtcm>
<AUTOLOAD.OBJECT=.dtcm.bss:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.dtcm>
<AUTOLOAD.LIBRARY=.dtcm.bss:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.sbss>
<AUTOLOAD.OBJECT=.sbss:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.sbss>
<AUTOLOAD.LIBRARY=.sbss:t>
<END.AUTOLOAD.LIBRARIES>
<FOREACH.AUTOLOAD.OBJECTS=.bss>
<AUTOLOAD.OBJECT=.bss:t>
<END.AUTOLOAD.OBJECTS>
<FOREACH.AUTOLOAD.LIBRARIES=.bss>
<AUTOLOAD.LIBRARY=.bss:t>
<END.AUTOLOAD.LIBRARIES>
#:::::::::: bss
. = ALIGN(32);
SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_END = .;
SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_SIZE = SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_START;
} >> <AUTOLOAD.NAME>
<END.AUTOLOADS>
SDK_AUTOLOAD_ITCM_START = SDK_AUTOLOAD.ITCM.START; SDK_AUTOLOAD_ITCM_START = SDK_AUTOLOAD.ITCM.START;
SDK_AUTOLOAD_ITCM_END = SDK_AUTOLOAD.ITCM.END; SDK_AUTOLOAD_ITCM_END = SDK_AUTOLOAD.ITCM.END;
SDK_AUTOLOAD_ITCM_BSS_END = SDK_AUTOLOAD.ITCM.BSS_END; SDK_AUTOLOAD_ITCM_BSS_END = SDK_AUTOLOAD.ITCM.BSS_END;
@ -382,158 +285,31 @@ SECTIONS
############################ AUTOLOAD_INFO ########################## ############################ AUTOLOAD_INFO ##########################
.binary.AUTOLOAD_INFO: .binary.AUTOLOAD_INFO:
{ {
SDK_AUTOLOAD_LIST = .; # <FOREACH.AUTOLOADS>
<FOREACH.AUTOLOADS> # WRITEW ADDR(.<AUTOLOAD.NAME>);
WRITEW ADDR(.<AUTOLOAD.NAME>); # WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE;
WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE; # WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.SINIT_START;
WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_SIZE; # WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_SIZE;
<END.AUTOLOADS> # <END.AUTOLOADS>
SDK_AUTOLOAD_LIST_END = .;
} >> <STATIC.NAME> #> binary.AUTOLOAD_INFO } >> <STATIC.NAME> #> binary.AUTOLOAD_INFO
# SDK_AUTOLOAD_LIST = SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE; SDK_AUTOLOAD_LIST = SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE;
# SDK_AUTOLOAD_LIST_END = SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO); SDK_AUTOLOAD_LIST_END = SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO);
SDK_AUTOLOAD_SIZE = SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO); SDK_AUTOLOAD_SIZE = SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO);
# ############################ STATIC_FOOTER ########################## ############################ STATIC_FOOTER ##########################
# .binary.STATIC_FOOTER: .binary.STATIC_FOOTER:
# { {
# WRITEW 0xdec00621; # LE(0x2106C0DE) = NITRO CODE WRITEW 0xdec00621; # LE(0x2106C0DE) = NITRO CODE
# WRITEW _start_ModuleParams - ADDR(.<STATIC.NAME>); WRITEW _start_ModuleParams - ADDR(.<STATIC.NAME>);
# WRITEW 0; # NO DIGEST WRITEW 0; # NO DIGEST
# } > binary.STATIC_FOOTER WRITEW _start_LtdModuleParams - ADDR(.<STATIC.NAME>);
} >> <STATIC.NAME> #> binary.STATIC_FOOTER
############################ OVERLAYS ############################### ############################ OVERLAYS ###############################
SDK_OVERLAY_NUMBER = <NUMBER.OVERLAYS>; SDK_OVERLAY_NUMBER = <NUMBER.OVERLAYS>;
<FOREACH.OVERLAYS>
.<OVERLAY.NAME>:<OVERLAY.NAME>
{
ALIGNALL(4);
. = ALIGN(32); # Fit to cache line
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.OVERLAY.SEARCHSYMBOLS>
SEARCH_SYMBOL <OVERLAY.SEARCHSYMBOL>;
<END.OVERLAY.SEARCHSYMBOLS>
#
# TEXT BLOCK: READ ONLY
#
SDK_OVERLAY_<OVERLAY.NAME>_ID =<OVERLAY.ID>; ### SEGMENT <OVERLAY.NAME> OVERLAY ID
SDK_OVERLAY.<OVERLAY.NAME>.ID =<OVERLAY.ID>;
SDK_OVERLAY.<OVERLAY.NAME>.START =.;
SDK_OVERLAY.<OVERLAY.NAME>.TEXT_START =.;
#:::::::::: text/rodata
<FOREACH.OVERLAY.OBJECTS=.text>
<OVERLAY.OBJECT=.text:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.text>
<OVERLAY.LIBRARY=.text:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.rodata>
<OVERLAY.OBJECT=.rodata:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.rodata>
<OVERLAY.LIBRARY=.rodata:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.init>
<OVERLAY.OBJECT=.init:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.init>
<OVERLAY.LIBRARY=.init:t>
<END.OVERLAY.LIBRARIES>
. = ALIGN(4);
SDK_OVERLAY.<OVERLAY.NAME>.SINIT_START =.;
#:::::::::: ctor
<FOREACH.OVERLAY.OBJECTS=.ctor>
<OVERLAY.OBJECT=.ctor:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.ctor>
<OVERLAY.LIBRARY=.ctor:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.sinit>
<OVERLAY.OBJECT=.sinit:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.sinit>
<OVERLAY.LIBRARY=.sinit:t>
<END.OVERLAY.LIBRARIES>
WRITEW 0;
#:::::::::: ctor
SDK_OVERLAY.<OVERLAY.NAME>.SINIT_END =.;
#:::::::::: text/rodata
SDK_OVERLAY.<OVERLAY.NAME>.TEXT_END =.;
#
# DATA BLOCK: READ WRITE
#
. = ALIGN(32);
SDK_OVERLAY.<OVERLAY.NAME>.DATA_START =.;
#:::::::::: data
<FOREACH.OVERLAY.OBJECTS=.sdata>
<OVERLAY.OBJECT=.sdata:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.sdata>
<OVERLAY.LIBRARY=.sdata:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.data>
<OVERLAY.OBJECT=.data:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.data>
<OVERLAY.LIBRARY=.data:t>
<END.OVERLAY.LIBRARIES>
#:::::::::: data
SDK_OVERLAY.<OVERLAY.NAME>.DATA_END =.;
. = ALIGN(32);
SDK_OVERLAY.<OVERLAY.NAME>.END =.;
SDK_OVERLAY.<OVERLAY.NAME>.TEXT_SIZE = SDK_OVERLAY.<OVERLAY.NAME>.TEXT_END - SDK_OVERLAY.<OVERLAY.NAME>.TEXT_START;
SDK_OVERLAY.<OVERLAY.NAME>.DATA_SIZE = SDK_OVERLAY.<OVERLAY.NAME>.DATA_END - SDK_OVERLAY.<OVERLAY.NAME>.DATA_START;
SDK_OVERLAY.<OVERLAY.NAME>.SIZE = SDK_OVERLAY.<OVERLAY.NAME>.END - SDK_OVERLAY.<OVERLAY.NAME>.START;
} > <OVERLAY.NAME>
.<OVERLAY.NAME>.bss:<OVERLAY.NAME>
{
ALIGNALL(4);
. = ALIGN(32);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.OVERLAY.SEARCHSYMBOLS>
SEARCH_SYMBOL <OVERLAY.SEARCHSYMBOL>;
<END.OVERLAY.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_OVERLAY.<OVERLAY.NAME>.BSS_START = .;
#:::::::::: bss
<FOREACH.OVERLAY.OBJECTS=.bss>
<OVERLAY.OBJECT=.bss:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.bss>
<OVERLAY.LIBRARY=.bss:t>
<END.OVERLAY.LIBRARIES>
<FOREACH.OVERLAY.OBJECTS=.sbss>
<OVERLAY.OBJECT=.sbss:t>
<END.OVERLAY.OBJECTS>
<FOREACH.OVERLAY.LIBRARIES=.sbss>
<OVERLAY.LIBRARY=.sbss:t>
<END.OVERLAY.LIBRARIES>
#:::::::::: bss
. = ALIGN(32);
SDK_OVERLAY.<OVERLAY.NAME>.BSS_END = .;
SDK_OVERLAY.<OVERLAY.NAME>.BSS_SIZE = SDK_OVERLAY.<OVERLAY.NAME>.BSS_END - SDK_OVERLAY.<OVERLAY.NAME>.BSS_START;
} >> <OVERLAY.NAME>
<END.OVERLAYS>
############################ OVERLAYDEFS ############################ ############################ OVERLAYDEFS ############################
.<PROPERTY.OVERLAYDEFS>F: .<PROPERTY.OVERLAYDEFS>F:
{ {
@ -625,10 +401,15 @@ SECTIONS
. = . + 0x080 + SDK_IRQ_STACKSIZE + SDK_SYS_STACKSIZE * SDK_SYS_STACKSIZE_SIGN; . = . + 0x080 + SDK_IRQ_STACKSIZE + SDK_SYS_STACKSIZE * SDK_SYS_STACKSIZE_SIGN;
} > check.DTCM } > check.DTCM
.check.WORKRAM:
{
. = SDK_STATIC_BSS_END;
} > check.WORKRAM
########################### LTDAUTOLOADS ############################ ########################### LTDAUTOLOADS ############################
SDK_LTDAUTOLOAD.LTDMAIN.START = SDK_STATIC_BSS_END; SDK_LTDAUTOLOAD.LTDMAIN.START = SDK_STATIC_BSS_END;
SDK_LTDAUTOLOAD.LTDMAIN.END = SDK_LTDAUTOLOAD.LTDMAIN.START; SDK_LTDAUTOLOAD.LTDMAIN.END = SDK_LTDAUTOLOAD.LTDMAIN.START;
SDK_LTDAUTOLOAD.LTDMAIN.BSS_EDN = SDK_LTDAUTOLOAD.LTDMAIN.START; SDK_LTDAUTOLOAD.LTDMAIN.BSS_END = SDK_LTDAUTOLOAD.LTDMAIN.START;
SDK_LTDAUTOLOAD.LTDMAIN.SIZE = 0; SDK_LTDAUTOLOAD.LTDMAIN.SIZE = 0;
SDK_LTDAUTOLOAD.LTDMAIN.BSS_SIZE = 0; SDK_LTDAUTOLOAD.LTDMAIN.BSS_SIZE = 0;
SDK_LTDAUTOLOAD_TOP_START = 0x02400000; SDK_LTDAUTOLOAD_TOP_START = 0x02400000;
@ -643,123 +424,6 @@ SECTIONS
} >> <STATIC.NAME> #> binary.LTDAUTOLOAD_TOP } >> <STATIC.NAME> #> binary.LTDAUTOLOAD_TOP
<FOREACH.LTDAUTOLOADS>
.<LTDAUTOLOAD.NAME>:
{
ALIGNALL(4);
. = ALIGN(32); # Fit to cache line
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDAUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDAUTOLOAD.SEARCHSYMBOL>;
<END.LTDAUTOLOAD.SEARCHSYMBOLS>
SDK_LTDAUTOLOAD_<LTDAUTOLOAD.NAME>_ID =<LTDAUTOLOAD.ID>;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.ID =<LTDAUTOLOAD.ID>;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.START =.;
#
# TEXT BLOCK: READ ONLY
#
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_START =.;
#:::::::::: text/rodata
<FOREACH.LTDAUTOLOAD.OBJECTS=.text>
<LTDAUTOLOAD.OBJECT=.text:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.text>
<LTDAUTOLOAD.LIBRARY=.text:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.rodata>
<LTDAUTOLOAD.OBJECT=.rodata:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.rodata>
<LTDAUTOLOAD.LIBRARY=.rodata:t>
<END.LTDAUTOLOAD.LIBRARIES>
#:::::::::: text/rodata
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_END =.;
#
# DATA BLOCK: READ WRITE
#
. = ALIGN(32);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_START =.;
#:::::::::: data
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdmain>
<LTDAUTOLOAD.OBJECT=.ltdmain:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdmain>
<LTDAUTOLOAD.LIBRARY=.ltdmain:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.sdata>
<LTDAUTOLOAD.OBJECT=.sdata:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.sdata>
<LTDAUTOLOAD.LIBRARY=.sdata:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.data>
<LTDAUTOLOAD.OBJECT=.data:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.data>
<LTDAUTOLOAD.LIBRARY=.data:t>
<END.LTDAUTOLOAD.LIBRARIES>
#:::::::::: data
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_END =.;
. = ALIGN(32);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.END =.;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.TEXT_START;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.DATA_START;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.START;
SDK_LTDAUTOLOAD_SIZE = SDK_LTDAUTOLOAD_SIZE + SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE;
} > <LTDAUTOLOAD.NAME>
.<LTDAUTOLOAD.NAME>.bss:
{
ALIGNALL(4);
. = ALIGN(32);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDAUTOLOAD.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDAUTOLOAD.SEARCHSYMBOL>;
<END.LTDAUTOLOAD.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_START =.;
#:::::::::: bss
<FOREACH.LTDAUTOLOAD.OBJECTS=.ltdmain>
<LTDAUTOLOAD.OBJECT=.ltdmain.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.ltdmain>
<LTDAUTOLOAD.LIBRARY=.ltdmain.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.sbss>
<LTDAUTOLOAD.OBJECT=.sbss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.sbss>
<LTDAUTOLOAD.LIBRARY=.sbss:t>
<END.LTDAUTOLOAD.LIBRARIES>
<FOREACH.LTDAUTOLOAD.OBJECTS=.bss>
<LTDAUTOLOAD.OBJECT=.bss:t>
<END.LTDAUTOLOAD.OBJECTS>
<FOREACH.LTDAUTOLOAD.LIBRARIES=.bss>
<LTDAUTOLOAD.LIBRARY=.bss:t>
<END.LTDAUTOLOAD.LIBRARIES>
#:::::::::: bss
. = ALIGN(32);
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_END =.;
SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_SIZE = SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_END - SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_START;
} >> <LTDAUTOLOAD.NAME>
<END.LTDAUTOLOADS>
SDK_LTDAUTOLOAD_LTDMAIN_START = SDK_LTDAUTOLOAD.LTDMAIN.START; SDK_LTDAUTOLOAD_LTDMAIN_START = SDK_LTDAUTOLOAD.LTDMAIN.START;
SDK_LTDAUTOLOAD_LTDMAIN_END = SDK_LTDAUTOLOAD.LTDMAIN.END; SDK_LTDAUTOLOAD_LTDMAIN_END = SDK_LTDAUTOLOAD.LTDMAIN.END;
SDK_LTDAUTOLOAD_LTDMAIN_BSS_END = SDK_LTDAUTOLOAD.LTDMAIN.BSS_END; SDK_LTDAUTOLOAD_LTDMAIN_BSS_END = SDK_LTDAUTOLOAD.LTDMAIN.BSS_END;
@ -769,150 +433,22 @@ SECTIONS
######################### LTDAUTOLOAD_INFO ########################## ######################### LTDAUTOLOAD_INFO ##########################
.binary.LTDAUTOLOAD_INFO: .binary.LTDAUTOLOAD_INFO:
{ {
SDK_LTDAUTOLOAD_LIST = .; # <FOREACH.LTDAUTOLOADS>
<FOREACH.LTDAUTOLOADS> # WRITEW ADDR(.<LTDAUTOLOAD.NAME>);
WRITEW ADDR(.<LTDAUTOLOAD.NAME>); # WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE;
WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SIZE; # WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.SINIT_START;
WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_SIZE; # WRITEW SDK_LTDAUTOLOAD.<LTDAUTOLOAD.NAME>.BSS_SIZE;
<END.LTDAUTOLOADS> # <END.LTDAUTOLOADS>
SDK_LTDAUTOLOAD_LIST_END = .;
} >> <STATIC.NAME> #> binary.LTDAUTOLOAD_INFO } >> <STATIC.NAME> #> binary.LTDAUTOLOAD_INFO
# SDK_LTDAUTOLOAD_LIST = SDK_LTDAUTOLOAD_START + SDK_LTDAUTOLOAD_SIZE; SDK_LTDAUTOLOAD_LIST = SDK_LTDAUTOLOAD_START + SDK_LTDAUTOLOAD_SIZE;
# SDK_LTDAUTOLOAD_LIST_END = SDK_LTDAUTOLOAD_LIST + SIZEOF(.binary.LTDAUTOLOAD_INFO); SDK_LTDAUTOLOAD_LIST_END = SDK_LTDAUTOLOAD_LIST + SIZEOF(.binary.LTDAUTOLOAD_INFO);
SDK_LTDAUTOLOAD_SIZE = SDK_LTDAUTOLOAD_SIZE + SIZEOF(.binary.LTDAUTOLOAD_INFO); SDK_LTDAUTOLOAD_SIZE = SDK_LTDAUTOLOAD_SIZE + SIZEOF(.binary.LTDAUTOLOAD_INFO);
########################### LTDOVERLAYS ############################# ########################### LTDOVERLAYS #############################
SDK_LTDOVERLAY_NUMBER = <NUMBER.LTDOVERLAYS>; SDK_LTDOVERLAY_NUMBER = <NUMBER.LTDOVERLAYS>;
<FOREACH.LTDOVERLAYS>
.<LTDOVERLAY.NAME>:<LTDOVERLAY.NAME>
{
ALIGNALL(4);
. = ALIGN(32);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDOVERLAY.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDOVERLAY.SEARCHSYMBOL>;
<END.LTDOVERLAY.SEARCHSYMBOLS>
SDK_LTDOVERLAY_<LTDOVERLAY.NAME>_ID =<LTDOVERLAY.ID>;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.ID =<LTDOVERLAY.ID>;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.START =.;
#
# TEXT BLOCK: READ ONLY
#
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_START =.;
#:::::::::: text/rodata
<FOREACH.LTDOVERLAY.OBJECTS=.text>
<LTDOVERLAY.OBJECT=.text:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.text>
<LTDOVERLAY.LIBRARY=.text:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.rodata>
<LTDOVERLAY.OBJECT=.rodata:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.rodata>
<LTDOVERLAY.LIBRARY=.rodata:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.init>
<LTDOVERLAY.OBJECT=.init:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.init>
<LTDOVERLAY.LIBRARY=.init:t>
<END.LTDOVERLAY.LIBRARIES>
. = ALIGN(4);
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.SINIT_START =.;
#:::::::::: ctor
<FOREACH.LTDOVERLAY.OBJECTS=.ctor>
<LTDOVERLAY.OBJECT=.ctor:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.ctor>
<LTDOVERLAY.LIBRARY=.ctor:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.sinit>
<LTDOVERLAY.OBJECT=.sinit:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.sinit>
<LTDOVERLAY.LIBRARY=.sinit:t>
<END.LTDOVERLAY.LIBRARIES>
WRITEW 0;
#:::::::::: ctor
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.SINIT_END =.;
#:::::::::: text/rodata
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_END =.;
#
# DATA BLOCK: READ WRITE
#
. = ALIGN(32);
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_START =.;
#:::::::::: data
<FOREACH.LTDOVERLAY.OBJECTS=.sdata>
<LTDOVERLAY.OBJECT=.sdata:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.sdata>
<LTDOVERLAY.LIBRARY=.sdata:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.data>
<LTDOVERLAY.OBJECT=.data:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.data>
<LTDOVERLAY.LIBRARY=.data:t>
<END.LTDOVERLAY.LIBRARIES>
#:::::::::: data
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_END =.;
. = ALIGN(32);
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.END =.;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_SIZE = SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_END - SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.TEXT_START;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_SIZE = SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_END - SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.DATA_START;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.SIZE = SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.END - SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.START;
} > <LTDOVERLAY.NAME>
.<LTDOVERLAY.NAME>.bss:<LTDOVERLAY.NAME>
{
ALIGNALL(4);
. = ALIGN(32);
#
# Definition to refer overlay segment, when same name symbols exist in multiple overlays.
#
<FOREACH.LTDOVERLAY.SEARCHSYMBOLS>
SEARCH_SYMBOL <LTDOVERLAY.SEARCHSYMBOL>;
<END.LTDOVERLAY.SEARCHSYMBOLS>
#
# BSS BLOCK
#
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_START =.;
#:::::::::: bss
<FOREACH.LTDOVERLAY.OBJECTS=.bss>
<LTDOVERLAY.OBJECT=.bss:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.bss>
<LTDOVERLAY.LIBRARY=.bss:t>
<END.LTDOVERLAY.LIBRARIES>
<FOREACH.LTDOVERLAY.OBJECTS=.sbss>
<LTDOVERLAY.OBJECT=.sbss:t>
<END.LTDOVERLAY.OBJECTS>
<FOREACH.LTDOVERLAY.LIBRARIES=.sbss>
<LTDOVERLAY.LIBRARY=.sbss:t>
<END.LTDOVERLAY.LIBRARIES>
#:::::::::: bss
. = ALIGN(32);
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_END =.;
SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_SIZE = SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_END - SDK_LTDOVERLAY.<LTDOVERLAY.NAME>.BSS_START;
} >> <LTDOVERLAY.NAME>
<END.LTDOVERLAYS>
########################## LTDOVERLAYDEFS ########################### ########################## LTDOVERLAYDEFS ###########################
.<PROPERTY.LTDOVERLAYDEFS>L: .<PROPERTY.LTDOVERLAYDEFS>L:
{ {
@ -952,12 +488,12 @@ SECTIONS
} > dummy.MAIN_EX.TWL } > dummy.MAIN_EX.TWL
.arena.MAIN.TWL: .arena.WRAM.TWL:
{ {
. = ALIGN(32); . = ALIGN(32);
SDK_LTDMAIN_ARENA_LO =.; SDK_LTDMAIN_ARENA_LO =.;
} > arena.MAIN.TWL } > arena.WRAM.TWL
.arena.MAIN_EX.TWL: .arena.MAIN_EX.TWL:
{ {
@ -970,8 +506,7 @@ SECTIONS
# Module filelist # Module filelist
.binary.MODULE_FILES: .binary.MODULE_FILES:
{ {
# WRITES ("<STATIC.NAME><PROPERTY.FLXSUFFIX>"); WRITES ("<STATIC.NAME><PROPERTY.FLXSUFFIX>");
WRITES ("<STATIC.NAME><PROPERTY.SUFFIX>");
WRITES ("<PROPERTY.OVERLAYDEFS><PROPERTY.FLXSUFFIX>"); WRITES ("<PROPERTY.OVERLAYDEFS><PROPERTY.FLXSUFFIX>");
WRITES ("<PROPERTY.OVERLAYTABLE><PROPERTY.FLXSUFFIX>"); WRITES ("<PROPERTY.OVERLAYTABLE><PROPERTY.FLXSUFFIX>");
WRITES ("<STATIC.NAME><PROPERTY.LTDSUFFIX>"); WRITES ("<STATIC.NAME><PROPERTY.LTDSUFFIX>");