diff --git a/build/debugsoft/MakerTitle/TitleList/include/title.h b/build/debugsoft/MakerTitle/TitleList/include/title.h new file mode 100644 index 00000000..8d235690 --- /dev/null +++ b/build/debugsoft/MakerTitle/TitleList/include/title.h @@ -0,0 +1,48 @@ +/*---------------------------------------------------------------------------* + Project: TwlSDK_IPL - debugsoft - MakerTitle - TitleList + File: title.h + + Copyright 2003 Nintendo. All rights reserved. + + These coded instructions, statements, and computer programs contain + proprietary information of Nintendo of America Inc. and/or Nintendo + Company Ltd., and are protected by Federal copyright law. They may + not be disclosed to third parties or copied or duplicated in any form, + in whole or in part, without the prior written consent of Nintendo. + + $Date:: $ + $Rev$ + $Author$ + *---------------------------------------------------------------------------*/ + +// セーブデータチェック対象ロム +static char* GAMECODE_LIST[] = { + "4KAA", + "4KBA", + "4KCA", + "4KDA", + "4KEA", + "4KFA", + "4KGA", + "4KHA", + "4KIA", + "4KJA", +}; + +static const u32 TITLE_COUNT = sizeof(GAMECODE_LIST) / sizeof(char*); + +// PublicとPrivateの有無 +static BOOL DATA_EXIST[TITLE_COUNT][2] = { + {TRUE, TRUE}, // A + {TRUE, TRUE}, // B + {TRUE, TRUE}, // C + {TRUE, FALSE}, // D + {FALSE, TRUE}, // E + {FALSE, FALSE}, // F + {TRUE, TRUE}, // G + {TRUE, FALSE}, // H + {FALSE, TRUE}, // I + {FALSE, FALSE}, // J + +}; +