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4NA*として開発中のUIGランチャーへの暫定対応
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@1557 b08762b0-b915-fc4b-9d8c-17b2551a87ff
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@ -104,7 +104,12 @@ void SYSMi_SetAESKeysForSignJPEG( ROM_Header *pROMH, BOOL *pIsClearSlotB, BOOL *
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{
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void *pAESKey;
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if( ( pROMH->s.titleID_Hi & TITLE_ID_HI_SECURE_FLAG_MASK ) &&
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( 0 == STD_CompareNString( (const char *)&pROMH->s.titleID_Lo[ 1 ], "ANH", 3 ) ) ) {
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( ( 0 == STD_CompareNString( (const char *)&pROMH->s.titleID_Lo[ 1 ], "ANH", 3 ) )
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#ifdef DEV_UIG_LAUNCHER
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|| ( ( 0 == STD_CompareNString( (const char *)&pROMH->s.titleID_Lo[ 1 ], "AN4", 3 ) ) && ( SCFG_GetBondingOption() != 0 ) )
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#endif
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)
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) {
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// for Launcher
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pAESKey = ( SCFG_GetBondingOption() == SCFG_OP_PRODUCT ) ?
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&( OSi_GetFromFirmAddr()->rsa_pubkey[ 3 ][ 0x30 ] ) : (void *)dev_jpegEncodeKeyForLauncher;
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@ -513,6 +513,8 @@ static OSTitleId SYSMi_getTitleIdOfMachineSettings( void )
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int getNum;
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int validNum = 0;
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NAMTitleId *pTitleIDList = NULL;
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char machine_setting_code[4];
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ROM_Header_Short *header = ( ROM_Header_Short *)HW_TWL_ROM_HEADER_BUF;
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// インストールされているタイトルの取得
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getNum = NAM_GetNumTitles();
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@ -523,10 +525,13 @@ static OSTitleId SYSMi_getTitleIdOfMachineSettings( void )
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}
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(void)NAM_GetTitleList( pTitleIDList, (u32)getNum );
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// 本体情報のTitleIDの4バイト目はランチャーのTitleIDの4バイト目と同じ
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STD_TSNPrintf( machine_setting_code, 4, "BN%c", header->titleID_Lo[3]);
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// 取得したタイトルに本体情報のIDがあるかチェック
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for( l = 0; l < getNum; l++ ) {
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char *code = ((char *)&pTitleIDList[l]) + 1;
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if( 0 == STD_CompareNString( code, "BNH", 3 ) )
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if( 0 == STD_CompareNString( code, machine_setting_code, 3 ) )
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{
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ret = (OSTitleId)pTitleIDList[l];
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break;
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@ -960,7 +960,11 @@ static AuthResult SYSMi_AuthenticateHeaderWithSign( TitleProperty *pBootTitle, R
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prev = OS_GetTick();
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hi = head->s.titleID_Hi;
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// Launcherは専用の鍵を使う
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if( 0 == STD_CompareNString( &gamecode[1], "ANH", 3 ) )
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if( ( 0 == STD_CompareNString( &gamecode[1], "ANH", 3 ) )
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#ifdef DEV_UIG_LAUNCHER
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|| ( ( 0 == STD_CompareNString( &gamecode[1], "AN4", 3 ) ) && ( SCFG_GetBondingOption() != 0 ) )
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#endif
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)
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{
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keynum = LAUNCHER_KEY_INDEX;
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}else
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@ -1705,7 +1709,11 @@ static void SYSMi_makeTitleIdList( void )
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// ランチャーはリストに入れない
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gamecode = (char *)&(pe_hs->titleID);
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if( 0 == STD_CompareNString( &gamecode[1], "ANH", 3 ) )
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if( ( 0 == STD_CompareNString( &gamecode[1], "ANH", 3 ) )
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#ifdef DEV_UIG_LAUNCHER
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|| ( ( 0 == STD_CompareNString( &gamecode[1], "AN4", 3 ) ) && ( SCFG_GetBondingOption() != 0 ) )
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#endif
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)
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{
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continue;
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}
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@ -52,6 +52,9 @@ void SYSMi_SetBootAppMountInfo( TitleProperty *pBootTitle );
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#endif // SDK_ARM9
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// UIGランチャーの開発版(4NA*)を開発用CPUに乗ったREDランチャーから
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// 起動するためのスイッチ
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#define DEV_UIG_LAUNCHER
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#ifdef SDK_ARM9
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//-------------------------------------------------------
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