mirror of
https://github.com/rvtr/GodMode9i.git
synced 2025-06-19 03:05:43 -04:00
620 lines
18 KiB
C++
620 lines
18 KiB
C++
#include <nds.h>
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#include <nds/arm9/dldi.h>
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#include <unistd.h>
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#include <string.h>
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#include <stdio.h>
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#include <dirent.h>
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#include "auxspi.h"
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#include "date.h"
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#include "driveOperations.h"
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#include "ndsheaderbanner.h"
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#include "read_card.h"
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#include "tonccpy.h"
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extern u8 copyBuf[];
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extern bool expansionPakFound;
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extern PrintConsole topConsole, bottomConsole;
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static sNDSHeaderExt ndsCardHeader;
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void ndsCardSaveDump(const char* filename) {
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FILE *out = fopen(filename, "wb");
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if(out) {
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consoleClear();
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printf("Dumping save...\n");
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printf("Do not remove the NDS card.\n");
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unsigned char *buffer;
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auxspi_extra card_type = auxspi_has_extra();
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if(card_type == AUXSPI_INFRARED) {
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int size = auxspi_save_size_log_2(card_type);
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int size_blocks;
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int type = auxspi_save_type(card_type);
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if(size < 16)
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size_blocks = 1;
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else
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size_blocks = 1 << (size - 16);
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u32 LEN = std::min(1 << size, 1 << 16);
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buffer = new unsigned char[LEN*size_blocks];
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auxspi_read_data(0, buffer, LEN*size_blocks, type, card_type);
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fwrite(buffer, 1, LEN*size_blocks, out);
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} else {
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int type = cardEepromGetType();
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int size = cardEepromGetSize();
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buffer = new unsigned char[size];
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cardReadEeprom(0, buffer, size, type);
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fwrite(buffer, 1, size, out);
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}
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delete[] buffer;
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fclose(out);
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}
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}
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void ndsCardSaveRestore(const char *filename) {
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consoleSelect(&bottomConsole);
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consoleClear();
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printf ("\x1B[47m"); // Print foreground white color
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printf("Restore the selected save to the"); // Line is 32 chars
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printf("inserted game card?\n"); // Line is 32 chars
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printf("(<A> yes, <B> no)\n");
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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u16 pressed;
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & (KEY_A | KEY_B)));
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if(pressed & KEY_A) {
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consoleSelect(&bottomConsole);
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consoleClear();
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auxspi_extra card_type = auxspi_has_extra();
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bool auxspi = card_type == AUXSPI_INFRARED;
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FILE *in = fopen(filename, "rb");
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if(in) {
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unsigned char *buffer;
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int size;
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int type;
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int length;
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unsigned int num_blocks = 0, shift = 0, LEN = 0;
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if(auxspi) {
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size = auxspi_save_size_log_2(card_type);
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type = auxspi_save_type(card_type);
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switch(type) {
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case 1:
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shift = 4; // 16 bytes
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break;
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case 2:
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shift = 5; // 32 bytes
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break;
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case 3:
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shift = 8; // 256 bytes
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break;
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default:
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return;
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}
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LEN = 1 << shift;
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num_blocks = 1 << (size - shift);
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} else {
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type = cardEepromGetType();
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size = cardEepromGetSize();
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}
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fseek(in, 0, SEEK_END);
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length = ftell(in);
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fseek(in, 0, SEEK_SET);
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if(length != (auxspi ? (int)(LEN*num_blocks) : size)) {
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fclose(in);
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printf("\x1B[41m"); // Print foreground red color
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printf("The size of this save doesn't\n");
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printf("match the size of the size of\n");
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printf("the inserted game card.\n\n");
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printf("Write cancelled!\n");
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printf("\x1B[47m"); // Print foreground white color
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printf("(<A> OK)\n");
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A));
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return;
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}
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printf("Restoring save...\nDo not remove the NDS card.\n\n\n\n\n\n\nProgress:");
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if(type == 3) {
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if(auxspi)
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auxspi_erase(card_type);
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else
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cardEepromChipErase();
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}
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if(auxspi){
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buffer = new unsigned char[LEN];
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for(unsigned int i = 0; i < num_blocks; i++) {
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printf ("\x1b[9;0H");
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printf ("%d/%d Bytes", i * LEN, length);
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fread(buffer, 1, LEN, in);
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auxspi_write_data(i << shift, buffer, LEN, type, card_type);
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}
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} else {
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int blocks = size / 32;
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int written = 0;
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buffer = new unsigned char[blocks];
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for(unsigned int i = 0; i < 32; i++) {
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printf ("\x1b[9;0H");
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printf ("%d/%d Bytes", i * blocks, length);
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fread(buffer, 1, blocks, in);
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cardWriteEeprom(written, buffer, blocks, type);
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written += blocks;
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}
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}
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delete[] buffer;
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fclose(in);
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}
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}
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}
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void ndsCardDump(void) {
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int pressed = 0;
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//bool showGameCardMsgAgain = false;
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consoleSelect(&bottomConsole);
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consoleClear();
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printf ("\x1B[47m"); // Print foreground white color
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printf("Dump NDS card ROM to\n");
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printf("\"%s:/gm9i/out\"?\n", (sdMounted ? "sd" : "fat"));
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printf("(<A> yes, <Y> trim, <B> no,\n");
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printf(" <X> save only)");
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & (KEY_A | KEY_Y | KEY_B | KEY_X)));
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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if (pressed & KEY_X) {
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consoleClear();
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char folderPath[2][256];
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sprintf(folderPath[0], "%s:/gm9i", (sdMounted ? "sd" : "fat"));
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sprintf(folderPath[1], "%s:/gm9i/out", (sdMounted ? "sd" : "fat"));
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if (access(folderPath[0], F_OK) != 0) {
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printf("Creating directory...");
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mkdir(folderPath[0], 0777);
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}
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if (access(folderPath[1], F_OK) != 0) {
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printf ("\x1b[0;0H");
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printf("Creating directory...");
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mkdir(folderPath[1], 0777);
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}
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consoleClear();
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if (cardInit(&ndsCardHeader) != 0) {
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printf("Unable to dump the save.\n");
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for (int i = 0; i < 60*2; i++) {
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swiWaitForVBlank();
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}
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return;
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}
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char gameTitle[13] = {0};
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tonccpy(gameTitle, ndsCardHeader.gameTitle, 12);
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char gameCode[7] = {0};
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tonccpy(gameCode, ndsCardHeader.gameCode, 6);
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char destSavPath[256];
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sprintf(destSavPath, "%s:/gm9i/out/%s_%s_%x.sav", (sdMounted ? "sd" : "fat"), gameTitle, gameCode, ndsCardHeader.romversion);
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ndsCardSaveDump(destSavPath);
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} else
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if ((pressed & KEY_A) || (pressed & KEY_Y)) {
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consoleClear();
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char folderPath[2][256];
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sprintf(folderPath[0], "%s:/gm9i", (sdMounted ? "sd" : "fat"));
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sprintf(folderPath[1], "%s:/gm9i/out", (sdMounted ? "sd" : "fat"));
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if (access(folderPath[0], F_OK) != 0) {
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printf("Creating directory...");
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mkdir(folderPath[0], 0777);
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}
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if (access(folderPath[1], F_OK) != 0) {
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printf ("\x1b[0;0H");
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printf("Creating directory...");
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mkdir(folderPath[1], 0777);
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}
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/*if (expansionPakFound) {
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consoleClear();
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printf("Please switch to the\ngame card, then press A.\n");
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//flashcardUnmount();
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io_dldi_data->ioInterface.shutdown();
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A));
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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}*/
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consoleClear();
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if (cardInit(&ndsCardHeader) == 0) {
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printf("Dumping...\n");
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printf("Do not remove the NDS card.\n");
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} else {
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printf("Unable to dump the ROM.\n");
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for (int i = 0; i < 60*2; i++) {
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swiWaitForVBlank();
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}
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return;
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}
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char gameTitle[13] = {0};
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tonccpy(gameTitle, ndsCardHeader.gameTitle, 12);
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char gameCode[7] = {0};
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tonccpy(gameCode, ndsCardHeader.gameCode, 6);
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if (gameTitle[0] == 0 || gameTitle[0] == 0x2E || gameTitle[0] == 0xFF) {
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sprintf(gameTitle, "NO-TITLE");
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}
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if (gameCode[0] == 0 || gameCode[0] == 0x23 || gameCode[0] == 0xFF) {
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sprintf(gameCode, "NONE00");
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}
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bool trimRom = (pressed & KEY_Y);
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char destPath[256];
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sprintf(destPath, "%s:/gm9i/out/%s_%s_%x%s.nds", (sdMounted ? "sd" : "fat"), gameTitle, gameCode, ndsCardHeader.romversion, (trimRom ? "_trim" : ""));
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char destSavPath[256];
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sprintf(destSavPath, "%s:/gm9i/out/%s_%s_%x%s.sav", (sdMounted ? "sd" : "fat"), gameTitle, gameCode, ndsCardHeader.romversion, (trimRom ? "_trim" : ""));
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// Determine ROM size
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u32 romSize = 0;
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if (trimRom) {
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romSize = ((ndsCardHeader.unitCode != 0) && (ndsCardHeader.twlRomSize > 0))
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? ndsCardHeader.twlRomSize : ndsCardHeader.romSize;
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} else switch (ndsCardHeader.deviceSize) {
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case 0x00:
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romSize = 0x20000;
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break;
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case 0x01:
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romSize = 0x40000;
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break;
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case 0x02:
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romSize = 0x80000;
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break;
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case 0x03:
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romSize = 0x100000;
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break;
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case 0x04:
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romSize = 0x200000;
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break;
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case 0x05:
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romSize = 0x400000;
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break;
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case 0x06:
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romSize = 0x800000;
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break;
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case 0x07:
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romSize = 0x1000000;
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break;
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case 0x08:
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romSize = 0x2000000;
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break;
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case 0x09:
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romSize = 0x4000000;
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break;
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case 0x0A:
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romSize = 0x8000000;
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break;
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case 0x0B:
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romSize = 0x10000000;
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break;
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case 0x0C:
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romSize = 0x20000000;
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break;
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}
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// Dump!
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/*if (expansionPakFound) {
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u32 currentSize = ((expansionPakFound && romSize > 0x800000) ? 0x800000 : romSize);
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u32 src = 0;
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u32 writeSrc = 0;
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FILE* destinationFile;
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bool destinationFileOpened = false;
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while (currentSize > 0) {
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if (showGameCardMsgAgain) {
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printf ("\x1b[8;0H");
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printf (" \n");
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printf ("\x1b[15;0H");
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printf("Please switch to the\ngame card, then press A.\n");
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//flashcardUnmount();
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io_dldi_data->ioInterface.shutdown();
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A));
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consoleSelect(&bottomConsole);
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printf ("\x1b[15;0H");
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printf(" \n \n");
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cardInit(&ndsCardHeader);
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}
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showGameCardMsgAgain = true;
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// Read from game card
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for (src = src; src < currentSize; src += 0x200) {
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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printf ("\x1b[8;0H");
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printf ("Read:\n");
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printf ("%i/%i Bytes ", (int)src, (int)romSize);
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cardRead (src, (void*)0x09000000+(src % 0x800000));
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}
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printf ("\x1b[15;0H");
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printf("Please switch to the\nflashcard, then press A.\n");
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A));
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consoleSelect(&bottomConsole);
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printf ("\x1b[15;0H");
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printf(" \n \n");
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printf ("\x1B[47m"); // Print foreground white color
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printf ("\x1b[11;0H");
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printf ("Written:\n");
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// Write back to flashcard
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cardInit(&ndsCardHeader);
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io_dldi_data->ioInterface.startup();
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//flashcardMounted = flashcardMount();
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if (!destinationFileOpened) {
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destinationFile = fopen(destPath, "wb");
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destinationFileOpened = true;
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}
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for (writeSrc = writeSrc; writeSrc < currentSize; writeSrc += 0x200) {
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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printf ("\x1b[12;0H");
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printf ("%i/%i Bytes ", (int)writeSrc, (int)romSize);
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fwrite((void*)0x09000000+(writeSrc % 0x800000), 1, currentSize, destinationFile);
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}
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currentSize -= 0x800000;
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}
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fclose(destinationFile);
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} else {*/
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remove(destPath);
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u32 currentSize = romSize;
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FILE* destinationFile = fopen(destPath, "wb");
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if (destinationFile) {
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for (u32 src = 0; src < romSize; src += 0x8000) {
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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printf ("\x1b[8;0H");
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printf ("Progress:\n");
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printf ("%i/%i Bytes", (int)src, (int)romSize);
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for (u32 i = 0; i < 0x8000; i += 0x200) {
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cardRead (src+i, copyBuf+i);
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}
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fwrite(copyBuf, 1, (currentSize>=0x8000 ? 0x8000 : currentSize), destinationFile);
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currentSize -= 0x8000;
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}
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fclose(destinationFile);
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}
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ndsCardSaveDump(destSavPath);
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//}
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}
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}
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void writeChange(const u32* buffer) {
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// Input registers are at 0x08800000 - 0x088001FF
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*(vu32*) 0x08800184 = buffer[1];
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*(vu32*) 0x08800188 = buffer[2];
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*(vu32*) 0x0880018C = buffer[3];
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*(vu32*) 0x08800180 = buffer[0];
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}
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void readChange(void) {
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// Output registers are at 0x08800100 - 0x088001FF
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while (*(vu32*) 0x08000180 & 0x1000); // Busy bit
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}
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void gbaCartDump(void) {
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int pressed = 0;
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consoleSelect(&bottomConsole);
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consoleClear();
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printf ("\x1B[47m"); // Print foreground white color
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printf("Dump GBA cart ROM to\n");
|
|
printf("\"fat:/gm9i/out\"?\n");
|
|
printf("(<A> yes, <B> no)");
|
|
|
|
consoleSelect(&topConsole);
|
|
printf ("\x1B[30m"); // Print black color
|
|
// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
|
|
do {
|
|
// Move to right side of screen
|
|
printf ("\x1b[0;26H");
|
|
// Print time
|
|
printf (" %s" ,RetTime().c_str());
|
|
|
|
scanKeys();
|
|
pressed = keysDownRepeat();
|
|
swiWaitForVBlank();
|
|
} while (!(pressed & KEY_A) && !(pressed & KEY_B));
|
|
|
|
if (pressed & KEY_A) {
|
|
printf ("\x1b[0;27H");
|
|
printf (" "); // Clear time
|
|
}
|
|
|
|
consoleSelect(&bottomConsole);
|
|
printf ("\x1B[47m"); // Print foreground white color
|
|
|
|
if (pressed & KEY_A) {
|
|
consoleClear();
|
|
if (access("fat:/gm9i", F_OK) != 0) {
|
|
printf("Creating directory...");
|
|
mkdir("fat:/gm9i", 0777);
|
|
}
|
|
if (access("fat:/gm9i/out", F_OK) != 0) {
|
|
printf ("\x1b[0;0H");
|
|
printf("Creating directory...");
|
|
mkdir("fat:/gm9i/out", 0777);
|
|
}
|
|
char gbaHeaderGameTitle[13] = "\0";
|
|
char gbaHeaderGameCode[5] = "\0";
|
|
char gbaHeaderMakerCode[3] = "\0";
|
|
if (*(u8*)(0x080000A0) == 0 || *(u8*)(0x080000A0) == 0xFF) {
|
|
sprintf(gbaHeaderGameTitle, "NO-TITLE");
|
|
} else for (int i = 0; i < 12; i++) {
|
|
gbaHeaderGameTitle[i] = *(char*)(0x080000A0+i);
|
|
if (*(u8*)(0x080000A0+i) == 0) {
|
|
break;
|
|
}
|
|
}
|
|
if (*(u8*)(0x080000AC) == 0 || *(u8*)(0x080000AC) == 0xFF) {
|
|
sprintf(gbaHeaderGameCode, "NONE");
|
|
} else for (int i = 0; i < 4; i++) {
|
|
gbaHeaderGameCode[i] = *(char*)(0x080000AC+i);
|
|
if (*(u8*)(0x080000AC+i) == 0) {
|
|
break;
|
|
}
|
|
}
|
|
if (*(u8*)(0x080000B0) == 0 || *(u8*)(0x080000B0) == 0xFF) {
|
|
sprintf(gbaHeaderMakerCode, "00");
|
|
} else for (int i = 0; i < 2; i++) {
|
|
gbaHeaderMakerCode[i] = *(char*)(0x080000B0+i);
|
|
}
|
|
u8 gbaHeaderSoftwareVersion = *(u8*)(0x080000BC);
|
|
char destPath[256];
|
|
char destSavPath[256];
|
|
snprintf(destPath, sizeof(destPath), "fat:/gm9i/out/%s_%s%s_%x.gba", gbaHeaderGameTitle, gbaHeaderGameCode, gbaHeaderMakerCode, gbaHeaderSoftwareVersion);
|
|
snprintf(destSavPath, sizeof(destSavPath), "fat:/gm9i/out/%s_%s%s_%x.sav", gbaHeaderGameTitle, gbaHeaderGameCode, gbaHeaderMakerCode, gbaHeaderSoftwareVersion);
|
|
consoleClear();
|
|
printf("Dumping...\n");
|
|
printf("Do not remove the GBA cart.\n");
|
|
// Determine ROM size
|
|
u32 romSize = 0x02000000;
|
|
for (u32 i = 0x09FE0000; i > 0x08000000; i -= 0x20000) {
|
|
if (*(u32*)(i) == 0xFFFE0000) {
|
|
romSize -= 0x20000;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
// Dump!
|
|
remove(destPath);
|
|
// Reset data at virtual address
|
|
u32 rstCmd[4] = {
|
|
0x11, // Command
|
|
0x1000, // ROM address
|
|
0x08001000, // Virtual address
|
|
0x8, // Size (in 0x200 byte blocks)
|
|
};
|
|
writeChange(rstCmd);
|
|
FILE* destinationFile = fopen(destPath, "wb");
|
|
if (destinationFile) {
|
|
fwrite(GBAROM, 1, romSize, destinationFile);
|
|
// Check for 64MB GBA Video ROM
|
|
if (strncmp((char*)0x080000AC, "MSAE", 4)==0 // Shark Tale
|
|
|| strncmp((char*)0x080000AC, "MSKE", 4)==0 // Shrek
|
|
|| strncmp((char*)0x080000AC, "MSTE", 4)==0 // Shrek & Shark Tale
|
|
|| strncmp((char*)0x080000AC, "M2SE", 4)==0 // Shrek 2
|
|
) {
|
|
// Dump last 32MB
|
|
u32 cmd[4] = {
|
|
0x11, // Command
|
|
0, // ROM address
|
|
0x08001000, // Virtual address
|
|
0x8, // Size (in 0x200 byte blocks)
|
|
};
|
|
|
|
size_t i;
|
|
for (i = 0x02000000; i < 0x04000000; i += 0x1000) {
|
|
cmd[1] = i,
|
|
writeChange(cmd);
|
|
readChange();
|
|
fwrite(GBAROM + (0x1000 >> 1), 0x1000, 1, destinationFile);
|
|
}
|
|
}
|
|
fclose(destinationFile);
|
|
}
|
|
// Save file
|
|
remove(destSavPath);
|
|
destinationFile = fopen(destSavPath, "wb");
|
|
fwrite((void*)0x0A000000, 1, 0x10000, destinationFile);
|
|
fclose(destinationFile);
|
|
}
|
|
}
|