mirror of
https://github.com/rvtr/GodMode9i.git
synced 2025-06-19 03:05:43 -04:00
447 lines
13 KiB
C++
447 lines
13 KiB
C++
#include <nds.h>
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#include <nds/arm9/dldi.h>
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#include <unistd.h>
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#include <string.h>
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#include <stdio.h>
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#include <dirent.h>
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#include <fstream>
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#include "auxspi.h"
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#include "date.h"
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#include "driveOperations.h"
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#include "ndsheaderbanner.h"
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#include "read_card.h"
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#include "tonccpy.h"
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extern u8 copyBuf[];
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extern bool expansionPakFound;
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extern PrintConsole topConsole, bottomConsole;
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static sNDSHeaderExt ndsCardHeader;
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void ndsCardSaveDump(const char* filename) {
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std::ofstream output(filename, std::ofstream::binary);
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if(output.is_open()) {
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auxspi_extra card_type = auxspi_has_extra();
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consoleClear();
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printf("Dumping save...\n");
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printf("Do not remove the NDS card.\n");
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unsigned char* buffer;
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if(card_type == AUXSPI_INFRARED) {
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int size = auxspi_save_size_log_2(card_type);
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int size_blocks = 1 << std::max(0, (int8(size) - 18));
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int type = auxspi_save_type(card_type);
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if(size < 16)
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size_blocks = 1;
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else
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size_blocks = 1 << (size - 16);
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u32 LEN = std::min(1 << size, 1 << 16);
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buffer = new unsigned char[LEN*size_blocks];
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auxspi_read_data(0, buffer, LEN*size_blocks, type, card_type);
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output.write((char*)buffer, LEN*size_blocks);
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} else {
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int type = cardEepromGetType();
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int size = cardEepromGetSize();
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buffer = new unsigned char[size];
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cardReadEeprom(0, buffer, size, type);
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output.write((char*)buffer, size);
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}
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delete[] buffer;
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}
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output.close();
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}
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void ndsCardDump(void) {
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int pressed = 0;
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//bool showGameCardMsgAgain = false;
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consoleSelect(&bottomConsole);
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consoleClear();
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printf ("\x1B[47m"); // Print foreground white color
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printf("Dump NDS card ROM to\n");
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printf("\"%s:/gm9i/out\"?\n", (sdMounted ? "sd" : "fat"));
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printf("(<A> yes, <Y> trim, <B> no,\n");
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printf(" <X> save only)");
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A) && !(pressed & KEY_Y) && !(pressed & KEY_B));
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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if (pressed & KEY_X) {
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consoleClear();
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char folderPath[2][256];
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sprintf(folderPath[0], "%s:/gm9i", (sdMounted ? "sd" : "fat"));
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sprintf(folderPath[1], "%s:/gm9i/out", (sdMounted ? "sd" : "fat"));
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if (access(folderPath[0], F_OK) != 0) {
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printf("Creating directory...");
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mkdir(folderPath[0], 0777);
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}
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if (access(folderPath[1], F_OK) != 0) {
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printf ("\x1b[0;0H");
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printf("Creating directory...");
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mkdir(folderPath[1], 0777);
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}
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consoleClear();
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if (cardInit(&ndsCardHeader) != 0) {
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printf("Unable to dump the save.\n");
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for (int i = 0; i < 60*2; i++) {
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swiWaitForVBlank();
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}
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return;
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}
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char gameTitle[13] = {0};
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tonccpy(gameTitle, ndsCardHeader.gameTitle, 12);
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char gameCode[7] = {0};
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tonccpy(gameCode, ndsCardHeader.gameCode, 6);
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char destSavPath[256];
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sprintf(destSavPath, "%s:/gm9i/out/%s_%s_%x.sav", (sdMounted ? "sd" : "fat"), gameTitle, gameCode, ndsCardHeader.romversion);
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ndsCardSaveDump(destSavPath);
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} else
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if ((pressed & KEY_A) || (pressed & KEY_Y)) {
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consoleClear();
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char folderPath[2][256];
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sprintf(folderPath[0], "%s:/gm9i", (sdMounted ? "sd" : "fat"));
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sprintf(folderPath[1], "%s:/gm9i/out", (sdMounted ? "sd" : "fat"));
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if (access(folderPath[0], F_OK) != 0) {
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printf("Creating directory...");
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mkdir(folderPath[0], 0777);
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}
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if (access(folderPath[1], F_OK) != 0) {
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printf ("\x1b[0;0H");
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printf("Creating directory...");
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mkdir(folderPath[1], 0777);
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}
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/*if (expansionPakFound) {
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consoleClear();
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printf("Please switch to the\ngame card, then press A.\n");
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//flashcardUnmount();
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io_dldi_data->ioInterface.shutdown();
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A));
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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}*/
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consoleClear();
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if (cardInit(&ndsCardHeader) == 0) {
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printf("Dumping...\n");
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printf("Do not remove the NDS card.\n");
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} else {
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printf("Unable to dump the ROM.\n");
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for (int i = 0; i < 60*2; i++) {
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swiWaitForVBlank();
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}
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return;
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}
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char gameTitle[13] = {0};
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tonccpy(gameTitle, ndsCardHeader.gameTitle, 12);
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char gameCode[7] = {0};
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tonccpy(gameCode, ndsCardHeader.gameCode, 6);
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bool trimRom = (pressed & KEY_Y);
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char destPath[256];
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sprintf(destPath, "%s:/gm9i/out/%s_%s_%x%s.nds", (sdMounted ? "sd" : "fat"), gameTitle, gameCode, ndsCardHeader.romversion, (trimRom ? "_trim" : ""));
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char destSavPath[256];
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sprintf(destSavPath, "%s:/gm9i/out/%s_%s_%x%s.sav", (sdMounted ? "sd" : "fat"), gameTitle, gameCode, ndsCardHeader.romversion, (trimRom ? "_trim" : ""));
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// Determine ROM size
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u32 romSize = 0;
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if (trimRom) {
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romSize = ((ndsCardHeader.unitCode != 0) && (ndsCardHeader.twlRomSize > 0))
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? ndsCardHeader.twlRomSize : ndsCardHeader.romSize;
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} else switch (ndsCardHeader.deviceSize) {
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case 0x00:
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romSize = 0x20000;
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break;
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case 0x01:
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romSize = 0x40000;
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break;
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case 0x02:
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romSize = 0x80000;
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break;
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case 0x03:
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romSize = 0x100000;
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break;
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case 0x04:
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romSize = 0x200000;
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break;
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case 0x05:
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romSize = 0x400000;
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break;
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case 0x06:
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romSize = 0x800000;
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break;
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case 0x07:
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romSize = 0x1000000;
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break;
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case 0x08:
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romSize = 0x2000000;
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break;
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case 0x09:
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romSize = 0x4000000;
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break;
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case 0x0A:
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romSize = 0x8000000;
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break;
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case 0x0B:
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romSize = 0x10000000;
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break;
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case 0x0C:
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romSize = 0x20000000;
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break;
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}
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// Dump!
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/*if (expansionPakFound) {
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u32 currentSize = ((expansionPakFound && romSize > 0x800000) ? 0x800000 : romSize);
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u32 src = 0;
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u32 writeSrc = 0;
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FILE* destinationFile;
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bool destinationFileOpened = false;
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while (currentSize > 0) {
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if (showGameCardMsgAgain) {
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printf ("\x1b[8;0H");
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printf (" \n");
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printf ("\x1b[15;0H");
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printf("Please switch to the\ngame card, then press A.\n");
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//flashcardUnmount();
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io_dldi_data->ioInterface.shutdown();
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A));
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consoleSelect(&bottomConsole);
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printf ("\x1b[15;0H");
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printf(" \n \n");
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cardInit(&ndsCardHeader);
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}
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showGameCardMsgAgain = true;
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// Read from game card
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for (src = src; src < currentSize; src += 0x200) {
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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printf ("\x1b[8;0H");
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printf ("Read:\n");
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printf ("%i/%i Bytes ", (int)src, (int)romSize);
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cardRead (src, (void*)0x09000000+(src % 0x800000));
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}
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printf ("\x1b[15;0H");
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printf("Please switch to the\nflashcard, then press A.\n");
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A));
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consoleSelect(&bottomConsole);
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printf ("\x1b[15;0H");
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printf(" \n \n");
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printf ("\x1B[47m"); // Print foreground white color
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printf ("\x1b[11;0H");
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printf ("Written:\n");
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// Write back to flashcard
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cardInit(&ndsCardHeader);
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io_dldi_data->ioInterface.startup();
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//flashcardMounted = flashcardMount();
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if (!destinationFileOpened) {
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destinationFile = fopen(destPath, "wb");
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destinationFileOpened = true;
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}
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for (writeSrc = writeSrc; writeSrc < currentSize; writeSrc += 0x200) {
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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printf ("\x1b[12;0H");
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printf ("%i/%i Bytes ", (int)writeSrc, (int)romSize);
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fwrite((void*)0x09000000+(writeSrc % 0x800000), 1, currentSize, destinationFile);
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}
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currentSize -= 0x800000;
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}
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fclose(destinationFile);
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} else {*/
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remove(destPath);
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u32 currentSize = romSize;
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FILE* destinationFile = fopen(destPath, "wb");
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for (u32 src = 0; src < romSize; src += 0x8000) {
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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printf ("\x1b[8;0H");
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printf ("Progress:\n");
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printf ("%i/%i Bytes", (int)src, (int)romSize);
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for (u32 i = 0; i < 0x8000; i += 0x200) {
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cardRead (src+i, copyBuf+i);
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}
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fwrite(copyBuf, 1, (currentSize>=0x8000 ? 0x8000 : currentSize), destinationFile);
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currentSize -= 0x8000;
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}
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fclose(destinationFile);
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ndsCardSaveDump(destSavPath);
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//}
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}
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}
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void gbaCartDump(void) {
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int pressed = 0;
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consoleSelect(&bottomConsole);
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consoleClear();
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printf ("\x1B[47m"); // Print foreground white color
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printf("Dump GBA cart ROM to\n");
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printf("\"fat:/gm9i/out\"?\n");
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printf("(<A> yes, <B> no)");
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consoleSelect(&topConsole);
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printf ("\x1B[30m"); // Print black color
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// Power saving loop. Only poll the keys once per frame and sleep the CPU if there is nothing else to do
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do {
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// Move to right side of screen
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printf ("\x1b[0;26H");
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// Print time
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printf (" %s" ,RetTime().c_str());
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scanKeys();
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pressed = keysDownRepeat();
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swiWaitForVBlank();
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} while (!(pressed & KEY_A) && !(pressed & KEY_B));
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if (pressed & KEY_A) {
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printf ("\x1b[0;27H");
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printf (" "); // Clear time
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}
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consoleSelect(&bottomConsole);
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printf ("\x1B[47m"); // Print foreground white color
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if (pressed & KEY_A) {
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consoleClear();
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if (access("fat:/gm9i", F_OK) != 0) {
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printf("Creating directory...");
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mkdir("fat:/gm9i", 0777);
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}
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if (access("fat:/gm9i/out", F_OK) != 0) {
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printf ("\x1b[0;0H");
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printf("Creating directory...");
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mkdir("fat:/gm9i/out", 0777);
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}
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char gbaHeaderGameTitle[13] = "\0";
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char gbaHeaderGameCode[5] = "\0";
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char gbaHeaderMakerCode[3] = "\0";
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if (*(u8*)(0x080000A0) == 0 || *(u8*)(0x080000A0) == 0xFF) {
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sprintf(gbaHeaderGameTitle, "NO-TITLE");
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} else for (int i = 0; i < 12; i++) {
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gbaHeaderGameTitle[i] = *(char*)(0x080000A0+i);
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if (*(u8*)(0x080000A0+i) == 0) {
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break;
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}
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}
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if (*(u8*)(0x080000AC) == 0 || *(u8*)(0x080000AC) == 0xFF) {
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sprintf(gbaHeaderGameCode, "NONE");
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} else for (int i = 0; i < 4; i++) {
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gbaHeaderGameCode[i] = *(char*)(0x080000AC+i);
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if (*(u8*)(0x080000AC+i) == 0) {
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break;
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}
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}
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if (*(u8*)(0x080000B0) == 0 || *(u8*)(0x080000B0) == 0xFF) {
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sprintf(gbaHeaderMakerCode, "00");
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} else for (int i = 0; i < 2; i++) {
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gbaHeaderMakerCode[i] = *(char*)(0x080000B0+i);
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}
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u8 gbaHeaderSoftwareVersion = *(u8*)(0x080000BC);
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char destPath[256];
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char destSavPath[256];
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snprintf(destPath, sizeof(destPath), "fat:/gm9i/out/%s_%s%s_%x.gba", gbaHeaderGameTitle, gbaHeaderGameCode, gbaHeaderMakerCode, gbaHeaderSoftwareVersion);
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snprintf(destSavPath, sizeof(destSavPath), "fat:/gm9i/out/%s_%s%s_%x.sav", gbaHeaderGameTitle, gbaHeaderGameCode, gbaHeaderMakerCode, gbaHeaderSoftwareVersion);
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consoleClear();
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printf("Dumping...\n");
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printf("Do not remove the GBA cart.\n");
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// Determine ROM size
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u32 romSize = 0x02000000;
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for (u32 i = 0x09FE0000; i > 0x08000000; i -= 0x20000) {
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if (*(u32*)(i) == 0xFFFE0000) {
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romSize -= 0x20000;
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} else {
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break;
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}
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}
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// Dump!
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remove(destPath);
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FILE* destinationFile = fopen(destPath, "wb");
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fwrite((void*)0x08000000, 1, romSize, destinationFile);
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fclose(destinationFile);
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// Save file
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remove(destSavPath);
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destinationFile = fopen(destSavPath, "wb");
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fwrite((void*)0x0A000000, 1, 0x10000, destinationFile);
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fclose(destinationFile);
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}
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}
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