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Fix some carts making the app shut down the console
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4bd01664ff
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@ -118,11 +118,12 @@ TWL_CODE DLDI_INTERFACE* dldiLoadFromBin (const u8 dldiAddr[]) {
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return device;
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}
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TWL_CODE bool UpdateCardInfo(sNDSHeader* nds, char* gameid, char* gamename) {
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cardReadHeader((uint8*)nds);
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memcpy(gameid, nds->gameCode, 4);
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TWL_CODE bool UpdateCardInfo(char* gameid, char* gamename) {
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cardReadHeader((uint8*)0x02000000);
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memcpy(&nds, (void*)0x02000000, sizeof(sNDSHeader));
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memcpy(gameid, &nds.gameCode, 4);
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gameid[4] = 0x00;
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memcpy(gamename, nds->gameTitle, 12);
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memcpy(gamename, &nds.gameTitle, 12);
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gamename[12] = 0x00;
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return true;
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}
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@ -151,7 +152,7 @@ TWL_CODE bool twl_flashcardMount(void) {
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swiWaitForVBlank();
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}
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memcpy(&nds, (void*)0x02000000, sizeof(nds));*/
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UpdateCardInfo(&nds, &gameid[0], &gamename[0]);
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UpdateCardInfo(&gameid[0], &gamename[0]);
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/*consoleClear();
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iprintf("REG_SCFG_MC: %x\n", REG_SCFG_MC);
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@ -163,6 +164,10 @@ TWL_CODE bool twl_flashcardMount(void) {
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sysSetCardOwner (BUS_OWNER_ARM7); // 3DS fix
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if (gameid[0] >= 0x00 && gameid[0] < 0x20) {
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return false;
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}
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// Read a DLDI driver specific to the cart
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if (!memcmp(gameid, "ASMA", 4)) {
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io_dldi_data = dldiLoadFromBin(r4tf_dldi);
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