mirror of
https://github.com/rvtr/Cookie-Clicker-C64.git
synced 2025-10-31 07:41:12 -04:00
Update README.md
This commit is contained in:
parent
46b1beb59b
commit
c96441b2b4
@ -9,9 +9,6 @@
|
|||||||
<a href="https://discord.com/invite/kJac2ty">
|
<a href="https://discord.com/invite/kJac2ty">
|
||||||
<img src="https://img.shields.io/discord/704065693246685225?color=purple&label=Discord&logo=Discord&style=plastic"
|
<img src="https://img.shields.io/discord/704065693246685225?color=purple&label=Discord&logo=Discord&style=plastic"
|
||||||
alt="Chat on Discord">
|
alt="Chat on Discord">
|
||||||
</a>
|
|
||||||
<a href="https://www.youtube.com/channel/UCjbecKNosrmUgRIOqU0UxCw/" style="padding-left: 5px; padding-right: 5px;">
|
|
||||||
<img src="https://img.shields.io/badge/YouTube-Channel-red.svg" height="20">
|
|
||||||
</a>
|
</a>
|
||||||
<a href="https://gbatemp.net/download/cookie-clicker-c64.36587/" style="padding-left: 5px; padding-right: 5px;">
|
<a href="https://gbatemp.net/download/cookie-clicker-c64.36587/" style="padding-left: 5px; padding-right: 5px;">
|
||||||
<img src="https://img.shields.io/badge/GBAtemp-Link-blue.svg" height="20">
|
<img src="https://img.shields.io/badge/GBAtemp-Link-blue.svg" height="20">
|
||||||
@ -21,8 +18,7 @@
|
|||||||
</a>
|
</a>
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
Cookie Clicker C64 (or CC64 for short) is a WIP Cookie clicker clone for the Commodore 64.
|
Cookie Clicker C64 (CC64 for short) is a WIP Cookie clicker clone for the Commodore 64.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Credits:
|
Credits:
|
||||||
@ -31,6 +27,7 @@ Credits:
|
|||||||
|
|
||||||
Notes:
|
Notes:
|
||||||
- Editing program lines larger than 80 characters on the C64 (or on an emulator) will result in parts of them being deleted
|
- Editing program lines larger than 80 characters on the C64 (or on an emulator) will result in parts of them being deleted
|
||||||
|
- `storedat` must be placed in the same d64 as `cookie.prg`, or in the same directory, if your emulator treats a folder like a disk. Also note that unlike `storedat`, `cc64.sav` is not needed to run the game, so you can place it on another d64 and swap disks when needed.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user