diff --git a/assets/files/Makefile b/assets/files/Makefile deleted file mode 100644 index d427cf5..0000000 --- a/assets/files/Makefile +++ /dev/null @@ -1,33 +0,0 @@ -#--------------------------------------------------------------------------------- -.SUFFIXES: -#--------------------------------------------------------------------------------- - -ifeq ($(strip $(DEVKITARM)),) -$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") -endif - -include $(DEVKITARM)/ds_rules - -# define SFX_WRONG 0 -# define SFX_LAUNCH 1 -# define SFX_STOP 2 -# define SFX_SWITCH 3 -# define SFX_STARTUP 4 -# define SFX_SELECT 5 -# define SFX_BACK 6 - -NAMES := startup.wav wrong.wav launch.wav stop.wav switch.wav select.wav back.wav - -TARGETS := sfx.bin - - -.PHONY: clean all - -all: $(TARGETS) - -sfx.bin : $(NAMES) - @mmutil $^ -d -v -osfx.bin - -clean: - @echo Clean ... - @rm sfx.bin \ No newline at end of file diff --git a/assets/files/sfx-example.zip b/assets/files/sfx-example.zip new file mode 100644 index 0000000..2467e36 Binary files /dev/null and b/assets/files/sfx-example.zip differ diff --git a/pages/_en-US/nds-bootstrap/faq.md b/pages/_en-US/nds-bootstrap/faq.md index 88dd7f3..c4c7313 100644 --- a/pages/_en-US/nds-bootstrap/faq.md +++ b/pages/_en-US/nds-bootstrap/faq.md @@ -33,6 +33,7 @@ There are also timing issues and AP measures (which most are already removed), b - Utilize the DSi's additional CPU speed, allowing for better performance in some games - Enhance your audio with 48 kHz - Use DSi mode, allowing for DSi features +- Less battery power is consumed - Using certain Game Cards, you are able to use IR in your application - nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued - The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work diff --git a/pages/_en-US/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_en-US/twilightmenu/custom-dsi-3ds-sfx.md index 5780c66..121dee2 100644 --- a/pages/_en-US/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_en-US/twilightmenu/custom-dsi-3ds-sfx.md @@ -26,9 +26,9 @@ The sound effect bank (sfx.bin) contains sound effects such as the icon select s All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. +[This file](/assets/files/sfx-example.zip) includes the sounds used in the default DSi and 3DS themes, along with the makefile used to build them into a valid sfx.bin file. Feel free to edit and change the sound files to make a custom sound effect bank. -You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. +To build your custom sound effect bank, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Startup sound While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins.