mirror of
https://github.com/red031000/nitrog3d.git
synced 2025-06-18 13:15:35 -04:00
191 lines
6.3 KiB
Python
191 lines
6.3 KiB
Python
from .utils import error, read32, np_fixed_to_float, fixed_to_float, to_rgb, vec10_to_vec
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from enum import IntEnum
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import numpy as np
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def parse_dl(data, size, report_func):
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offset = 0
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display_list = []
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while offset < size:
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commandData = read32(data, offset)
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offset += 4
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commands, offset = parse_dl_command(data, offset, commandData, report_func)
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display_list.append(commands)
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return display_list
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def parse_dl_command(data, offset, commandData, report_func):
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commands = []
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for i in range(4):
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command = (commandData >> i * 8) & 0xFF
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if command == 0x00:
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commands.append(DLCommandNoop())
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elif command == 0x10:
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mode = MatrixMode(read32(data, offset))
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offset += 4
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commands.append(DLCommandMtxMode(mode))
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elif command == 0x11:
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commands.append(DLCommandPushMtx())
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elif command == 0x12:
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matrixId = read32(data, offset)
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offset += 4
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commands.append(DLCommandPopMtx(matrixId))
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elif command == 0x13:
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matrixId = read32(data, offset)
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offset += 4
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commands.append(DLCommandStoreMtx(matrixId))
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elif command == 0x14:
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matrixId = read32(data, offset)
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offset += 4
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commands.append(DLCommandRestoreMtx(matrixId))
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elif command == 0x15:
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commands.append(DLCommandIdentity())
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elif command == 0x16:
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matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 64], dtype=np.dtype('uint32').newbyteorder('<')).reshape((4, 4)))
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offset += 64
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commands.append(DLCommandLoadMtx44(matrix))
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elif command == 0x17:
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matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 48], dtype=np.dtype('uint32').newbyteorder('<')).reshape((4, 3)))
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offset += 48
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commands.append(DLCommandLoadMtx43(matrix))
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elif command == 0x18:
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matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 64], dtype=np.dtype('uint32').newbyteorder('<')).reshape((4, 4)))
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offset += 64
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commands.append(DLCommandMultMtx44(matrix))
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elif command == 0x19:
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matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 48], dtype=np.dtype('uint32').newbyteorder('<')).reshape((4, 3)))
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offset += 48
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commands.append(DLCommandMultMtx43(matrix))
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elif command == 0x1A:
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matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 36], dtype=np.dtype('uint32').newbyteorder('<')).reshape((3, 3)))
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offset += 36
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commands.append(DLCommandMultMtx33(matrix))
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elif command == 0x1B:
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x = fixed_to_float(read32(data, offset))
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y = fixed_to_float(read32(data, offset + 4))
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z = fixed_to_float(read32(data, offset + 8))
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matrix = np.identity(4)
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matrix[0, 0] = x
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matrix[1, 1] = y
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matrix[2, 2] = z
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offset += 12
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commands.append(DLCommandScale(matrix))
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elif command == 0x1C:
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x = fixed_to_float(read32(data, offset))
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y = fixed_to_float(read32(data, offset + 4))
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z = fixed_to_float(read32(data, offset + 8))
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matrix = np.identity(4)
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matrix[0, 3] = x
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matrix[1, 3] = y
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matrix[2, 3] = z
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offset += 12
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commands.append(DLCommandTranslate(matrix))
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elif command == 0x20:
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color = read32(data, offset)
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rgb = to_rgb(color)
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offset += 4
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commands.append(DLCommandColor(rgb))
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elif command == 0x21:
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normal = vec10_to_vec(read32(data, offset))
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offset += 4
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commands.append(DLCommandNormal(normal))
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elif command == 0x22:
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texcoord = read32(data, offset)
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s = fixed_to_float((texcoord & 0xFFFF) << 8) # unsure if this shift is correct
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t = fixed_to_float(((texcoord >> 16) & 0xFFFF) << 8)
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offset += 4
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commands.append(DLCommandTexcoord(s, t))
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#todo more commands
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return commands, offset
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class MatrixMode(IntEnum):
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PROJECTION = 0
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POSITION = 1
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POSITION_VECTOR = 2
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TEXTURE = 3
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class DLCommand:
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def __init__(self, commandId):
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self.commandId = commandId
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class DLCommandNoop(DLCommand):
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def __init__(self):
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super().__init__(0x00)
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class DLCommandMtxMode(DLCommand):
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def __init__(self, mode):
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super().__init__(0x10)
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self.mode = mode
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class DLCommandPushMtx(DLCommand):
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def __init__(self):
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super().__init__(0x11)
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class DLCommandPopMtx(DLCommand):
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def __init__(self, matrixId):
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super().__init__(0x12)
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self.matrixId = matrixId
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class DLCommandStoreMtx(DLCommand):
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def __init__(self, matrixId):
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super().__init__(0x13)
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self.matrixId = matrixId
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class DLCommandRestoreMtx(DLCommand):
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def __init__(self, matrixId):
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super().__init__(0x14)
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self.matrixId = matrixId
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class DLCommandIdentity(DLCommand):
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def __init__(self):
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super().__init__(0x15)
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class DLCommandLoadMtx44(DLCommand):
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def __init__(self, matrix):
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super().__init__(0x16)
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self.matrix = matrix
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class DLCommandLoadMtx43(DLCommand):
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def __init__(self, matrix):
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super().__init__(0x17)
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self.matrix = matrix
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class DLCommandMultMtx44(DLCommand):
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def __init__(self, matrix):
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super().__init__(0x18)
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self.matrix = matrix
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class DLCommandMultMtx43(DLCommand):
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def __init__(self, matrix):
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super().__init__(0x19)
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self.matrix = matrix
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class DLCommandMultMtx33(DLCommand):
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def __init__(self, matrix):
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super().__init__(0x1A)
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self.matrix = matrix
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class DLCommandScale(DLCommand):
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def __init__(self, matrix):
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super().__init__(0x1B)
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self.matrix = matrix
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class DLCommandTranslate(DLCommand):
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def __init__(self, matrix):
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super().__init__(0x1C)
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self.matrix = matrix
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class DLCommandColor(DLCommand):
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def __init__(self, color):
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super().__init__(0x20)
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self.color = color
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class DLCommandNormal(DLCommand):
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def __init__(self, normal):
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super().__init__(0x21)
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self.normal = normal
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class DLCommandTexcoord(DLCommand):
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def __init__(self, s, t):
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super().__init__(0x22)
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self.s = s
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self.t = t |