nitrog3d/g3_commands.py
2024-11-12 19:23:44 +02:00

488 lines
17 KiB
Python

from .utils import error, read8, read32, np_fixed_to_float, fixed_to_float, to_rgb, vec10_to_vec, PolygonMode, CullMode, TexturePalette0Mode, TextureFlip, TextureRepeat, TextureTSize, TextureSSize, TextureConversionMode, TextureFormat, PrimitiveType, TranslucentPolygonSortMode, DepthBufferSelection
from enum import IntEnum
import numpy as np
def parse_dl(data, size, report_func):
offset = 0
display_list = []
while offset < size:
commandData = read32(data, offset)
offset += 4
commands, offset = parse_dl_command(data, offset, commandData, report_func)
display_list.append(commands)
return display_list
def parse_dl_command(data, offset, commandData, report_func):
commands = []
for i in range(4):
command = (commandData >> i * 8) & 0xFF
if command == 0x00:
commands.append(DLCommandNoop())
elif command == 0x10:
mode = MatrixMode(read32(data, offset))
offset += 4
commands.append(DLCommandMtxMode(mode))
elif command == 0x11:
commands.append(DLCommandPushMtx())
elif command == 0x12:
matrixId = read32(data, offset)
offset += 4
commands.append(DLCommandPopMtx(matrixId))
elif command == 0x13:
matrixId = read32(data, offset)
offset += 4
commands.append(DLCommandStoreMtx(matrixId))
elif command == 0x14:
matrixId = read32(data, offset)
offset += 4
commands.append(DLCommandRestoreMtx(matrixId))
elif command == 0x15:
commands.append(DLCommandIdentity())
elif command == 0x16:
matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 64], dtype=np.dtype('uint32').newbyteorder('<')).reshape((4, 4)))
offset += 64
commands.append(DLCommandLoadMtx44(matrix))
elif command == 0x17:
matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 48], dtype=np.dtype('uint32').newbyteorder('<')).reshape((4, 3)))
offset += 48
commands.append(DLCommandLoadMtx43(matrix))
elif command == 0x18:
matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 64], dtype=np.dtype('uint32').newbyteorder('<')).reshape((4, 4)))
offset += 64
commands.append(DLCommandMultMtx44(matrix))
elif command == 0x19:
matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 48], dtype=np.dtype('uint32').newbyteorder('<')).reshape((4, 3)))
offset += 48
commands.append(DLCommandMultMtx43(matrix))
elif command == 0x1A:
matrix = np_fixed_to_float(np.frombuffer(data[offset:offset + 36], dtype=np.dtype('uint32').newbyteorder('<')).reshape((3, 3)))
offset += 36
commands.append(DLCommandMultMtx33(matrix))
elif command == 0x1B:
x = fixed_to_float(read32(data, offset))
y = fixed_to_float(read32(data, offset + 4))
z = fixed_to_float(read32(data, offset + 8))
matrix = np.identity(4)
matrix[0, 0] = x
matrix[1, 1] = y
matrix[2, 2] = z
offset += 12
commands.append(DLCommandScale(matrix))
elif command == 0x1C:
x = fixed_to_float(read32(data, offset))
y = fixed_to_float(read32(data, offset + 4))
z = fixed_to_float(read32(data, offset + 8))
matrix = np.identity(4)
matrix[0, 3] = x
matrix[1, 3] = y
matrix[2, 3] = z
offset += 12
commands.append(DLCommandTranslate(matrix))
elif command == 0x20:
color = read32(data, offset)
rgb = to_rgb(color)
offset += 4
commands.append(DLCommandColor(rgb))
elif command == 0x21:
normal = vec10_to_vec(read32(data, offset))
offset += 4
commands.append(DLCommandNormal(normal))
elif command == 0x22:
texcoord = read32(data, offset)
s = fixed_to_float((texcoord & 0xFFFF) << 8) # unsure if this shift is correct
t = fixed_to_float(((texcoord >> 16) & 0xFFFF) << 8)
offset += 4
commands.append(DLCommandTexcoord(s, t))
elif command == 0x23:
xy = read32(data, offset)
z = fixed_to_float(read32(data, offset + 4))
x = fixed_to_float(xy & 0xFFFF)
y = fixed_to_float((xy >> 16) & 0xFFFF)
vertex = np.array([x, y, z])
offset += 8
commands.append(DLCommandVtx(vertex))
elif command == 0x24:
vertex = vec10_to_vec(read32(data, offset))
offset += 4
commands.append(DLCommandVtx(vertex))
elif command == 0x25:
xy = read32(data, offset)
x = fixed_to_float(xy & 0xFFFF)
y = fixed_to_float((xy >> 16) & 0xFFFF)
vertex = np.array([x, y])
offset += 4
commands.append(DLCommandVtxXY(vertex))
elif command == 0x26:
xz = read32(data, offset)
x = fixed_to_float(xz & 0xFFFF)
z = fixed_to_float((xz >> 16) & 0xFFFF)
vertex = np.array([x, z])
offset += 4
commands.append(DLCommandVtxXZ(vertex))
elif command == 0x27:
yz = read32(data, offset)
y = fixed_to_float(yz & 0xFFFF)
z = fixed_to_float((yz >> 16) & 0xFFFF)
vertex = np.array([y, z])
offset += 4
commands.append(DLCommandVtxYZ(vertex))
elif command == 0x28:
vertex = vec10_to_vec(read32(data, offset))
offset += 4
commands.append(DLCommandVtxDiff(vertex))
elif command == 0x29:
attributes = read32(data, offset)
offset += 4
polyAttr = DLCommandPolygonAttr()
polyAttr.parse(attributes)
commands.append(polyAttr)
elif command == 0x2A:
attributes = read32(data, offset)
offset += 4
texImageParam = DLCommandTexImageParam()
texImageParam.parse(attributes)
commands.append(texImageParam)
elif command == 0x2B:
address = read32(data, offset)
offset += 4
commands.append(DLCommandTexPlttBase(address))
elif command == 0x30:
attributes = read32(data, offset)
offset += 4
materialColourDiffAmb = DLCommandMaterialColourDiffAmb()
materialColourDiffAmb.parse(attributes)
commands.append(materialColourDiffAmb)
elif command == 0x31:
attributes = read32(data, offset)
offset += 4
materialColourSpecEmi = DLCommandMaterialColourSpecEmi()
materialColourSpecEmi.parse(attributes)
commands.append(materialColourSpecEmi)
elif command == 0x32:
attributes = read32(data, offset)
offset += 4
lightId = (attributes >> 30) & 0x3
vertex = vec10_to_vec(attributes)
commands.append(DLCommandLightVector(lightId, vertex))
elif command == 0x33:
attributes = read32(data, offset)
offset += 4
lightId = (attributes >> 30) & 0x3
rgb = to_rgb(attributes & 0x7FFF)
commands.append(DLCommandLightColour(lightId, rgb))
elif command == 0x34:
shininessTable = []
for j in range(32):
shininess = read32(data, offset)
offset += 4
shininessTable.append(shininess & 0xFF)
shininessTable.append((shininess >> 8) & 0xFF)
shininessTable.append((shininess >> 16) & 0xFF)
shininessTable.append((shininess >> 24) & 0xFF)
commands.append(DLCommandShininess(shininessTable))
elif command == 0x40:
primitiveType = PrimitiveType(read32(data, offset) & 0x3)
offset += 4
commands.append(DLCommandBegin(primitiveType))
elif command == 0x41:
commands.append(DLCommandEnd())
elif command == 0x50:
attributes = read32(data, offset)
offset += 4
am = TranslucentPolygonSortMode(attributes & 0x1)
wz = DepthBufferSelection((attributes >> 1) & 0x1)
commands.append(DLCommandSwapBuffers(am, wz))
elif command == 0x60:
attributes = read32(data, offset)
offset += 4
x1 = attributes & 0xFF
y1 = (attributes >> 8) & 0xFF
x2 = (attributes >> 16) & 0xFF
y2 = (attributes >> 24) & 0xFF
vector = np.array([x1, x2, y1, y2])
commands.append(DLCommandViewport(vector))
elif command == 0x70:
# BoxTest (0x70) not implemented
offset += 3
elif command == 0x71:
# PositionTest (0x71) not implemented
offset += 2
elif command == 0x72:
# VectorTest (0x72) not implemented
offset += 1
elif command == 0xFF:
# DummyCommand (0xFF) not implemented
pass
else:
error('Unrecognised DL command: %02x. Parameter offsets are likely incorrect!' % command, report_func)
return commands, offset
class MatrixMode(IntEnum):
PROJECTION = 0
POSITION = 1
POSITION_VECTOR = 2
TEXTURE = 3
class DLCommand:
def __init__(self, commandId):
self.commandId = commandId
class DLCommandNoop(DLCommand):
def __init__(self):
super().__init__(0x00)
class DLCommandMtxMode(DLCommand):
def __init__(self, mode):
super().__init__(0x10)
self.mode = mode
class DLCommandPushMtx(DLCommand):
def __init__(self):
super().__init__(0x11)
class DLCommandPopMtx(DLCommand):
def __init__(self, matrixId):
super().__init__(0x12)
self.matrixId = matrixId
class DLCommandStoreMtx(DLCommand):
def __init__(self, matrixId):
super().__init__(0x13)
self.matrixId = matrixId
class DLCommandRestoreMtx(DLCommand):
def __init__(self, matrixId):
super().__init__(0x14)
self.matrixId = matrixId
class DLCommandIdentity(DLCommand):
def __init__(self):
super().__init__(0x15)
class DLCommandLoadMtx44(DLCommand):
def __init__(self, matrix):
super().__init__(0x16)
self.matrix = matrix
class DLCommandLoadMtx43(DLCommand):
def __init__(self, matrix):
super().__init__(0x17)
self.matrix = matrix
class DLCommandMultMtx44(DLCommand):
def __init__(self, matrix):
super().__init__(0x18)
self.matrix = matrix
class DLCommandMultMtx43(DLCommand):
def __init__(self, matrix):
super().__init__(0x19)
self.matrix = matrix
class DLCommandMultMtx33(DLCommand):
def __init__(self, matrix):
super().__init__(0x1A)
self.matrix = matrix
class DLCommandScale(DLCommand):
def __init__(self, matrix):
super().__init__(0x1B)
self.matrix = matrix
class DLCommandTranslate(DLCommand):
def __init__(self, matrix):
super().__init__(0x1C)
self.matrix = matrix
class DLCommandColor(DLCommand):
def __init__(self, color):
super().__init__(0x20)
self.color = color
class DLCommandNormal(DLCommand):
def __init__(self, normal):
super().__init__(0x21)
self.normal = normal
class DLCommandTexcoord(DLCommand):
def __init__(self, s, t):
super().__init__(0x22)
self.s = s
self.t = t
class DLCommandVtx(DLCommand):
def __init__(self, vertex):
super().__init__(0x23)
self.vertex = vertex
class DLCommandVtx10(DLCommand):
def __init__(self, vertex):
super().__init__(0x24)
self.vertex = vertex
class DLCommandVtxXY(DLCommand):
def __init__(self, vertex):
super().__init__(0x25)
self.vertex = vertex
class DLCommandVtxXZ(DLCommand):
def __init__(self, vertex):
super().__init__(0x26)
self.vertex = vertex
class DLCommandVtxYZ(DLCommand):
def __init__(self, vertex):
super().__init__(0x27)
self.vertex = vertex
class DLCommandVtxDiff(DLCommand):
def __init__(self, vertex):
super().__init__(0x28)
self.vertex = vertex
class DLCommandPolygonAttr(DLCommand):
def __init__(self):
super().__init__(0x29)
self.lights = [False, False, False, False]
self.polyMode = PolygonMode.MODULATE
self.cullMode = CullMode.NONE
self.polygonId = 0
self.alpha = 0
self.xluDepthUpdate = False
self.farClipping = False
self.display1Dot = False
self.depthTest = False
self.fog = False
def parse(self, attributes):
light = attributes & 0xF
self.lights[0] = (light & 0x1) != 0
self.lights[1] = (light & 0x2) != 0
self.lights[2] = (light & 0x4) != 0
self.lights[3] = (light & 0x8) != 0
polyMode = (attributes >> 4) & 0x3
self.polyMode = PolygonMode(polyMode)
cullMode = (attributes >> 6) & 0x3
self.cullMode = CullMode(cullMode)
polygonId = (attributes >> 24) & 0x3F
self.polygonId = polygonId
alpha = (attributes >> 16) & 0x1F
self.alpha = alpha
self.xluDepthUpdate = (attributes >> 11) & 0x1 != 0
self.farClipping = (attributes >> 12) & 0x1 != 0
self.display1Dot = (attributes >> 13) & 0x1 != 0
self.depthTest = (attributes >> 14) & 0x1 != 0
self.fog = (attributes >> 15) & 0x1 != 0
class DLCommandTexImageParam(DLCommand):
def __init__(self):
super().__init__(0x2A)
self.texturePalette0Mode = TexturePalette0Mode.USE
self.textureFlip = TextureFlip.NONE
self.textureRepeat = TextureRepeat.NONE
self.textureTSize = TextureTSize.T8
self.textureSSize = TextureSSize.S8
self.textureConversionMode = TextureConversionMode.NONE
self.textureFormat = TextureFormat.NONE
self.textureAddress = 0
def parse(self, attributes):
texturePalette0Mode = (attributes >> 29) & 0x1
self.texturePalette0Mode = TexturePalette0Mode(texturePalette0Mode)
textureFlip = (attributes >> 18) & 0x3
self.textureFlip = TextureFlip(textureFlip)
textureRepeat = (attributes >> 16) & 0x3
self.textureRepeat = TextureRepeat(textureRepeat)
textureTSize = (attributes >> 23) & 0x7
self.textureTSize = TextureTSize(textureTSize)
textureSSize = (attributes >> 20) & 0x7
self.textureSSize = TextureSSize(textureSSize)
textureConversionMode = (attributes >> 30) & 0x3
self.textureConversionMode = TextureConversionMode(textureConversionMode)
textureFormat = (attributes >> 26) & 0x7
self.textureFormat = TextureFormat(textureFormat)
self.textureAddress = attributes & 0xFFFF
class DLCommandTexPlttBase(DLCommand):
def __init__(self, address):
super().__init__(0x2B)
self.paletteAddress = address
class DLCommandMaterialColourDiffAmb(DLCommand):
def __init__(self):
super().__init__(0x30)
self.diffuse = (0, 0, 0)
self.ambient = (0, 0, 0)
self.isVertexColour = False
def parse(self, attributes):
self.diffuse = to_rgb(attributes & 0x7FFF)
self.isVertexColour = (attributes >> 15) & 0x1 != 0
self.ambient = to_rgb((attributes >> 16) & 0x7FFF)
class DLCommandMaterialColourSpecEmi(DLCommand):
def __init__(self):
super().__init__(0x31)
self.specular = (0, 0, 0)
self.emission = (0, 0, 0)
self.isShininess = False
def parse(self, attributes):
self.specular = to_rgb(attributes & 0x7FFF)
self.isShininess = (attributes >> 15) & 0x1 != 0
self.emission = to_rgb((attributes >> 16) & 0x7FFF)
class DLCommandLightVector(DLCommand):
def __init__(self, lightId, vertex):
super().__init__(0x32)
self.lightId = lightId
self.vertex = vertex
class DLCommandLightColour(DLCommand):
def __init__(self, lightId, colour):
super().__init__(0x33)
self.lightId = lightId
self.colour = colour
class DLCommandShininess(DLCommand):
def __init__(self, shininessTable):
super().__init__(0x34)
self.shininessTable = shininessTable
class DLCommandBegin(DLCommand):
def __init__(self, primitiveType):
super().__init__(0x40)
self.primitiveType = primitiveType
class DLCommandEnd(DLCommand):
def __init__(self):
super().__init__(0x41)
class DLCommandSwapBuffers(DLCommand):
def __init__(self, translucentPolygonSortMode, depthBufferSelection):
super().__init__(0x50)
self.translucentPolygonSortMode = translucentPolygonSortMode
self.depthBufferSelection = depthBufferSelection
class DLCommandViewport(DLCommand):
def __init__(self, vector):
super().__init__(0x60)
self.vector = vector