finish material parsing

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red031000 2023-07-11 00:50:11 +01:00
parent 3a7b2e7d39
commit 53f8dc0034
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GPG Key ID: D27E50C050AE0CE1
2 changed files with 373 additions and 1 deletions

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@ -1,6 +1,6 @@
from enum import IntEnum, IntFlag
from os.path import isfile
from .utils import read8, read16, read32, read_str, log, debug, parse_dictionary, fixed_to_float
from .utils import read8, read16, read32, read_str, log, debug, parse_dictionary, fixed_to_float, to_rgb
import numpy as np
class ScalingRule(IntEnum):
@ -132,13 +132,278 @@ class NSBMDNode():
offset += 24
return offset
class NSBMDPaletteMaterialData():
def __init__(self, name, material_id, bound):
self.name = name
self.materialId = material_id
self.bound = bound
class NSBMDTextureMaterialData():
def __init__(self, name, material_id, bound):
self.name = name
self.materialId = material_id
self.bound = bound
class PolygonMode(IntEnum):
MODULATE = 0
DECAL = 1
TOON = 2
SHADOW = 3
class CullMode(IntEnum):
NONE = 0
FRONT = 1
BACK = 2
BOTH = 3
class NSBMDMaterialPolygonAttributes():
def __init__(self):
self.lights = [False, False, False, False]
self.polyMode = PolygonMode.MODULATE
self.cullMode = CullMode.NONE
self.polygonId = 0
self.alpha = 0
self.xluDepthUpdate = False
self.farClipping = False
self.display1Dot = False
self.depthTest = False
self.fog = False
pass
def parse_attributes(self, attributes, report_func):
light = attributes & 0xF
self.lights[0] = (light & 0x1) != 0
self.lights[1] = (light & 0x2) != 0
self.lights[2] = (light & 0x4) != 0
self.lights[3] = (light & 0x8) != 0
log('Lights: %s' % str(self.lights), report_func)
polyMode = (attributes >> 4) & 0x3
self.polyMode = PolygonMode(polyMode)
log('Polygon mode: %s' % self.polyMode.name, report_func)
cullMode = (attributes >> 6) & 0x3
self.cullMode = CullMode(cullMode)
log('Cull mode: %s' % self.cullMode.name, report_func)
polygonId = (attributes >> 24) & 0x3F
self.polygonId = polygonId
log('Polygon ID: %d' % self.polygonId, report_func)
alpha = (attributes >> 16) & 0x1F
self.alpha = alpha
log('Alpha: %d' % self.alpha, report_func)
self.xluDepthUpdate = (attributes >> 11) & 0x1 != 0
log('XLU depth update: %s' % self.xluDepthUpdate, report_func)
self.farClipping = (attributes >> 12) & 0x1 != 0
log('Far clipping: %s' % self.farClipping, report_func)
self.display1Dot = (attributes >> 13) & 0x1 != 0
log('Display 1 dot polygons: %s' % self.display1Dot, report_func)
self.depthTest = (attributes >> 14) & 0x1 != 0
log('Depth test: %s' % self.depthTest, report_func)
self.fog = (attributes >> 15) & 0x1 != 0
log('Fog: %s' % self.fog, report_func)
class TextureFormat(IntEnum):
NONE = 0
A3I5 = 1
PLTT4 = 2
PLTT16 = 3
PLTT256 = 4
COMP4X4 = 5
A5I3 = 6
DIRECT = 7
class TextureConversionMode(IntEnum):
NONE = 0
TEXCOORD = 1
NORMAL = 2
VERTEX = 3
class TextureSSize(IntEnum):
S8 = 0
S16 = 1
S32 = 2
S64 = 3
S128 = 4
S256 = 5
S512 = 6
S1024 = 7
class TextureTSize(IntEnum):
T8 = 0
T16 = 1
T32 = 2
T64 = 3
T128 = 4
T256 = 5
T512 = 6
T1024 = 7
class TextureRepeat(IntEnum):
NONE = 0
S = 1
T = 2
ST = 3
class TextureFlip(IntEnum):
NONE = 0
S = 1
T = 2
ST = 3
class TexturePalette0Mode(IntEnum):
USE = 0
TRANSPARENT = 1
class NSBMDMaterialTextureImageParameters():
def __init__(self):
self.address = 0
self.textureFormat = TextureFormat.NONE
self.textureConversionMode = TextureConversionMode.NONE
self.textureSSize = TextureSSize.S8
self.textureTSize = TextureTSize.T8
self.textureRepeat = TextureRepeat.NONE
self.textureFlip = TextureFlip.NONE
self.texturePalette0Mode = TexturePalette0Mode.USE
def parse_parameters(self, parameters, report_func):
self.address = (parameters & 0xFFFF) << 3
log('Address: %d' % self.address, report_func)
textureFormat = (parameters >> 26) & 0x7
self.textureFormat = TextureFormat(textureFormat)
log('Texture format: %s' % self.textureFormat.name, report_func)
textureConversionMode = (parameters >> 30) & 0x3
self.textureConversionMode = TextureConversionMode(textureConversionMode)
log('Texture conversion mode: %s' % self.textureConversionMode.name, report_func)
textureSSize = (parameters >> 20) & 0x7
self.textureSSize = TextureSSize(textureSSize)
log('Texture S size: %s' % self.textureSSize.name, report_func)
textureTSize = (parameters >> 23) & 0x7
self.textureTSize = TextureTSize(textureTSize)
log('Texture T size: %s' % self.textureTSize.name, report_func)
textureRepeat = (parameters >> 16) & 0x3
self.textureRepeat = TextureRepeat(textureRepeat)
log('Texture repeat: %s' % self.textureRepeat.name, report_func)
textureFlip = (parameters >> 18) & 0x3
self.textureFlip = TextureFlip(textureFlip)
log('Texture flip: %s' % self.textureFlip.name, report_func)
texturePalette0Mode = (parameters >> 29) & 0x1
self.texturePalette0Mode = TexturePalette0Mode(texturePalette0Mode)
log('Texture palette 0 mode: %s' % self.texturePalette0Mode.name, report_func)
class MaterialFlags(IntFlag):
TEXTURE_MATRIX_USE = 0x0001
SCALE_ONE = 0x0002
ROTATION_ZERO = 0x0004
TRANSLATION_ZERO = 0x0008
WIDTH_HEIGHT_SAME = 0x0010
WIREFRAME = 0x0020
DIFFUSE = 0x0040
AMBIENT = 0x0080
VERTEX_COLOR = 0x0100
SPECULAR = 0x0200
EMISSION = 0x0400
SHININESS = 0x0800
TEXTURE_BASE_PALETTE = 0x1000
EFFECT_MATRIX_USE = 0x2000
class NSBMDMaterialFlags():
def __init__(self):
self.textureMatrixUse = False
self.scaleOne = False
self.rotationZero = False
self.translationZero = False
self.widthHeightSame = False # not sure if this is needed because this is mostly set during execution
self.wireframe = False
self.diffuse = False
self.ambient = False
self.vertexColor = False
self.specular = False
self.emission = False
self.shininess = False
self.textureBasePalette = False
self.effectMatrixUse = False
pass
def parse_flags(self, flags, report_func):
self.textureMatrixUse = (flags & MaterialFlags.TEXTURE_MATRIX_USE) != 0
log('Texture matrix use: %s' % self.textureMatrixUse, report_func)
self.scaleOne = (flags & MaterialFlags.SCALE_ONE) != 0
log('Scale one: %s' % self.scaleOne, report_func)
self.rotationZero = (flags & MaterialFlags.ROTATION_ZERO) != 0
log('Rotation zero: %s' % self.rotationZero, report_func)
self.translationZero = (flags & MaterialFlags.TRANSLATION_ZERO) != 0
log('Translation zero: %s' % self.translationZero, report_func)
self.widthHeightSame = (flags & MaterialFlags.WIDTH_HEIGHT_SAME) != 0
log('Width height same: %s' % self.widthHeightSame, report_func)
self.wireframe = (flags & MaterialFlags.WIREFRAME) != 0
log('Wireframe: %s' % self.wireframe, report_func)
self.diffuse = (flags & MaterialFlags.DIFFUSE) != 0
log('Diffuse: %s' % self.diffuse, report_func)
self.ambient = (flags & MaterialFlags.AMBIENT) != 0
log('Ambient: %s' % self.ambient, report_func)
self.vertexColor = (flags & MaterialFlags.VERTEX_COLOR) != 0
log('Vertex color: %s' % self.vertexColor, report_func)
self.specular = (flags & MaterialFlags.SPECULAR) != 0
log('Specular: %s' % self.specular, report_func)
self.emission = (flags & MaterialFlags.EMISSION) != 0
log('Emission: %s' % self.emission, report_func)
self.shininess = (flags & MaterialFlags.SHININESS) != 0
log('Shininess: %s' % self.shininess, report_func)
self.textureBasePalette = (flags & MaterialFlags.TEXTURE_BASE_PALETTE) != 0
log('Texture base palette: %s' % self.textureBasePalette, report_func)
self.effectMatrixUse = (flags & MaterialFlags.EFFECT_MATRIX_USE) != 0
log('Effect matrix use: %s' % self.effectMatrixUse, report_func)
class NSBMDMaterial():
def __init__(self, name):
self.name = name
self.textureMatData = []
self.paletteMatData = []
def add_texture_mat_data(self, texture_mat_data):
self.textureMatData.append(texture_mat_data)
def add_palette_mat_data(self, palette_mat_data):
self.paletteMatData.append(palette_mat_data)
class NSBMDModel():
def __init__(self, name):
self.name = name
self.nodes = []
self.materials = []
def add_node(self, node):
self.nodes.append(node)
def add_material(self, material):
self.materials.append(material)
class NSBMD():
def __init__(self, has_textures, model_offset, texture_offset):
@ -280,5 +545,109 @@ class NSBMDImporter():
model.matIdxData = materialset_data[offsetDictPlttToMat + dict_size:matIdxDataEnd].tobytes() # no idea how this is used, but essential
log('Material id data: %s' % model.matIdxData.hex(" "), self.report)
for material_key, material_value in materialset_dictionary.items():
material = NSBMDMaterial(material_key)
material_data = materialset_data[material_value:]
diffAmb = read32(material_data, 0x04)
material.diffuse = to_rgb(diffAmb & 0x7FFF)
log("Diffuse: R: %d G: %d B: %d" % material.diffuse, self.report)
material.ambient = to_rgb((diffAmb >> 16) & 0x7FFF)
log("Ambient: R: %d G: %d B: %d" % material.ambient, self.report)
material.vertexColor = (diffAmb >> 15) & 0x01 != 0
log("Vertex color: %s" % material.vertexColor, self.report)
specEmi = read32(material_data, 0x08)
material.specular = to_rgb(specEmi & 0x7FFF)
log("Specular: R: %d G: %d B: %d" % material.specular, self.report)
material.emission = to_rgb((specEmi >> 16) & 0x7FFF)
log("Emission: R: %d G: %d B: %d" % material.emission, self.report)
material.shininess = (specEmi >> 15) & 0x01 != 0
log("Shininess: %s" % material.shininess, self.report)
polygonAttrData = read32(material_data, 0x0C)
polygonAttributes = NSBMDMaterialPolygonAttributes()
polygonAttributes.parse_attributes(polygonAttrData, self.report)
material.polygonAttributes = polygonAttributes
textureImageParamData = read32(material_data, 0x14)
textureImageParam = NSBMDMaterialTextureImageParameters()
textureImageParam.parse_parameters(textureImageParamData, self.report)
material.textureImageParameters = textureImageParam
texturePaletteBase = read16(material_data, 0x1C)
texturePaletteBase = texturePaletteBase << 3 if material.textureImageParameters.textureFormat == TextureFormat.PLTT4 else texturePaletteBase << 4
material.texturePaletteBase = texturePaletteBase
log('Texture palette base: %d' % texturePaletteBase, self.report)
flagsData = read16(material_data, 0x1E)
flags = NSBMDMaterialFlags()
flags.parse_flags(flagsData, self.report)
material.materialFlags = flags
material.originWidth = read16(material_data, 0x20)
log('Origin width: %d' % material.originWidth, self.report)
material.originHeight = read16(material_data, 0x22)
log('Origin height: %d' % material.originHeight, self.report)
widthMagnitude = fixed_to_float(read32(material_data, 0x24))
material.widthMagnitude = widthMagnitude
log('Width magnitude: %.12f' % widthMagnitude, self.report)
heightMagnitude = fixed_to_float(read32(material_data, 0x28))
material.heightMagnitude = heightMagnitude
log('Height magnitude: %.12f' % heightMagnitude, self.report)
materialOffset = 0x2C
if material.materialFlags.scaleOne:
material.scaleS = 1.0
material.scaleT = 1.0
else:
material.scaleS = fixed_to_float(read32(material_data, materialOffset))
material.scaleT = fixed_to_float(read32(material_data, materialOffset + 4))
materialOffset += 8
log('Scale S: %.12f' % material.scaleS, self.report)
log('Scale T: %.12f' % material.scaleT, self.report)
if material.materialFlags.rotationZero:
material.rotationSin = 0.0
material.rotationCos = 1.0
else:
material.rotationSin = fixed_to_float(read32(material_data, materialOffset))
material.rotationCos = fixed_to_float(read32(material_data, materialOffset + 4))
materialOffset += 8
log('Rotation sin: %.12f' % material.rotationSin, self.report)
log('Rotation cos: %.12f' % material.rotationCos, self.report)
if material.materialFlags.translationZero:
material.translationS = 0.0
material.translationT = 0.0
else:
material.translationS = fixed_to_float(read32(material_data, materialOffset))
material.translationT = fixed_to_float(read32(material_data, materialOffset + 4))
materialOffset += 8
log('Translation S: %.12f' % material.translationS, self.report)
log('Translation T: %.12f' % material.translationT, self.report)
if material.materialFlags.effectMatrixUse:
effectMatrix = []
for i in range(16):
effectMatrix.append(fixed_to_float(read32(material_data, materialOffset)))
materialOffset += 4
material.effectMatrix = np.array(effectMatrix).reshape((4, 4))
else:
material.effectMatrix = None
log('Effect matrix: %s' % material.effectMatrix, self.report)
model.add_material(material)
for text_mat_key, text_mat_value in text_to_mat_dictionary.items():
text_mat_offset = text_mat_value & 0xFFFF
text_mat_number = text_mat_value >> 16 & 0xFF
text_mat_bound = text_mat_value >> 24 & 0xFF
text_mat_data = materialset_data[text_mat_offset:]
for i in range(text_mat_number):
material_id = read8(text_mat_data, i)
text_mat = NSBMDTextureMaterialData(text_mat_key, material_id, text_mat_bound)
model.materials[material_id].add_texture_mat_data(text_mat)
for pltt_mat_key, pltt_mat_value in pltt_to_mat_dictionary.items():
pltt_mat_offset = pltt_mat_value & 0xFFFF
pltt_mat_number = pltt_mat_value >> 16 & 0xFF
pltt_mat_bound = pltt_mat_value >> 24 & 0xFF
pltt_mat_data = materialset_data[pltt_mat_offset:]
for i in range(pltt_mat_number):
material_id = read8(pltt_mat_data, i)
pltt_mat = NSBMDPaletteMaterialData(pltt_mat_key, material_id, pltt_mat_bound)
model.materials[material_id].add_palette_mat_data(pltt_mat)
#todo
return nsbmd

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@ -50,3 +50,6 @@ def parse_dictionary(data):
def fixed_to_float(value):
return float(value / 4096.0)
def to_rgb(color):
return (color & 0x1F, (color >> 5) & 0x1F, (color >> 10) & 0x1F)