Change dependencies to submodules

This commit is contained in:
Benito Palacios Sánchez 2016-01-04 23:58:01 +01:00
parent cf15172425
commit eff7b41e79
8 changed files with 17 additions and 22 deletions

3
.gitignore vendored Normal file
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@ -0,0 +1,3 @@
*.userprefs
bin/
obj/

6
.gitmodules vendored Normal file
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@ -0,0 +1,6 @@
[submodule "libs/libgame"]
path = libs/libgame
url = https://github.com/pleonex/libgame
[submodule "libs/modime"]
path = libs/modime
url = https://github.com/pleonex/modime

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@ -3,24 +3,12 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NitroFilcher", "NitroFilcher\NitroFilcher.csproj", "{F9D82C93-1F81-4440-9C3A-440666696A80}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "libgame", "..\modime\libgame\libgame.csproj", "{47373F3F-6A6A-4B2A-B06E-971D9FBDB545}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "nitro", "..\modime\nitro\nitro.csproj", "{71561474-01C0-4B9D-BFEA-DF5A18594A8D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{47373F3F-6A6A-4B2A-B06E-971D9FBDB545}.Debug|x86.ActiveCfg = Debug|Any CPU
{47373F3F-6A6A-4B2A-B06E-971D9FBDB545}.Debug|x86.Build.0 = Debug|Any CPU
{47373F3F-6A6A-4B2A-B06E-971D9FBDB545}.Release|x86.ActiveCfg = Release|Any CPU
{47373F3F-6A6A-4B2A-B06E-971D9FBDB545}.Release|x86.Build.0 = Release|Any CPU
{71561474-01C0-4B9D-BFEA-DF5A18594A8D}.Debug|x86.ActiveCfg = Debug|Any CPU
{71561474-01C0-4B9D-BFEA-DF5A18594A8D}.Debug|x86.Build.0 = Debug|Any CPU
{71561474-01C0-4B9D-BFEA-DF5A18594A8D}.Release|x86.ActiveCfg = Release|Any CPU
{71561474-01C0-4B9D-BFEA-DF5A18594A8D}.Release|x86.Build.0 = Release|Any CPU
{F9D82C93-1F81-4440-9C3A-440666696A80}.Debug|x86.ActiveCfg = Debug|x86
{F9D82C93-1F81-4440-9C3A-440666696A80}.Debug|x86.Build.0 = Debug|x86
{F9D82C93-1F81-4440-9C3A-440666696A80}.Release|x86.ActiveCfg = Release|x86

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@ -31,20 +31,16 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="libgame">
<HintPath>..\libs\libgame\bin\Release\libgame.dll</HintPath>
</Reference>
<Reference Include="nitro">
<HintPath>..\libs\modime\modime\bin\Release\nitro.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\..\modime\libgame\libgame.csproj">
<Project>{47373F3F-6A6A-4B2A-B06E-971D9FBDB545}</Project>
<Name>libgame</Name>
</ProjectReference>
<ProjectReference Include="..\..\modime\nitro\nitro.csproj">
<Project>{71561474-01C0-4B9D-BFEA-DF5A18594A8D}</Project>
<Name>nitro</Name>
</ProjectReference>
</ItemGroup>
</Project>

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1
libs/libgame Submodule

@ -0,0 +1 @@
Subproject commit 76a95a387ce95be3bbc3907e138301854942d709

1
libs/modime Submodule

@ -0,0 +1 @@
Subproject commit daf041691fe41b85d38ab15967cf14492be0f570

BIN
nitro.dll

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